Alfred

Talent: All New! Amphibious Warrior

For every square moved, all stats increased by (1, 2, 3, 4, 5)% (maximum of (5, 10, 15, 20, 25)%).

When passing through water, swamp or tide tiles, you can gain (1, 2, 3, 4, 5) blocks of penalty-free movement.

Accessory

ATK+5%. When entering battle, if the enemy hero is not "Aquatic", then inflict treating current terrain as "In Water", lasts 1 turn. If this unit's HP is 100%, then treat this unit's current terrain as "In Water", lasts 1 turn. This effect has a 2-turn cooldown.

Awakening: Raging Wave Strike

Cost: 3 / CD: 4 / Range: 1 / Span: Single

[Passive] After ending action, if this unit is not on "Water", "Swamp" or "Depths" tiles and has not attacked, then gain [Tidal Surge] for 1 turn. This effect has a 1 turn cooldown.

[Physical Damage] Attacks a single enemy, dealing 1.6x damage. Before battle, disables enemy passives and prevent enemy from receiving buffs. Lasts 1 turn, cannot be dispelled. If this unit has leftover movement, then may move after attacking.

Classes & Soldiers

Fighter

Surfing Cost: 2 / CD: 2 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After combat, treat all passable terrain as water when moving. Lasts 1 turn.

Last Stand Cost: 1

[Passive] When entering battle with HP lower than 50%, DEF/MDEF+10%.

Swordsman

Sword's Breath Cost: 1

[Passive] After attacking, deals damage in one ring around self for 0.1x damage.

Serpent Knight

DEF Support (L) Cost: 2

[Passive] After action, grant 2 allies within 2 blocks Damage Taken-15%, as well as immunity to DEF/MDEF Reduction and "Cannot be healed". Lasts 1 turn.

Raider

Crush Cost: 1

[Passive] When HP% is higher than the enemy, ATK+12% before entering battle.

Serpent Master

First Aid Cost: 1 / CD: 3 / Range: Self / Span: Single

[Heal] Restore 60% HP.

Beach Party Cost: 2 / CD: 5 / Range: Self / Span: Single

[Assist] Active use. All Aquatic heroes within 3 squares treat all passable terrain as water when moving. Lasts 2 turns.