Presentations & Publications

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SUNYLA 2021

Level Up! PowerPoint Skills For Game Designers (Virtual Video Poster)


ACRL 2021 Virtual Conference

Tips for creating more engaging videos and tutorials using free resources and simple techniques (Virtual Video Poster)


SUNYLA 2021

Caching In On Your Social Media Networks: Geocaching in your library (Virtual Video Poster)


Computers in Libraries Magazine (July/Aug 2021)

It's a Wrap! An End to Old Video Creation Techniques in Pursuit of Better Audience Engagement (Article)


SUNYLA 2020

Creating educational escape rooms to help engage students during the stressful digital transition (Virtual Video Poster)

SUNYLA 2020

Students experiment with antiquated library technologies and learn how to use more accessible modern counterparts (Virtual Video Poster)

NYLA 2019

Using pop culture themes in programming and assignment creation to maximize interest and engagement

Herb Biblo Long Island Academic Libraries Invitational 2019

Adding gaming features to educational content to both teach and entertain users while providing useful assessment data for the instructor

SCCC Professional Development Day 2019

An exploration of the ways librarians can partner with teaching faculty to provide better research assistance to online learners

NYLA 2018

Step by step instructions for designing, building and executing an escape room program for public and academic libraries

52 Ready-To-Use Gaming Programs for Libraries (2020)

Book: 3 chapter contributions

e-Learning and Innovative Pedagogy 13th International Conference (2020)

Information Literacy Gamification on Campus and in the Virtual Classroom (Poster)

The Community College Library: Reference and Instruction (2022)

Book chapter: Librarians as Game Masters

A Place For Virtual Games in the Information Literacy Classroom