Curriculum

Digital Solutions

Do not confine your children to your own learning, for they were born in another time

Chinese Proverb

Week 1 Curriculum

In our first session, we will compare the F-10 Digital Technologies curriculum to the QCAA Digital Solutions syllabus. We will also examine the QCAA Digital Solutions Syllabus to identify its requirements for Senior computer education students. 

Curriculum

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Why Digital Solutions?

Digital Solutions Overview

Digital Solutions

General senior subject

Digital Solutions enables students to learn about algorithms, computer languages and user interfaces through generating digital solutions to problems. Students engage with data, information and applications to create digital solutions that filter and present data in timely and efficient ways while understanding the need to encrypt and protect data. They understand computing’s personal, local and global impact, and the issues associated with the ethical integration of technology into our daily lives.Students use problem-based learning to write computer programs to create digital solutions that: use data; require interactions with users and within systems; and affect people, the economy and environments. They develop solutions using combinations of readily available hardware and software development environments, code libraries or specific instructions provided through programming. Students create, construct and repurpose solutions that are relevant in a world where data and digital realms are transforming entertainment, education, business, manufacturing and many other industries.

Pathways

A course of study in Digital Solutions can establish a basis for further education and employment in the fields of science, technologies, engineering and mathematics.

Objectives

By the conclusion of the course of study, students will:

Structure

Assessment

Schools devise assessments in Units 1 and 2 to suit their local context.In Units 3 and 4 students complete four summative assessments. The results from each of the assessments are added together to provide a subject score out of 100. Students will also receive an overall subject result (A–E).

Summative assessments

Curriculum Overview

Rationale

Technologies have been an integral part of society for as long as humans have had the desire to create solutions to improve their own and others’ quality of life. Technologies have an impact on people and societies by transforming, restoring and sustaining the world in which we live.

Australia needs enterprising and innovative individuals with the ability to make discerning decisions concerning the development, use and impact of technologies. When developing technologies, these individuals need to be able to work independently and collaboratively to solve open-ended problems. Subjects in the Technologies learning area prepare students to be effective problem-solvers as they learn about and work with contemporary and emerging technologies.

In Digital Solutions, students learn about algorithms, computer languages and user interfaces through generating digital solutions to problems. They engage with data, information and applications to create digital solutions that filter and present data in timely and efficient ways while understanding the need to encrypt and protect data. They understand computing’s personal, local and global impact, and the issues associated with the ethical integration of technology into our daily lives.

Students engage in problem-based learning that enables them to explore and develop ideas, generate digital solutions, and evaluate impacts, components and solutions. They understand that solutions enhance their world and benefit society. To generate digital solutions, students analyse problems and apply computational, design and systems thinking processes. Students understand that progress in the development of digital solutions is driven by people and their needs.

Learning in Digital Solutions provides students with opportunities to create, construct and repurpose solutions that are relevant in a world where data and digital realms are transforming entertainment, education, business, manufacturing and many other industries. Australia’s workforce and economy requires people who are able to collaborate, use creativity to be innovative and entrepreneurial, and transform traditional approaches in exciting new ways.

By using the problem-based learning framework, students develop confidence in dealing with complexity, as well as tolerance for ambiguity and persistence in working with difficult problems that may have many solutions. Students are able to communicate and work with others in order to achieve a common goal or solution. Students write computer programs to create digital solutions that: use data; require interactions with users and within systems; and affect people, the economy and environments. Solutions are developed using combinations of readily available hardware and software development environments, code libraries or specific instructions provided through programming. Some examples of digital solutions include instructions for a robotic system, an instructional game, a productivity application, products featuring interactive data, animations and websites.

Digital Solutions prepares students for a range of careers in a variety of digital contexts. It develops thinking skills that are relevant for digital and non-digital real-world challenges. It prepares them to be successful in a wide range of careers and provides them with skills to engage in and improve the society in which we work and play. Digital Solutions develops the 21st century skills of critical and creative thinking, communication, collaboration and teamwork, personal and social skills, and information and communication technologies (ICT) skills that are critical to students’ success in further education and life.

Assumed knowledge, prior learning or experience

Students will have prior knowledge of the Australian Curriculum: Technologies, which is core in Years 7 and 8.

Pathways

Digital Solutions is a General subject suited to students who are interested in pathways beyond school that lead to tertiary studies, vocational education or work. A course of study in Digital Solutions can establish a basis for further education and employment in the fields of science, technologies, engineering and mathematics.

Learning area structure

All learning areas build on the P–10 Australian Curriculum.

Figure 1: Learning area structure

Course structure

Digital Solutions is a course of study consisting of four units. Subject matter, learning experiences and assessment increase in complexity from Units 1 and 2 to Units 3 and 4 as students develop greater independence as learners.

Units 1 and 2 provide foundational learning, which allows students to experience all syllabus objectives and begin engaging with the course subject matter. Students should complete Units 1 and 2 before beginning Unit 3. It is recommended that Unit 3 be completed before Unit 4.

