Science Experiment These projects require a hypothesis- something to prove or disprove. Experiments should have both a control and a variable. Keep in mind that sometimes experiments do not turn out the way that scientists expect. It is okay to conclude that your hypothesis was incorrect; that is part of the scientific process. Did you know that many of our greatest discoveries were made accidentally when experiments went wrong?
Science Exploration Start with a question that you find interesting and want to explore in more detail. Research to answer the question. These projects often involve a demonstration to explain the concept, but it does not require a structured experiment. Think of it as "experiment-lite".
Technology Project These projects are for those students that use technology to create. Projects may represent how to use Ozobots, Sphero, Makey Makey, Raspberry Pi, Arduino, TurtleArt or another type of technology to show what you have learned. Projects may showcase the technology, but should be used to create a final project. Examples: Using the Makey Makey to design an interactive project such as an art piece, game controller, or alarm system. Code a Sphero to make its way through a maze, mini golf course or an original house blueprint. Design and code a display to take an Ozobot through the water cycle, life cycle of a butterfly or travel through the stages of the design process.
Engineering Design Project These projects are for those creative students that look into a problem and seek a new solution. Create a new product, gadget or process that solves a problem. Make a prototype if possible and demonstrate its usefulness. Use the Engineering Design Process to help you develop your invention. Ask, Imagine, Create, Evaluate, and Improve your design.
Maker Style These projects are for students who like to tinker. The maker movement finds a balance between exploration and execution. Small projects lend themselves to indefinite tinkering and fiddling, while larger projects need more complex planning. Often small projects can grow into larger projects. Share your maker projects from the basics like building your own model airplanes and rockets to more complex projects that use embedded electronics, coding, squishy circuits or design.