Executive functioning—as related to schools—includes all self-management skills students need to succeed in a classroom. More specifically, it involves the ability to make goals, plan steps required to achieve those goals, and then execute the plans. For example, attention, focus, planning, organization, working memory, recall, self-regulating emotions, and self-monitoring all fall under the umbrella of executive functions (Retrieved from: https://blog.asha.org/2017/06/20/put-the-fun-into-executive-function-skills-practice-this-summer/).
(Retrieved from: https://nspt4kids.com/therapy/develop-executive-functioning-skills-this-summer/)
Activity Ideas:
Plan a barbecue or a party
How to do it: Brainstorm a list of all of the things you’ll need to execute a successful and fun time for family and friends. Since this task might seem daunting—especially for a child who finds struggles with planning—write each item of the list on a sticky note or strip of paper. Then organize tasks into categories based on when they should get done. The categories could include:
Then, execute these plans together. The last, but most important step, is to reflect. Discuss what worked, what was fun, what didn’t work and what you could do differently next time.
Skills supported: This activity targets attention skills, planning and organizing. Additionally, it can involve problem-solving if anything goes awry, such as the weather. Lastly, it helps promote metacognitive skills (“thinking about my thinking”) and self-reflection when considering the success of the barbecue.
Mazes and “Rush Hour”
You can print out mazes—in various levels of difficulty—from several online sources or find them in activity books. Rush Hour is an incredibly thought-provoking board game where a player has to get their car out of a traffic maze by moving the cars on the board.
Skills supported: These activities require higher-level thinking and problem-solving skills. They involve sustaining effort and persevering through challenges, focus, and working memory.
Card games (Uno, Rat-a-tat-Cat)
Rat-a-tat-Cat. Each player gets four cards valued from 0 to 9 points. Two cards are face up, so players may see them, and two get left face down. The object of the game is to get the lowest possible score by drawing and swapping cards. You can swap the faced-down cards, but it’s risky!
UNO is a competitive, standard and fun card game. The object of the game is to get rid of the entire hand of cards by matching them to the top card in the center pile. When you have one card left, remember to yell “Uno!”
Skills supported: Focus, attention, working memory, recall, processing speed, and persevering when the odds are not looking favorable. You may think you’re not going to win, but sticking with it can prove you wrong with these fast-paced games.
(Retrieved from: https://blog.asha.org/2017/06/20/put-the-fun-into-executive-function-skills-practice-this-summer/)