All course materials and instructions are available in Canvas this year.
* assuming you set up your mouse to select with [RMB]
this places the 3D cursor and confirms actions *
this changes your view (orbit, zoom, pan)
this selects items / cancels actions *
1) orthographic/perspective view
2) camera view
3) pan 4) zoom
5) see through view 6) wireframe view
7) solid view
8) color view (look dev) 9) rendered view
10) viewpoint gimbal (click XYZ circles for ortho views)
ORBIT (rotate) user perspective: [MMB] click wheel & drag
ZOOM in / out: [MMB] scroll wheel
PAN (move) user perspective: [Shift MMB]
ZOOM IN on selected object: [numpad .]
quad view: [Ctrl Alt Q]
snap CAMERA TO VIEW: [Ctrl Alt numpad 0]
LOOK THROUGH camera - (toggle on/off): [numpad 0]
select: [RMB]
select ALL: [A]
select NONE: [AA] or [Alt A]
box select: [B]
circle select: [C]
select an entire mesh in Edit Mode: [L]
snap menu: [Shift S]
snap 3D cursor to center: [Shift C]
In Object Mode, select the object and find the Object menu.
Set Origin --> Origin to 3D Cursor
Set Origin --> Origin to Geometry
In Object Mode, we can manipulate entire objects.
MOVE (translate / grab): [G]
ROTATE: [R]
SCALE: [S]
ADD a mesh object: [Shift A] or use the Add menu (Add --> Mesh --> choose mesh)
COPY / paste object: [Ctrl C] [Ctrl V]
DUPLICATE object: [Shift D]
JOIN meshes into one object: [Ctrl J]
PARENT parts: [Ctrl P] or use the Object menu (Object --> Parent --> Object)
SET THE ORIGIN of an object using the Object menu (Object --> Set Origin --> Origin to...)
In Edit Mode, we can add and subtract parts and use the move, rotate, and scale tools to distort the geometry of meshes based on its vertices, edges, and faces.
In Edit Mode, set your selection mode to vertex, edge, or face in the upper menu. [Shift] click to set multiple selection modes.
Quickly change selection modes:
Use the tools in the left menu to transform the selected part(s).
Some common tools:
If you activated a tool with the keyboard, you can often:
Other tools and techniques:
DELETE vertex, edge, or face: [X] or [Delete] (select part)
DISSOLVE vertices, edges, or faces: [Ctrl X]
EXTRUDE: [E]
When making faces, select ALL vertices/edges you want connected to the face(s), then:
MERGE vertices: [Alt M]
SELECT: [A] all, [B] box, [C] circle, [L] entire mesh
SEPARATE selection: [P]
You can make cuts in one object based on another object.
To parent parts together but still let individual parts move, repeat this process for each level of parenting:
Set the origin (center) of the object:
To clear parenting:
in Edit Mode:
in Object Mode:
If you have extra vertices (like maybe you extruded/escaped on accident), you can merge vertices that are close together.