Mermaid Powers

Contents:

Part 1) Spells To Get Mermaid Powers

Part 2) What Are The Mermaid Powers?


Part 1) Spells

Spell 1:

Need: Salt, water, strand of hair

Spell: Mermaids of the ocean deep, Grant me this while I'm asleep. Powers are what you must send, For on them I will depend. Hydrokinesis is number one, For mermaids use this just for fun. Hydrothermokinesis is number two, So mermaids can heat things too. Shape shifting is number three, Because, for me, its mandatory. Gather ingredients. Put 3 dashes of salt into the water. Swirl the water with your finger clockwise. Add the hair and repeat #3. Whisper the spell over the potion 3 times. Drink 5-10 sips of the potion, depending if your new doing magic or not. Side Effects:

Water bends to your willIt gets hot in the room you're inWhen you think about certain objects, you start to turn into them

Spell 2:

Need: Cup of water, Two pieces of paper, Picture of the moon

Spell to get mermaid powers. It takes two hours for two powers one hour for one power three hours for three powers and four hours for four powers.

First off it has to be dark and you have to be inside and you need a picture of the full moon (can be drawn) and then you set a cup of water in the middle of a pentagram made into a circle made out of paper and then write down on a piece of paper what powers you want to be able to have (can have up to four powers) and then you place the piece of paper inside the cup of water and you look at the picture of the full moon for a couple of moments and then you say this chant five times. Mermaids, mermaids of the deep, I shall be able to protect the ocean waters and myself from harm. I wish for the powers of () water. So grant me with these powers. So it shall be. So mote it be. And then it takes one hour for one power two hours for two powers three hours for three powers four hours for four powers.Side effects: if you choose a heat power you will feel hot often and if you choose a freeze power you will feel cold often, headaches, bellyaches, and thats mainly it.

Spell 3:

Need: Paper, pencil, symbol

Write down the power(s) you want. Draw a septagram underneath your list. Set your amulet/lucky charm in one of the triangles and say 3x, "Aer, aqua, terra et ignis Da mihi virtutem optas." Put a star behind the first power on your list. Say the spell again if you want more than one power. When you're done, keep your charm with you always. If its a piece of jewelry, put it on immediately.

Part 2)

What Are Some Of The Mermaid Powers?

Hydrokinesis - The ability to move water with your mind , as well as expanding it and molding it into a variety of shapes. With this power a mermaid can create balls of water , blasts of water or even geysers strong enough to lift people off the ground . This power has the limited potential to control water in other forms such as condensing water molecules in the air or levitating ice .


When the mermaid with this power is in the moon pool during the planetary alignment, it is enhanced, and the mermaid can control the wind.all so with this powers you can have telekinesis to move objects just by a wave of a hand and all so to bring whirlwinds but only by putting all your strength together.


* Hyrdo-Cryokinesis - The ability to freeze water. There is a disadvantage to this power because although water can be cooled down and frozen the mermaid with this power has no control of the waters movement. This power can be used to create ice, cool down hot objects or even lower bodily temperature. It can be combined with hydrokinesis to create a ice ball .


If the mermaid with this power is in the moon pool during the planetary alignment, it is enhanced to Cryokinesis, and the ability to create blizzards.


* Hyrdro-Thermokinesis - The ability to boil water. This can be used to create steam , super heat objects or raise bodily temperature. This is the MOST dangerous power of the three because control can easily be lost and it can create so much heat and dryness that it can even easily dehydrate people or even create fire. There is a disadvantage to this power because although it can be heated the mermaid with this power has no control over its movement.


This power can come in handy when in need of a steam cover, melting ice, or drying off quickly.


If the mermaid with this power was in the moon pool during the planetary alignment, it would be enhanced, so the owner can now summon lightning, and create fire with ease.


Sub-powers


* Aerokinesis - The ability to control wind , upgraded version of Hydrokinesis.


* Cryokinesis - The ability to create and control ice as well as creating blizzards and snowfall , the upgraded version of Hydro-Cryokinesis.


* Pyrokinese - The ability to start fire and summon bolts of lightning , this power is the upgraded version of Hydro-Thermokinesis.


*Future Sight - The Power To See Into The Future, If You Are Forgetting Something Most Likely You Will Not Know What It Is But You Will Know That You Are Forgetting Something.*


* Combined Atmokinesis - This is a combined power of ALL the powers , when all the powers unite and can have complete control of the weather . They have shown the capability to create large electrical storms.