Business remains one of the most popular majors among college-bound students and for good reason. In the 2021–22 academic year, U.S. colleges awarded 375,400 bachelor’s degrees in business, accounting for 19 percent of all bachelor’s degrees conferred (NCES, 2024). More broadly, about 18.6 percent of recent bachelor’s degree graduates major in business (EducationData.org, 2023).
Business education isn’t just for future CEOs or entrepreneurs, it gives you powerful tools for everyday life:
You’ll learn personal finance skills (budgeting, investing, managing debt).
You’ll understand consumer rights and responsibilities when making big purchases (like cars, homes, or college).
You’ll get exposure to technology, data literacy, marketing, and basic legal principles—skills that are useful in almost any career.
You’ll build problem-solving, critical thinking, and communication skills that employers consistently value.
Even if you don’t major in business in college, having a foundation in business empowers you whether you jump straight into the job market, enter internships, or pursue other fields.
In short: taking business classes now gives you a head start. You gain real-world knowledge, versatile skills, and confidence, whether your path leads you to college, a career, or both.
60607W FINANCIAL LITERACY
(Grade 10) (0.5 Elective Course)
(Prerequisite: None)
Note: Financial Literacy is a required elective for all Grade 10 students. Successful completion of the Financial Literacy course is a requirement for graduation.
This course helps students manage their future finances and plans by exploring how careers impact financial well-being. It focuses on the fundamentals of personal finance, including income, spending, saving and investing, risk and insurance, and credit. Students will investigate various income sources, including earned income from work, and evaluate the financial impact of owning a business or working as an independent contractor. Students will explore careers and how a career impacts their financial future by analyzing the connection between a career's required education or training and potential earnings. The course aims to develop individuals who can manage their personal finances.
60601W INTRODUCTION TO BUSINESS
(Grade 9,10) (0.5 Elective Credit)
(Prerequisite: None)
Everyone interacts with business on a daily basis as a consumer, citizen, and worker. Students will learn many of the basic business practices prevalent in the economic world surrounding us. Along with learning the basic vocabulary terms of business, students will understand and solve problems relating to banking, buying, credit, career choices, general economic information, business organizations, and other business-related activities. Students will understand that business activities and transactions are a major component of our economy.
60621X ACCOUNTING 1
(Grade 9,10,11,12) (1.0 Elective Credit)
(Prerequisite: None)
Want a class that gives you skills you can use in the real world? Accounting I is more than just numbers, it’s about understanding how money moves in businesses and in life. In this course, you’ll:
Track and manage money using real accounting tools.
Build skills with journals, ledgers, and financial statements, just like businesses do.
Get hands-on experience with electronic accounting systems.
Put it all together in a realistic business simulation where you run the numbers like a pro.
Whether you’re interested in business, finance, entrepreneurship, or just want practical money skills, Accounting I gives you a head start and is the perfect foundation for taking Accounting II or for any student planning to major in a business-related field at the post-secondary level.
Bottom line: Accounting helps you build career-ready skills that set you apart, while giving you the confidence to understand the language of business.
60622X ACCOUNTING 2
(Grade 10,11,12) (1.0 Elective Credit)
(Prerequisite: Successful completion of Accounting 1 and teacher recommendation)
Take your accounting skills to the next level! Accounting II focuses on advanced accounting for a merchandise business organized as a corporation. In this course, you’ll:
Learn the full accounting cycle, including posting, adjusting, and closing entries.
Work with five special journals, payroll records, taxes, worksheets, and financial statements for a corporation.
Enter data electronically in journals and ledgers, complete business forms, and audit your results.
Apply your knowledge in a comprehensive business simulation.
Accounting II builds on Accounting I and gives you a strong foundation for college and future careers. Accounting I and II are recommended for any student planning to major in a business-related field at the post-secondary level.
*60602X BUSINESS LAW
(Grade 10,11,12) (1.0 Elective Credit)
(Prerequisite: None)
Students will learn about their rights and responsibilities as a student, minor, citizen, and consumer. They will understand how the laws that we follow today have developed from the early English Common Law and Roman Code. Moreover, students will apply legal concepts dealing with crimes, torts, and contract law to everyday life situations. Achievement will be demonstrated through the completion of objective and subjective tests, simulations, oral presentations and projects.
60640W ENTREPRENEURSHIP
(Grade 10,11,12) (0.5 Elective Credit)
(Suggested Prerequisite: Intro to Business)
In this course, students learn what it takes to run a successful business. You’ll have the chance to use creativity and critical thinking to create a product, buy an existing business, or launch your own business. Students will explore key business concepts and develop a business plan, including a business description, target demographics, financial projections, marketing strategies, and location analysis. This hands-on approach prepares you to turn ideas into real-world business opportunities.
60605W SPORTS AND ENTERTAINMENT MARKETING
(Grade 10,11,12) (0.5 Elective Credit)
(Suggested Prerequisite: Intro to Business)
Students will learn key Marketing Concepts using real examples from the sports and entertainment industry. Pricing, Product/Service Management, Promotion, Distribution, and Selling are covered using an industry that brings relevance to students. They will use a variety of review and assessment activities that will reinforce the seven marketing functions. Students will learn skills that translate to career preparation, exploration, and entrepreneurship.
60620E PERSONAL FINANCE
(Grade 11,12) (1.0 Elective Credit)
(Prerequisite: None)
This course gives students the essential knowledge and skills to make smart financial decisions throughout life. You’ll explore how personal choices impact income, benefits, and taxes; learn to budget, plan, and maximize purchasing power; manage banking activities like checking, savings, and investments; use credit responsibly; and understand how to reduce financial risks. Students will also complete a comprehensive budget simulation to practice real-world money management. By mastering these concepts, you’ll gain the confidence and skills to manage your finances wisely and make decisions that positively shape your future.
60627W CREATING MOBILE APPS
(Grade 9,10,11,12) (0.5 Elective Credit)
(Prerequisite: None)
This course is an introductory mobile application design and programming course where students will learn how to design an app’s user interface with the App Inventor Designer, and its behavior with the Blocks Editor. Creating Mobile Apps also uses “drag-n-drop” programming and progresses to developing original apps. Students will learn the components of a good app, color theory used in app design, and so much more such as image editing and story-boarding. By the end of the course, students will be able to successfully demonstrate a self-created app with real world application.
60628W THE BUSINESS OF GAME DEVELOPMENT
(Grade 9,10,11,12) (0.5 Elective Credit)
(Prerequisite: None)
Game Development is a game design course and much more. The design process of planning, implementing, reviewing, and adjusting will be utilized as students create and program their games. Technical skills such as programming, graphic design, animation, testing and debugging will be taught in this course. Game Development will begin with drag-n-drop programming and advance to more complex projects that involve writing code. Students will also explore the dramatic elements and narrative design behind games. Once students have learned how to develop and program a game, they will investigate the business of game design and strategies to market an original game idea.
60629W THE BUSINESS OF GAME DEVELOPMENT 2
(Grade 10,11,12) (0.5 Elective Credit)
(Prerequisite: Business of Game Development 1)
The Business of Game Development 2 will launch students deeper into the game design and marketing process. Skills acquired in level one will be reviewed and expanded upon through the use of more robust software. Furthermore, students will be asked to extend their prior projects created in the level one course to show the advanced use of design elements, coding, and analysis. At the completion of this course, students will have planned, developed, and field-tested an original computer game using the provided software. Additionally, students will create an innovative marketing plan and materials for their original creation.