GCSE Art & Design is intended to meet the needs of those students with an interest & aptitude in the subject
Those who, whilst having an interest & aptitude in the subject, are not intending to study the subject beyond GCSE
Those who will undertake further studies in Art & Design at AS/Advanced Level GCE and other further Art & Design qualifications
Those who will study subjects or take up careers for which an Art & Design background is relevant.
Personal Portfolio – 60%
The personal portfolio will consist of a body of work which must fully cover all four assessment objectives & an understanding of their interrelationships. It must consist of a body of research, supporting studies & development work leading to one or more outcomes.
Externally Set Assignment – 40%
The externally set assignment theme is provided by the examination board with an allowance of 20 hours preparation time before a 10 hour timed test. The body of work produced must again fully cover all four assessment objectives & an understanding of their interrelationships. It must consist of a body of research, supporting studies & development work leading to one or more outcomes.
Expectations of GCSE Art and Design Pupils.
Attendance – Arrive on time, every lesson.
FOCUS in lessons – there is a zero tolerance on poor behaviour.
If you miss a lesson you will be expected to catch up on work.
Complete minimum 3 hours homework a week. This will increase to 4 hours a week in Year 11.
Pupils will be expected to purchase an A3 sketchbook and basic art equipment.
Employment Opportunities
The creative industries are growing faster than any other sector in the UK
Every year the UK's creative industries contribute £92 billion to the economy. It is predicted that the creative industries could be worth £128.4 billion to the UK economy by 2025
Government statistics from the Department for Digital, Culture, Media and Sport (DCMS) show that in 2017 the number of people employed within the creative industries stood at just over two million, accounting for 6% of all UK jobs.
Employment opportunities can be grouped into:
advertising and marketing
architecture
crafts
design
fashion
film, TV, video, radio and photography
IT, software and computer services
publishing
museums, galleries and libraries
music, performing and visual arts.
Areas of design include:
exhibition
games
graphic
industrial
interior
landscape
product
textiles
theatre.
Working in the creative sector, you'll have the opportunity to pursue practical roles such as an artist, actor, interior, fashion or graphic designer, photo journalist, fashion photographer or film maker or administrative or managerial jobs such as an arts administrator or museum curator.
There is an increasing overlap with the media and information technology sectors in relation to the use of digital technology to produce and deliver creative content. This is noticeable in roles such as web design, animation and game design.
For further information contact: caren.owens@yht.wales