10. Advanced techniques

Chapter Overview:

This chapter touches on a variety of important techniques that use what you have learned

so far and provide you with an essential toolkit for building interactive, compelling 3D

graphics. Each technique is introduced through a complete example, which you can reuse

when building your own WebGL applications.

1. RotateObject

2. PickObject

3. PickFace

4. HUD

5. 3DoverWeb

6. Fog

7. Fog_w

8. RoundedPoints

9. LookAtBlendedTriangles

10. BlendedCube

11. ProgramObject

12. FramebufferObject

13. Shadow

14. Shadow_highp

15. OBJViewer

16. RotatingTriangle_contextLost