10. Advanced techniques
Chapter Overview:
This chapter touches on a variety of important techniques that use what you have learned
so far and provide you with an essential toolkit for building interactive, compelling 3D
graphics. Each technique is introduced through a complete example, which you can reuse
when building your own WebGL applications.
1. RotateObject
2. PickObject
3. PickFace
4. HUD
5. 3DoverWeb
6. Fog
7. Fog_w
10. BlendedCube
11. ProgramObject
13. Shadow
14. Shadow_highp
15. OBJViewer