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Randall Rauwendaal
About
Blog
.glsl files
Annoying thing about reading the OpenGL 3.0 specification
Another Thing I Should Consider
Callback, Delegates, Functors, Function Pointers, Signals/Slots...
Deferred Shading is Easy
dis-assembla
Explicit Template Instantiation
Farming realization
gl_Normal is a vec3
Head Slapper
HistoPyramids
Holy Crap... people are reading this
How to use CUDA 3.0's new Graphics Interoperability API with OpenGL
If/Else Template for Conditional Inheritance
Inheritance for Laziness
Lowest Common Denominator
Most Efficient Occlusion Method for Future Hardware?
Motivation + Visual Studio = Malaise
Multi-dimensional casting in C/C++
New Computer
Not a blog
OpenCV (and OpenGL)
Overload by return type/Functors
Passed my Qualifier
Posting More
Rauwendaal's Law
Removing Dependencies
Screen Space Normals
Separate Influence Maps
SIGGRAPH 2008
Some of my coding quirks
The definitive dFdx
UI Images
Untitled Post
Untitled Post
Upgrade ps3 Harddrive
Vista/Microsoft Gripes
Visual Studio 2008: Multiple .cpp files of the same name in the same project, but in different directories
Visual Studio Gripes
Conferences
Courses
Computer Animation
HistoPyramids
Inverse Kinematics
Kinematic Motion Viewer
Particle Systems
Computer Vision
Geometric Modeling
Pen-and-Ink Sketching of Surfaces
Polygonal Meshes: Visualization and Bounding Box Computation
Unfolding Surfaces
Scientific Visualization
Shader Programming
Masters Progress
Ph.D. Progress
Projects
Farmer
Lucis
Old Projects
VisView
Radiance
Render
Resume
Schedule
test
Randall Rauwendaal
Rauwendaal's Law
Post date: Oct 15, 2008 4:21:31 AM
Premature Optimization is Awesome.
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