Turning Points
Overview
This event combines storyline play like the classic battletech feature event with the fast pace of Alpha Strike and the flexibility to let players block smaller amounts of time for game play.
Players do not need to play in all blocks of this event but may if they want to play out more of the campaign. Each of the blocks resets to a new scenario in the campaign. The last block is the conclusion of the event based on the outcomes that happened in the prior blocks.
It is recommended players be familiar with the Alpha Strike version of Battletech before playing in this event. If you want to learn to play alpha strike just play in one of the 1 hour long teaching sessions called Alpha Strike: Academy.
Scott Roberts is the lead agent for this event and he can be contacted directly with questions about this event at leaderoforcs@gmail.com
Alpha Strike Turning Points
This year turning points returns with new challenges!
Descriptions as posted listed in the Event Listings
Short:
A campaign-style series of linked scenarios.
Long:
All the sessions of this game are linked scenarios leading up to a final confrontation as the last session. Players don't need to play in all sessions but may want to if they want to see through the whole confrontation. This will use the Alpha Strike system of Battletech which means the game will be miniatures/terrain based (not hexed) and each player will pilot several units using the Alpha Strike cards (not standard Battletech record sheets). Units are expected to die very quickly so this large scale battle can be fought in a timely manner. Since this is a campaign style game objectives will be used to create a more tactical environment. Each block the board will reset so each block is a new portion of the larger campaign. It is recommend that players be familiar with Alpha Strike or have played in one of the Alpha Strike Academies prior to this event.