9. Hierarchical Objects
Chapter Overview:
This chapter is the final chapter describing the core features and how to program with
WebGL. Once completed, you will have mastered the basics of WebGL and will have
enough knowledge to be able to create realistic and interactive 3D scenes. This chapter
focuses on hierarchical objects, which are important because they allow you to progress
beyond single objects like cubes or blocks to more complex objects that you can use for
game characters, robots, and even modelling humans.
9.1. JointModel
9.2. MultiJointModel