On the first day you might want to demonstrate the basic interface, and explain the structure of the game. Things to note:
When students click New Game, the game will assign them a Player Code. We recommend writing down the Player Code to remember it, so that in future sessions they can click Continue Game and pick up where they left off.
The student will play the role of Olivia, or Ollie, or “O” as she likes to be called.
Ollie pilots a yellow sub to explore underwater, and on the surface, has her own ship as well, which she uses to travel to different sites.
At each of the four sites (Kelp Forest, Arctic, Coral Reef, and Bayou), there is an underwater research station, at a site marked with a red buoy. Ollie will visit the research station first, meet the scientists there, take on jobs to earn money and experience, and upgrade her sub.
There are two important tools in the top right corner: the AQOS, a lab notebook where all data is stored, as well as information about the current job and tasks – and Vict0r, an AI companion that can provide help.
In the first job, you were asked to figure out the food web between kelp, urchins, and otters. What did you find out?
Otters eat urchins; urchins eat kelp.
Discuss this simple food web in more detail.
Suggested vocabulary: predator, prey, consumer, producer.
How is energy transferred in this food web? Where does the kelp get its energy?
Kelp is a kind of plant, it gets energy from the sun. Urchins get energy from eating the kelp, Otters get energy from eating urchins.
In Wake, you play as an ecosystem scientist. What science tasks did you get to do?
Scan organisms.
Experiment using the observation tank (see what eats what).
Report findings; present evidence from experiments.
What experiments did you do? What data did you collect?
How do you feel that the game compares with what scientists do in real life?
Wake: Tales from the Aqualab is designed to be played over 7-10+ class periods, either all at once or coming back periodically. There are over 35 jobs that students can take on, at increasing levels of complexity, and an engaging story that unfolds as they play.
Students will explore many dive sites and fascinating creatures. Some examples of the range of student jobs in Wake include:
Find out why the staghorn coral at a coral reef are struggling to survive. Could it be related to the influx of sargassum seaweed in the area?
A whale has gone missing from a pod being tracked by Arctic researchers. When students find the whale’s carcass, what can they learn about the wide variety of underwater decomposers?
How are mussels in the kelp forest affected by warmer temperatures? Is it causing them to reproduce more slowly?
These plans were compiled by our own content designers and teacher fellows to help you start teaching with Wake.
The following NGSS standards are most closely tied to Wake activities:
MS-LS1-4. Use argument based on empirical evidence and scientific reasoning to support an explanation for how characteristic animal behaviors and specialized plant structures affect the probability of successful reproduction of animals and plants respectively.
MS-LS1-5. Construct a scientific explanation based on evidence for how environmental and genetic factors influence the growth of organisms.
MS-LS2-1. Analyze and interpret data to provide evidence for the effects of resource availability on organisms and populations of organisms in an ecosystem.
MS-LS2-2. Construct an explanation that predicts patterns of interactions among organisms across multiple ecosystems. (e.g. predation, symbiosis, etc)
MS-LS2-3. Develop a model to describe the cycling of matter and flow of energy among living and nonliving parts of an ecosystem
MS-LS2-4. Construct an argument supported by empirical evidence that changes to physical or biological components of an ecosystem affect populations.
MS-LS4-4. Construct an explanation based on evidence that describes how genetic variations of traits in a population increase some individuals’ probability of surviving and reproducing in a specific environment.
MS-LS4-6. Use mathematical representations to support explanations of how natural selection may lead to increases and decreases of specific traits in populations over time.
MS-ESS3-3. Apply scientific principles to design a method for monitoring and minimizing a human impact on the environment.