There are five different moves in this game that need to be learned. It is best to introduce only a few at a time when teaching this game to a class.
“Zoom” means that a player moves her arm across her body, about waist height to the person sitting next to her (e.g., if the “Zoom” is going clockwise around the circle, she would take her right arm and say “Zoom” as she zoomed her right hand to the person sitting on her left).
“Zoom” can also go counterclockwise meaning that a player’s left arm/hand would move towards the person on her right.
“Eeek” (the sound of screeching breaks) is what can make the “Zoom” change direction. If someone wants to change the direction of the “Zoom” when the “Zoom” gets passed to her, she holds up her hand like a stop sign to the person who zoomed her, and says “Eeek.” The person who zoomed her then has to pass the “Zoom” in the opposite direction.
"Swish" is a way to pass to anyone acroos the circle. Say swish and point at that person with both hands.
"Kerplunk" is required for a person to catch the "Swish." After saying "kerplunk" they can say "zoom" in either direction OR "swish" someone else.
Sit everyone in a circle and play “Zoom” with all the different elements incorporated. The goal is to see how long you can play and how quickly you can play without error.
ADVANCED: Play it to eliminate people. The final 2 players win. then start again.