Technology Integration refers to the purposeful use of digital tools and resources to enhance—not replace—high-quality instruction. Effective tech use supports student engagement, differentiation, collaboration, and creativity, while remaining grounded in content goals and developmentally appropriate practices.
Prepares students for digital literacy and real-world applications
Expands access to content, tools, and learning modalities
Supports differentiated instruction and accommodations
Increases opportunities for feedback, collaboration, and self-directed learning
When done well, enhances—not distracts from—core instruction
Technology should amplify great teaching, not replace it. Just because we can use it doesn’t mean we should.
🔹 BEFORE THE LESSON
☐ Choose tech tools that directly align to the learning goal — avoid novelty for novelty’s sake
☐ Consider student age, needs, and attention span when planning tech time
☐ Establish clear expectations for device use, behavior, and transitions
☐ Ensure access and equity — all students should have the tools they need to participate
☐ Test and troubleshoot tools before introducing them to students
🔹 DURING THE LESSON
☐ Model how to use the tool before students dive in
☐ Monitor use actively — be mobile and reinforce tech norms
☐ Use timers or visual cues for limited screen sessions, especially for younger students
☐ Pause to check understanding and reteach if students get lost in the tool instead of the task
☐ Balance tech time with face-to-face interaction, discussion, and hands-on learning
🔹 AFTER THE LESSON
☐ Reflect: Did the tool enhance the learning or distract from it?
☐ Review student work/data to inform next steps or tech needs
☐ Solicit student feedback on tool effectiveness or frustration points
☐ Rotate tools thoughtfully to avoid tech burnout or overreliance
☐ Share tech wins or challenges with your team to build collective skill
Technology use is clearly tied to instructional goals, not just engagement
Students know when and how to use tech tools responsibly
Devices are used as tools for creation, collaboration, or feedback — not just consumption
Tech routines are smooth and minimize downtime or behavioral issues
Screen time is managed based on age and developmental needs
These are not hard limits, but research-informed developmental guidelines:
K–2: 20–30 minutes per session, no more than 60–90 minutes total per day
Grades 3–5: 30–45 minutes per session, no more than 2 hours total per day
Grades 6+: Flexible use, but should be broken up with physical movement and face-to-face interaction
🔁 Alternate screen time with non-digital tasks to support brain breaks, motor development, and attention stamina.
FOUNDATIONAL
Teacher:
Technology is used inconsistently or without clear purpose; behavior issues common.
EMERGING
Teacher:
Teacher selects tools aligned to lessons but may overuse screens or under-model expectations.
PROFICIENT
Teacher:
Teacher intentionally integrates tech with modeled use, clear expectations, and purpose-driven selection.
TRANSFORMING
Teacher:
Teacher empowers students to choose tools, troubleshoot problems, and use tech to create, collaborate, and reflect.
Student:
Students are confused, distracted, or off-task.
Student:
Students engage with tools but may lack clarity or balance.
Student:
Students use tech tools to support their learning and can explain how it helps them.
Student:
Students confidently use tech to deepen understanding, communicate ideas, and drive their learning forward.
Establish norms to manage time, access, and responsibility.
Device Check-In/Out Routine: Students get, log, and return devices with minimal disruption
Volume & Help Norms: Use headphones, hand signals, or digital help boards
Screen Break Protocols: Timers, transitions, and brain breaks built into longer tech sessions
Tech Expectations Poster: Display schoolwide or classroom-specific tech use expectations
Match tools to your learning intention — not the other way around.
Create: Slide decks, videos, screencasts, digital portfolios
Collaborate: Shared docs, discussion boards, online whiteboards
Practice: Adaptive tools like IXL or Reflex Math
Assess: Tools like Kahoot, Formative, or Google Forms for quick checks
Plan for all learners to engage meaningfully with technology.
Offline Alternatives: Paper versions or printables for students without access
Visual Instructions: Step-by-step slides or handouts with screenshots
Assistive Tech Tools: Text-to-speech, closed captions, screen readers, zoom features
Pair & Share: Use peer buddies when tech is limited or skills vary