9. Hierarchical Objects

Chapter Overview:

This chapter is the final chapter describing the core features and how to program with

WebGL. Once completed, you will have mastered the basics of WebGL and will have

enough knowledge to be able to create realistic and interactive 3D scenes. This chapter

focuses on hierarchical objects, which are important because they allow you to progress

beyond single objects like cubes or blocks to more complex objects that you can use for

game characters, robots, and even modelling humans.