Units 3 and 4 consolidate student learning. Only the results from Units 3 and 4 will contribute to ATAR calculations.

Figure 2 outlines the structure of this course of study.

Each unit has been developed with a notional time of 55 hours of teaching and learning, including assessment.

Figure 2: Course structure

Digital Solutions Syllabus

Teaching and learning

Syllabus objectives

The syllabus objectives outline what students have the opportunity to learn. Assessment provides evidence of how well students have achieved the objectives.

Syllabus objectives inform unit objectives, which are contextualised for the subject matter and requirements of the unit. Unit objectives, in turn, inform the assessment objectives, which are further contextualised for the requirements of the assessment instruments. The number of each objective remains constant at all levels, i.e. Syllabus objective 1 relates to Unit objective 1 and to Assessment objective 1 in each assessment instrument.

Syllabus objectives are described in terms of actions that operate on the subject matter. Students are required to use a range of cognitive processes in order to demonstrate and meet the syllabus objectives. These cognitive processes are described in the explanatory paragraph following each objective in terms of four levels: retrieval, comprehension, analytical processes (analysis), and knowledge utilisation, with each process building on the previous processes (see Marzano & Kendall 2007, 2008). That is, comprehension requires retrieval, and knowledge utilisation requires retrieval, comprehension and analytical processes (analysis).

By the conclusion of the course of study, students will:

1. recognise and describe elements, components, principles and processes

When students recognise, they identify or recall facts and particular features of elements, components, principles and processes used in digital technologies. When students describe, they give an account of elements, components, principles and processes in technology contexts.

2. symbolise and explain information, ideas and interrelationships

When students symbolise, they represent information, idea development and system interrelationships in pseudocode, algorithms, code, models, sketches, diagrams, tables and/or schemas. When students explain, they make information, ideas and interrelationships clear by describing them in more detail or revealing relevant facts.

3. analyse problems and information

When students analyse, they breakdown and examine problems and information to ascertain patterns, similarities and differences in order to identify elements, components and features, and their relationship to the structure of problems. They determine the logic and reasonableness of information by using systems thinking and decomposition, pattern recognition, and abstraction computational thinking.

4. determine solution requirements and criteria

When students determine solution requirements and prescribed and self-determined criteria, they establish, conclude or ascertain the interface, algorithm, programming and identified solution needs and constraints.

5. synthesise information and ideas to determine possible digital solutions

When students synthesise, they combine and integrate information and ideas, and resolve uncertainties using design, systems and computational thinking to create new understanding and identify possible digital solutions.

6. generate components of the digital solution

When students generate, they use information, software, programming tools and skills to create components of an identified digital solution.

7. evaluate impacts, components and solutions against criteria to make refinements and justified recommendations

When students evaluate, they appraise impacts, components and solutions by weighing up or assessing strengths, implications and limitations against prescribed and self-determined criteria. When students make refinements, they make partial or minor changes to improve the user experience and technical operation based on criteria. They use testing to evaluate and refine components and solutions based on criteria. When students make justified recommendations, they use supporting evidence to suggest enhancements.

8. make decisions about and use mode-appropriate features, language and conventions for particular purposes and contexts

When students make decisions about mode-appropriate features, language and conventions, they use written, visual and spoken features to express meaning for particular purposes in a range of contexts. Written communication includes language conventions, specific vocabulary and language features such as annotations, paragraphs and sentences. Visual communication includes photographs, sketches, drawings, diagrams and motion graphics. Visual features include the elements and principles of visual communication. Spoken communication includes verbal and nonverbal features and may be for live or virtual audiences. Students use referencing conventions to practise ethical scholarship.

Underpinning factors

There are three skill sets that underpin senior syllabuses and are essential for defining the distinctive nature of subjects:

These skill sets, which overlap and interact, are derived from current education, industry and community expectations and encompass the knowledge, skills, capabilities, behaviours and dispositions that will help students live and work successfully in the 21st century.

Together these three skill sets shape the development of senior subject syllabuses. Although coverage of each skill set may vary from syllabus to syllabus, students should be provided with opportunities to learn through and about these skills over the course of study. Each skill set contains identifiable knowledge and skills that can be directly assessed.

Literacy in Digital Solutions

Students develop digital literacy knowledge and skills as they:

Digital Solutions requires students to develop literacy skills that facilitate the effective communication of graphical and technical information, ideas and solutions to open-ended problems. Effective communication in Digital Solutions requires students to learn how to organise and manipulate information in logical sequences to convey meaning to particular audiences for specific purposes. Students develop and enhance this capacity through their learning experiences and by documenting the problem-solving process in Digital Solutions. They improve their ability to use knowledge of language conventions, textual features and mode-appropriate communication skills as they progress through the course of study.

