K-5 Resources

Technology Resources for Teachers of Grades K-5

                    1. Section 1 : 1:1 Technology Use Forms and Agreements
                    2. Section 2: Technology Skills Information and Resources (Tech SKills Scope and Sequence and other resources)
                    3. Software, programs and resources available online or through CPP Subscriptions for K-5 teachers and students

Section 1: 1:1 and Technology Use Forms and Agreements

These documents must be completed by parents and students to ensure that students understand their rights and responsibilities in interacting with technology at CPP.

Section 2: Tech Skills

The resources below have been created by the Technology Committee and the office of Curriculum and Instruction to help:

  • Determine hat technology skills should be taught
  • Standardize at what levels these skills should be Introduced, Reinforced, and Applied
  • Support teachers as they work to support the content curriculum through the use of instructional technology
  • Develop a plan to instruct students on technological literacy skills while maintaining a high level on content curriculum instruction

Scope and Sequence

This document was created to isolate the technology skills that need be taught and learned at CPP.

Additionally, this document helps determine at which grade levels skills will be taught and learned, further specifying the grades at which skills will be introduced, reinforced and applied.

CPP Tech Skills Scope and Sequence by Grade Level

Technology Skills Integration Planners - Use these documents in common planning to integrate tech skills instruction into the existing curriculum.

Kindergarten Planner Grade 1 Planner

Grade 2 Planner Grade 3 Planner

Grade 4 Planner Grade 5 Planner

Completed Technology Skills Integration Plannners - Created on 3.11.16, these common lessons are the first step toward integrating tech skills instruction with content area curriculum

Kindergarten Planner 1 Kindergarten Planner 2

G. 1 Planner 1 G. 1 Planner 2 G. 1 Planner 3

Grade 2 Planner 1 Grade 2 Planner 2

Grade 3 Planner 1 Grade 3 Planner 2

G. 4 Planner 1 G. 4 Planner 2 G. 4 Planner 3

Grade 5 Planner 1 Grade 5 Planner 2

Technology Skills Resources

Use these sites and programs to help teach specific technology skills. Resources are separated by the skills categories outline in the CPP K-12 Tech Skills Scope&Sequence

Basic Operations

Mouse Skills Games:

  1. Bees and Honey - an interactive game to help young children develop mouse skills
  2. MiniMouse - LOTS of different games to engage students while learning math skills
  3. Mouse Exercise - Students learn to click, drag, drop and draw with their mouse.
  4. Mousercise - Covers many mouse skills, including clicking on different areas of the screen and scrolling.
  5. Feed the Monster - Click, drag and drop.
  6. Color Game - Click, drag and drop.

For games that require Flash, click on the puzzle piece or the Flash icon, then click allow.

Keyboarding

  1. Access Typing Club
  2. CPP Typing Club Tutorials (this links to the trial info page - it will be updated with new login/user info when we have full access)
  3. Keyboarding Games (K-3)l: A variety of supplementary games to engage students in and familiarize them with keyboarding concepts

Information Seeking Skills

Student Search Engines:

  1. Kiddle - a "kid safe" search engine, powered by Google
  2. Kid Rex - another "safe" search engine

Digital Citizenship and Internet Safety

  1. NetSmartz Videos - Animated videos that introduce students to different online safety concepts and issues in an age-appropriate manner
  2. Common Sense Media - extensive resources on digital citizenship with age-appropriate curricula, interactives, teacher and parent resources

Programs and Resources

Find information on specific instructional technology programs and resources to utilize in the K-5 Classroom

Subscription Programs

Visit Planbook.com

This program allows teachers to digitally create lessons plans. Modeled on the paper planbooks, these digital lessons have many more features, including the ability to move lessons to a different date, to work collaboratively with other teachers, to add standards through a drop-down menu and even to attach handouts, notes and other files to lessons.

Creating an Account on Planbook

Connect Your CPP Google Account in Planbook

Creating and Customizing Classes in Planbook

Creating a Lesson in Planbook

Visit Typing Club

This subscription program allows students to practice keyboarding skills at school and at home. Students have accounts created for them. Teachers can create classes, monitor student practice time and project, allow students to follow the proscribed keyboarding curriculum or enable students to practice keyboarding using text input by the teacher (spelling or vocabulary words, reading passages, etc.)

Access Typing Club

Log in and Create a Class in Typing Club

Add Students to Typing Club Classes

Create a Typing Club Lesson with Your Own Text

Assigning an Original Typing Club Lesson

Video Tutorial - Adding Students to Classes

Visit Nearpod

Nearpod allows for interactive presentations - students can see teachers' presentations on their devices, and respond by answering multiple choice and short answer questions. This enables teachers to get continual formative feedback from classes during direct instruction.

Non-Subscription Programs (free or have free components)

Visit Symbaloo

Symbaloo is a visual favorites list - a program that allows users to create "webmixes" - a square composed of smaller squares called tiles. Each tile can be linked to a specific site. Tiles can have titles, be set as specific colors, and pictures/icons can be placed on them. In this way, tiles can be sorted and organized.

Symbaloos can be set as a user's homepage, shared via links, embedded in a website, or linked to an Edmodo or Google classroom. By uploading a document to Google Docs or another cloud sharing site, you can even attach a document to a tile via a link.

Symbaloos can be used by teachers to keep track of resources, to share with students/parents, or students can create their own symbaloos as part of a portfolio or project.

Introduction to Symbaloo

Visit Smore

Smore is a program through which teachers can create electronic "flyers," that can be used as teaching tools, newsletters home, informational fliers for events and more.

See the 2/17/17 issue of the Tchnology Newsletter for more information about Smore.

Intro to Smore