Battletech Missions
This is a new event this year. This is different opportunity to play classic Battletech in a campaign setting.
This is not intended for new players. It is recommended that new players have played at least the Battletech Bootcamp and a few sessions of Battletech Grinder before joining this event.
There are 6 different missions being presented in total.
Questions can be directed to James Kirtley at jamez@iwptech.com
Battletech Missions
Classic Battletech campaign play
Event Description
Short:
Session 1: Our heroes arrive on Memphis, only to find incoming Pirates. This is a simple protect-the-goodies run. Bonus if they can capture one of the pirates alive and get him to talk. This is an experimental ongoing Battletech campaign. Each player plays the role of a Mech pilot working for a small mercenary company. Players will develop their pilots over the course of a series of missions. At the end of each mission, pilots are assigned C-Bills and XP with which they can upgrade their Mech and Pilot for subsequent missions. The missions can be played in any order. Generate your own pilot, or use one of the pregenerated pilots provided.
Session 2: After defeating the pirates at the drop-port, our heroes find themselves called to a depot in a remote part of Shelby City. The Duke is adamant that the pirates not get their hands on its contents. This is an experimental ongoing Battletech campaign. Each player plays the role of a Mech pilot working for a small mercenary company. Players will develop their pilots over the course of a series of missions. At the end of each mission, pilots are assigned C-Bills and XP with which they can upgrade their Mech and Pilot for subsequent missions. The missions can be played in any order. Generate your own pilot, or use one of the pregenerated pilots provided.
Session 3: With the Pirates on the run, it's now up to our heroes to track them back to their lair. Unfortunately, not all of the fight is out of the bad guys just yet! This is an experimental ongoing Battletech campaign. Each player plays the role of a Mech pilot working for a small mercenary company. Players will develop their pilots over the course of a series of missions. At the end of each mission, pilots are assigned C-Bills and XP with which they can upgrade their Mech and Pilot for subsequent missions. The missions can be played in any order. Generate your own pilot, or use one of the pregenerated pilots provided.
Session 4: Our heroes have tracked the pirates back to their secret base. But it's not exactly what they were expecting! This is an experimental ongoing Battletech campaign. Each player plays the role of a Mech pilot working for a small mercenary company. Players will develop their pilots over the course of a series of missions. At the end of each mission, pilots are assigned C-Bills and XP with which they can upgrade their Mech and Pilot for subsequent missions. The missions can be played in any order. Generate your own pilot, or use one of the pregenerated pilots provided.
Session 5: Our heroes have successfully taken the Pirates' base. But all is not well, as they find themselves defending it later that same night! This is an experimental ongoing Battletech campaign. Each player plays the role of a Mech pilot working for a small mercenary company. Players will develop their pilots over the course of a series of missions. At the end of each mission, pilots are assigned C-Bills and XP with which they can upgrade their Mech and Pilot for subsequent missions. The missions can be played in any order. Generate your own pilot, or use one of the pregenerated pilots provided.
Session 6: Our heroes have successfully defended their new base in the wilderness of a backwater world they never care to return to. Now all they have to do is track down and defeat the real villain in all this! This is an experimental ongoing Battletech campaign. Each player plays the role of a Mech pilot working for a small mercenary company. Players will develop their pilots over the course of a series of missions. At the end of each mission, pilots are assigned C-Bills and XP with which they can upgrade their Mech and Pilot for subsequent missions. The missions can be played in any order. Generate your own pilot, or use one of the pregenerated pilots provided.
Long: (The same for all sessions)
This is an experimental ongoing Battletech campaign. Each player plays the role of a Mech pilot working for a small mercenary company. Players will develop their pilots over the course of a series of missions. At the end of each mission, pilots are assigned C-Bills and XP with which they can upgrade their Mech and Pilot for subsequent missions. The missions can be played in any order. Generate your own pilot, or use one of the pregenerated pilots provided.