These aspects of literacy knowledge and skills are embedded in the syllabus objectives, unit objectives and subject matter, and instrument-specific marking guides (ISMGs) for Digital Solutions.

Numeracy in Digital Solutions

Numeracy encompasses the knowledge and skills that students need to:

Students use mathematical knowledge and skills to:

In using software, materials, tools and equipment, students work with the concepts of number, variable, geometry, scale, proportion and measurement.

Students create accurate technical representations, work with digital models and use computational thinking in decision-making processes when planning, developing and generating best-fit solutions.

These aspects of numeracy knowledge and skills are embedded in the syllabus objectives, unit objectives and subject matter, and ISMGs for Digital Solutions.

21st century skills

The 21st century skills identified in this syllabus reflect a common agreement, both in Australia and internationally, on the skills and attributes students need to prepare them for higher education, work and engagement in a complex and rapidly changing world.

Digital Solutions helps develop the following 21st century skills:

These elements of 21st century skills are embedded in the syllabus objectives, unit objectives and subject matter, and ISMGs for Digital Solutions.

Aboriginal perspectives and Torres Strait Islander perspectives

The QCAA is committed to reconciliation in Australia. As part of its commitment, the QCAA affirms that:

Guidelines about Aboriginal perspectives and Torres Strait Islander perspectives and resources for teaching are available at www.qcaa.qld.edu.au/k-12-policies/aboriginal-torres-strait-islander-perspectives.

Where appropriate, Aboriginal perspectives and Torres Strait Islander perspectives have been embedded in the subject matter.

In Digital Solutions, opportunities exist across all four units for student exploration of Aboriginal perspectives and Torres Strait Islander perspectives during the problem-solving process. Students gain an appreciation for and an understanding of Aboriginal peoples’ and Torres Strait Islander peoples’ communities, cultures, needs and wants as they explore, develop, generate and evaluate sustainable solutions that lead to learning. In Digital Solutions, there are opportunities to explore Aboriginal and Torres Strait Islander data, design, perspectives, culture and history in the content of web pages, games and other applications. Digital Solutions should be developed respectfully in recognition of the inherent connectedness of Aboriginal peoples’ and Torres Strait Islander peoples’ culture, history, society and place, including plants and animals, and lead to improvements in the quality of people’s lives in an increasingly complex and dynamic technological world.

Pedagogical and conceptual frameworks

Problem-based learning framework

In the Technologies learning area, the problem-based learning framework (as represented in Figure 3) provides the overarching pedagogical basis for the implementation of subject-specific problem-solving processes. Problem-based learning places students in real-world situations where they use skills associated with critical thinking, creative thinking, communication, collaboration and teamwork, personal and social skills, and information & communication technologies (ICT) skills in order to develop solutions that acknowledge personal, social, ethical, economic, legal and sustainability impacts.

Figure 3: Problem-based learning framework in the Technologies learning area

In Digital Solutions:

Digital Solutions problems

Central to problem-based learning is the provision or identification of suitably challenging, subject-specific, context-relevant, real-world problems. Student engagement with these problems facilitates student learning of Digital Solutions subject matter. Problems suitable for Digital Solutions:

The problem-solving process in Digital Solutions

The problem-solving process in Digital Solutions is analytical and technical in nature. The process is iterative, proceeds through a number of phases, requiring students to explore problems, develop ideas, generate components and digital solutions, and evaluate personal, social and economic impacts, components and digital solutions.

Figure 4: Problem-solving process in Digital Solutions

Explore

The explore phase involves students investigating a need, want or opportunity to analyse and understand a digital problem and its relationship to existing solutions.

To explore the problem, students:

Develop

The develop phase involves students creating new understanding and identifying possible solutions using design, systems, and abstraction and algorithmic computational thinking processes. Students evaluate personal, social and economic impacts, components and digital solutions against criteria throughout the develop phase to make decisions and refine the user experience and technical operation of components of the solution.

To develop ideas, students:

Generate

The generate phase involves students using information, software, programming tools and skills, and systems and design thinking processes to create components of an identified digital solution. Students evaluate personal, social and economic impacts, components and digital solutions against criteria throughout the generate phase to make decisions and refine the user experience and technical operation of components of the solution.

To generate solutions, students:

Evaluate and refine

When students evaluate, they use systems, design and computational thinking to appraise personal, social and economic impacts, components and digital solutions by weighing up or assessing strengths, implications and limitations against prescribed and self-determined criteria. When students refine ideas and a digital solution, they make partial or minor changes based on selected criteria to improve the user experience and technical operation. Evaluation occurs throughout each phase of the problem-solving process in Digital Solutions in order to refine the components and a solution in response to the prescribed and self-determined criteria.

To evaluate and refine, students:

Importantly, these four iterative phases are immersed within the 21st century skills of critical thinking, creative thinking, communication (which may occur in written, spoken, visual or multimodal forms), collaboration and teamwork, personal and social skills, and ICT skills.

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