The following information is from the official STUNT the Sport website.
Welcome to STUNT, the new competitive team sport derived from cheerleading!
STUNT removes the crowd-leading element and focuses on the technical and athletic components of cheer, including partner stunts, pyramids, basket tosses, group jumps and tumbling.
USA Cheer created STUNT as an opportunity to increase athletic opportunities for female athletes. In addition, it was designed in a way that colleges, universities and high schools can meet the strict Title IX requirements of a sport, while still preserving traditional cheerleading. With more than 500,000 high school cheerleaders, STUNT will expand participation opportunities for young women at the collegiate level by providing and avenue for female athletes to use their cheerleading skill backgrounds in a new sport.
Objectives & Guiding Principles
To create a new sport derived from cheer that will accomplish the following:
Create new opportunities for female athletes at the collegiate and high school level.
Preserve traditional cheerleading as a vital and important part of a school’s spirit program.
Satisfy all requirements for Title IX and qualify for sport status at the College and High School level.
Quarter 1: Partner Stunts
Each routine is 30 seconds in length.
Routines work in progression of difficulty.
The number of stunt groups required varies based on routine difficulty. Easier routines have more stunt groups; more difficult routines use two or even one stunt group. This way, you can match up your best bases, tops, and spotters to go head-to-head with the other team's best.
Quarter 2: Pyramids & Tosses
Each routine is 30 seconds in length.
Routines work in progression of difficulty.
Depending on the level of play, Quarter 2 routines use 8, 12, or 16 athletes.
Quarter 3: Jumps & Tumbling
Each routine is 30 seconds in length.
Routines work in progression of difficulty.
7 athletes are used for every routine, tumblers vary based on routine difficulty.
Note that the format of STUNT allows you to field athletes who are specialists. For example, someone may be a great backspot or base, but may not be a great tumbler. A coach can choose to play them only in in Quarters 1 and 2, where no tumbling is required. Or, they may be used in the easier levels of Quarter 3 that match their skills. Teams can recruit athletes who specialize in tumbling, but who never have to be in the stunting and pyramid quarters.
Quarter 4: Combined Team Routine
Quarter 4 combines the same level routines from Quarters 1-3 into a 90 second long routines.
Athletes rotate on and off the floor as needed between the sections.