Find your way to the location and meet with your fellow invitees.
Stretch your design muscles with a free-form brainstorm and shareout.
Hear David Gagnon's proposal for an event to combine researcher outreach with educator professional development, through the medium of games.
Try out Field Day's existing game projects.
Try out game design methods by finding the verbs and win state of your discipline.
Hear about the current issues in Wisconsin education from DPI.
Define the "Boss Levels" of your practice: the big questions and challenges driving research.
See how Field Day developed a game from the professional practices of marine biology.
Consider what a Wake-style "research station" of your lab would look like.
Inspired by Wake, create three "Jobs" that players could take in your research station.
Using all of the design sessions, develop and pitch a concept for a Wake station based