The project's objective is to create an interface where users can view all the connections between the main styles of electronic music through visual and audible feedback. Find out more here 


Use Lynks easy-to-use online software to create visual networks  [ Link ] 
MovieGalaxies: social graphs in 700 movies    [ Link ]
Immersion: A people-centric view of your email life    [ Link ] 


VAX! A Game about Epidemic Prevention     [ Link ]
The Diffusion Network Game     [ Link ]
        Homonyms: Form teams. Create a list of words and have teams think of as many different ways to                relate the words (ie starts with same letter, has similar meaning, similar class, etc). Have them draw a         sketch of each network. The team with the most networks wins. 
                    Objective: understand that context and definition of nodes and links are important factors in                            understanding structure.
        Randomness and Facebook: Make a small, blank adjacency matrix. Have students flip coins to                    determine a 1 or 0 and fill in the matrix. Then have them download their Facebook network, delete                themselves, and qualitatively compare structure. 
                    Objective: structure is not random.
        Low-tech social network I: Students receive a piece of paper and they have to "create" a social network         profile. Once created, they have to upload themselves and stick the piece of paper onto             
        the whiteboard/flip chart. From there the students draw relations between the profiles. Ask them                questions such as: who is your friend? With who do you cooperate? Etc.
        Low-tech social network II: Basically the same as above but uses balls of yarn instead of paper. This            could get quite fun when strings are everywhere! During this exercise grab a piece of string and the            students have to describe their relation.
Diffuse simulation game     [ Link ]
Vaccination game     [ Link ]