Missions In YSFlight

YSFlight has several missions pre-defined that can be edited in some cases, and can be used to evaluate aircraft designs.

Simulations Menu

Create Air Combat

Two or more aircraft against up-to 5 aircraft can be chosen. 15,000 ft just outside of AAM range (short range)

The starting positions of your aircraft and wing-men as well as the opposing aircraft can be selected from positions in the air to positions on runways or aircraft carriers.


For other missions: Fly Intercept Mission, Fly Endurance Mode, Fly Close Air Support Mission, File Open Mission

see extract from help file below


Air combat missions can be defined with separate starting positions for each aircraft making for a wide variety of scenarios (above image of menu)

From the Help File

Air Combat

You can create and fly an air-combat mission. Select "Simulation -> Create Air Combat" from the main menu. You will see the following dialog. In the dialog, select your airplane and enemy airplane. You can have up to two wingmen and five enemies. Also, you can select whether you use air-to-air missiles. Click "OK" to return to main menu so that you can save the mission from the main menu. If you want to start flying immediately, click "Fly Now" button.

Instant Dogfight

Since 2000/07/03 release version, you can fly an instant dogfight. In this mode, if you kill opponent airplanes, new opponent airplane will be generated and will attack on you.

The dogfight is limited to 15 minutes. No opponent airplane will be generated after this time period. If you survive 15 minutes of the air combat and if you kill the remaining enemies after this time period, you'll have chance to land to the base alive.

To play Instant Dogfight, choose "Simulation"->"Fly Endurance Mode".

Intercept Mission

In an intercept mission, you take off with your wingman (wingmen), and intercept attackers. To play an intercept mission, choose "Simulation" -> "Intercept Mission."

Close Air Support Mission

In a close air support mission, you need to destroy enemy tanks attacking your base. To play a close air support mission, choose "Simulation" -> "Close Air Support Mission."

More Information

  • EscortMission.yfs
    A cargo airplane is inbound to your base. Take off and escort them back to the base safely.

  • fly_f22.yfs
    This file is used in Instant Flight section.

  • A6M5vsB29.yfs
    A formation of B-29 is approaching Misawa air base. Take off in A6M5 Zero Fighter and intercept the bomber formation. Give appropriate commands to your wingmen to make the mission successful.

  • P51vsG4M.yfs
    A formation of G4M Betty is approaching your base. Take off in P-51 Mustang and intercept the bomber formation. Give appropriate commands to your wingmen to make the mission successful.

  • SpitfireVsFw190.yfs
    Ride Royal Air Force Spitfire and intercept Luftwaffe Focke Wulf 190 over London.

  • fleetbattle1.yfs
    Take off the aircraft carrier with your wingman, fly east, and destroy enemy fleet before they destroy a friendly aircraft carrier. After the mission, return to the ground base, or the carrier that you took off. You need to give appropriate commands to your wingman to win the battle.

  • fleetbattle2.yfs
    Take off the aircraft carrier with your wingman, fly east, and destroy enemy fleet. Fighters are guarding the airspace around the enemy fleet. Use mid range missile to destroy some of them, and destroy the rest of them in a dogfight. After the mission, return to the carrier that you took off. You need to give appropriate commands to your wingman to win the battle.

  • concorde_in_hawaii.yfs
    Take off Kona International Airport in Hawaii island, turn left heading 310, climb maintain 45,000ft, and you are cleared for Mach 2.0! When Oahu island is close, descend and decelerate to prepare to land. Fly south of Oahu island with heading 260, altitude 2,500ft. Make 180 degree right turn, and you are cleared for ILS approach runway 8L of Honolulu International Airport. Final approach speed is 160kt. Use PageUp/PageDown key to move variable geometry nose (or droop nose) to gain downward visibility!

  • badiamond.yfs

  • bidiamond.yfs

  • tbdiamond.yfs


Fly a formation leader of world famous "United States Navy Blue Angels", "United States Airforce Thunderbirds" or "Japan Air Self Defence Force Blue Impulse". At the beginning, you'll be on runway. You'll see another three airplanes behind (use M key to look back).

To take off, turn on afterburner and push the throttle to the max power (press TAB key once and press Q key until the power becomes max, or just push your throttle lever forward if you have an external throttle lever).

After air-bourn, keep the nose 10 to 15 degree pitch. Press B key or use POV to look back periodically. You'll see the #4 airplane sliding into its position. After #4 took in position, turn off the afterburner and reduce the power to the half of military (press TAB once again and press A key until the power becomes half, or just pull your throttle lever back to that power).

Again, use M key or POV control, wait until other airplanes catch up you. You can make smooth turn during this procedure.

At this point, you can fly what ever you want. But, remember that you are the formation leader. You must not perform a rapid maneuver, especially lateral maneuvers (rolling). You have to fly really nice and smooth. You also should not use max power or minimum power with airbrake. If you fly so, they cannot keep up with you because other airplanes have the same flight dynamic characteristic (no more acceleration or deceleration). You also have to

keep between 200kt and 500kt until landing.

If you pull your trigger 1 or 2, other airplanes will draw a smoke with you. You can try, diamond roll, diamond loop, and whatever diamond something maneuver with trailing smoke. You should keep plus G (more than 2.0G is good) while you are performing a formation aerobatic maneuver.

Finally, you should land your airplane to the runway. Your wingmen will just follow you. So, you have to land exactly on the centerline of the runway.

Try!

Appendix C - Anti-Ground Attack Missions

After 20000226 version, anti air artillery and surface to air missiles are added. So, you may want to attack heavily defended ground targets. Each map has heavily guarded ground targets. Why are they within just 20 to 30 km of the airbase? Please don't ask me that question(^_^;) But, you can attack them. Some maps also has the start position "CLOSE BY THE GROUND TARGETS". If you choose it, you'll start flying several miles away from the ground targets. Otherwise, please takeoff and search the targets by yourself. They are heavily guarded by anti air artilaries and surface to air missiles. Attack them by your AGMs (anti ground missiles) and machine guns!


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