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Impact of 3D Animation on Cognitive Theory of Multimedia Learning to enhance learners Ability.
Research Description: This research work aims to address the problem of increasing the learners ability, by introducing the new dimension of 3D Animation in Cognitive Theory of Multimedia Learning. Using 3D animated simulations of complex phenomenon's, the problem of increasing the learners ability to understand and gain knowledge about the taught course can be increased to greater extent.
This research will explore the Cognitive Theory of Multimedia Learning and Propose and new theory based on validated results. The work will involve creating Pictures, Illustrations and 3D animation of some of the scientific phenomena. Then a user evaluation study will be done to analyse that which mode of multimedia learning is more effective, i.e pictorial, Video, Illustrations, or 3D Animation.
Admission
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Research Objective:
2. Topic: Educating Children through Multimedia Learning using 3D Animation
Research Description:
To achieve this new dimension in cognitive learning, a 3D animated movie will be produced using principles of multimedia learning with 3D cartoon characters.
This system requires a cognitive processing at each level; which will be integrated with User Interface (either desktop or Android), for the students of age between 10 to 15 coming from rural areas with week primary education system, and exposing them to this new Animation based multimedia learning to learn and gain knowledge from taught topic, effectively.
The outcome is a design and formulation of principles that would promote learners understanding when 3D animation is used as a source of multimedia learning principles that are consistent with the cognitive theory. The Evaluation and validation would be done using two dependent measures of learning (retention and transfer)
3. Topic: The design of Instructional Animation based on various principles of Multimedia Learning.
Research Description: Animation is a potentially powerful tool for multimedia designers, but its use should be based on cognitive theory and empirical research to enhance the learners ability. In this research the goal is to develop a cognitive theory of multimedia learning that will guide designers in effectively using instructional animation in multimedia presentations using various principles of multimedia learning. These include the multimedia principle (present animation and narration rather than narration alone), spatial contiguity principle (present on-screen text near rather than far from corresponding animation), temporal co-ntiguity principle (present corresponding animation and narration simultaneously rather than successively), coherence principle (exclude extraneous words, sounds, and video), modality principle (present animation and narration rather than animation and onscreen text), redundancy principle (present animation and narration rather than animation, narration, and on-screen text), and personalization principle (present words in conversational rather than formal style). Instructional Animation can promote learner understanding when used in ways, that are inline with Multimedia principles, that are consistent with the cognitive theory of multimedia learning.
The future of instructional animation is bright to the extent that its use is guided by cognitive theory and research.
Objectives
Tools required
4. Research Topic: using Animation and Virtual reality to train children about road safety and traffic rules.
Research Description: Road accidents in Pakistan are among the leading causes of mortalities specially among the young teenagers. One of the major reasons behind this is the unawareness about the current traffic rules and regulations, along with limitation to safety interventions that do not provide teenagers with repeated practice needed to develop the complex perceptual and cognitive skills required about driving a car or motorcycle. Virtual reality offers training through repeated unsupervised practice without risk, automated feedback on success of crossings, adjustment of traffic to match children's skill and a fun, appealing environment for training.
This research aims to develop a virtual reality based simulator; used with VR headsets, to teach students/ children / teenagers about various laws, rules and regulations of driving. Through this simulator the children will practice and learn driving safely and in a controlled virtual environment. This Instructional Animation will use various principles of Cognitive theory Multimedia Learning to increase the learning ability and effectiveness.
Development Objectives:
5. Topic: Distributed Multimedia Learning with Virtual Reality
communication, collaboration, and learning
Examines the prospects for learning and education through the use of interactive multimedia technologies (IMT) connected through telecommunications to create distributed multimedia learning environments. Highlights include a theoretical orientation on learning and teaching processes; teachers' roles; implications of learning theory for IMT design; distance learning experiments; and electronic mail and conferencing.