You need a wooden axe.
Right click with the axe on one corner of the area you want to buy.
Left click on the opposite corner of the area. These two points define a 3 dimensional cube you can buy.
type /res select size to see the size of the selection. Land is $0.05 a block.
If you want to select bedrock to sky type /res select vert
To do the purchase type /res create <some name> . NAMES ARE CASE SENSITIVE.
Your land will also be charged taxes of $0.01 a cube which will be charged to you automatically every week, so keep some cash on hand so you don't loose your property rights.
To delete your protection type /res delete <some name>.
You can also sell and rent land and lots more.
Introduction:
Creating a residence is easy, and many options can be applied to it to allow further customization and protection.
Here you will find explanations on:
If you still have trouble understand, please check the Residence bukkit forum thread.
To create a residence:
Create a residence is easy. All you need to do is equip the selection tool* (wooden pickaxe by default) and select the two corners of the area you want to protect.
You can also do this with /res select [x] [y] [z]
If you want to expand the selection from sky to bedrock, type /res select vert
You can expand the selection by looking in the direction you want to expand and typing /res select expand <amount>
When you’re done modifying your select, type /res create <residence> to confirm your protection.
Tag Explanation:
For the purpose of this explanation:
Flag Explanation:
Here are some descriptions of the flags that can be applied to protect a residence.
The ones in brown are only applicable to a residence, not to a player.
All flags default to true unless stated otherwise.
Setting up a residence with flags:
Once you have your residence created, you can apply a number of different flags(see above) to help further protect it.
Residence Flags
To set up flags on your residence, use the following command:
/res set <residence> <flag> <true/false>
Example:
/res set area1 build false - this will stop anyone being able to build in the residence 'area1', except the owner.
/res set area1 move false - this will stop anyone being able to move in the residence 'area1', except the owner.
Group Flags
If you want to set flags per group, use the following command:
/res gset <residence> <group> <flag> <true/false>
Example:
/res gset area1 ops move true - this will allow all ops to move in the residence 'area1', as well as the owner.
Player Flags
The same works with individual players. You can assign flag permissions to an individual by using the pset command.
/res pset <residence> <player name> <flag> <true/false>
Example:
/res pset area1 danjames build true
This would mean that even if Residence permissions are set to BUILD=FALSE, the player danjames will be able to build.
Flags have an order that they are checked when a player tries to do something within a residence.
First Player Flags are checked, and if not found then Group Flags are checked, and then finally Residence Flags are checked.
If you have permissions set up, and you have the residence.admin permission node, you will bypass any and all flags.
Full Command List and explanation on command usage.
To run a command as admin, use /resadmin instead of /res.
/res ? [pagenumber] - displays help. Typing a number at the end moves to a different page. Defaults to page 1.
/resadmin - use this instead of /res whenever you want to run something as admin.
/res select [x] [y] [z] - select a cuboid area to protect, X Y and Z are all a radius from your current location, you can also use a tool (wooden axe by default) to select land.
/res select chunk - Select a whole chunk for protection.
/res select expand [amount] - Expand selection in direction your looking.
/res select size - show selected area size
/res select shift [amount] - Shift selection in direction your looking.
/res select vert - expand selection from sky to bedrock
/res area [add/remove/replace] <residence> [areaID] - Add or remove areas to the residence. These can overlap with areas of the same residence.
/res create [ResidenceName] - create a residence
/res remove [ResidenceName] - remove a residence
/res removeall - remove all your residences (since 2.3.3)
/res subzone <ResidenceName> [SubZoneName] - create a subzone in your residence. You must be the owner to do this.
/res area list [residence] - list areas within a residence
/res area listall [residence] - list areas and their coordinates for a residence
/res current - show residence you're currently in (since 2.3.3)
/res info <ResidenceName> - get info on a residence, leave off <ResidenceName> to view info on the one your standing in.
/res list - list residences you own
/res listall - list all residences
/res limits - list all important limitations
/res sublist - list all subzones in current residence (since 2.3.3)
/res version - list plugin version information
Flag Commands
/res gset <ResidenceName> [GroupName] [flag] [true/false/remove] - set flags on different groups
/res lset <ResidenceName> [blacklist/ignorelist] [material] - add/remove a material from the residence's blacklist / ignorelist.
/res lset <ResidenceName> info - list the Residence's blacklist/ignorelist settings.
/res pset <ResidenceName> [PlayerName] [flag] [true/false/remove] - set flags on different players
/res set <ResidenceName> [flag] [true/false/remove] - set flags on residences.
/res default [residence] - Restores residence to default flags.
/res give [residence] [player] - Gives residence to another player. Player must be online and you have to own the residence.
/res lists - Predefined residence permission lists, do '/res lists' for details.
/res message [residence] [enter/leave] [message] - sets a enter or leave area message. You can ommit <residence> to use the one your standing in.
/res message [residence] remove [enter/leave] - removes a enter or leave message.
/res mirror [source] [target] - mirrors permissions from one residence to another. You must be owner of both to do this.
/res rename - [OldName] [NewName] Rename a residence. For subzones, OldName must the the full name(parent.subzone), while NewName is only the new name.
/res renamearea [residence] [OldName] [NewName] - Rename a physical area attached to a residence.
/res tp [residence] - teleport to a location
/res tpset - set the teleport location in your residence.
/res unstuck - moves you outside the protected area your in
/res lease [renew/cost] [residence] - renew / show cost of renewing a residence. Cost only applies if using iConomy.
/res market list - view the list of residences for sale
/res market info [residence] - view info on a residence for sale.
/res market sell [residence] [amount] - put up a residence for sale.
/res market unsell [residence] - stop selling a residence.
/res market buy [residence] - buy a residence.
/res market rentable [residence] [cost] [days] <repeat:t/f> - Make a residence rentable for [days] number of days at a time, at [cost] for that time period. If <repeat:t>, the residence will be rentable again automatically at the expire of the current renter.
/res market rent [residence] <repeat:t/f> - rent a residence, if repeat is true the residence will be re-rented upon expire automatically as long as the owner has <repeat:t> for the rentable.
/res market release [residence] - remove a residence from rent or rentable status.
/resadmin lease set [residence] [#days/infinite] - sets a lease on a residence to expire in # days or to never expire.
/resadmin removeall [player] - remove all residences owned by a player
/resadmin setowner [residence] [player] - changed a residences owner.
/resadmin server [residence] - set a Residence to server owned.
/resload - Loads the residence plugin. *NOTE* Any changes in res.yml will not be overwritten. Use this setting if you recently added/changed res.yml and want to push the changes to the server.
/rereload - Reloads the residence plugin. *NOTE* Will overwrite any changes in the res.yml to the settings originally loaded with the plugin/server. Do not use if you added/changed anything in res.yml. Use /resload instead.