Created by Mr. Eilmes for use with the Everyday Math curriculum for 2nd Grade.
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3.1a Place Value Video Lesson (KhanAcademy)
3.1d Place Value (For Number of Digits, Click on 4)
3.1e Match The Expanded Form to Its Value To Turn the Tiles
3.2a Exchanging Coins of Like Value
3.2c Match Coins to Value to Turn the Tiles Over
3.2d Count the Money (Harcourt)
3.3a Telling Time (Drag the Hands)
3.3d Match Digital Time to Time in Words
3.3e Turn Cards to Match Clock Time to Time in Words
3.3f Match Digital Clocks to Analog Clocks and Lock Them In Place
3.4b Slide Coins into the Jar to Make the Amount Shown Above
3.4c Match Money Value to Money Words by Turning Tiles
3.5b Using Tally Marks to Make a Graph
3.5c Make Your Own Graph By Dragging In Shapes
3.6a Expanded Notation Lesson with Practice
3.6b Number Patterns (Guess What's Next)
3.6c Place Value-Add Cubes, Longs, and Flats to Match the Number
3.7a Expanded Notation Saxon Math
3.7b Adding 100's + 10's + 1's (Place Value)
3.7c Try to Make the Largest Number You Can
3.8b Slide the Amount of Coins Asked For into the Middle
3.8c Count By Game (Click on Any Number to Count by, Except 1)
3.9b Cash Out (Give Back Correct Change)
3.9c Place the Dot on the Number Line (Click Arrow at Bottom to Tens)