Strange whispers are heard in the forests near the village of Elderspring. Locals say an ancient shrine has reawakened, glowing with eerie green light at night. The village council hires the adventurers to investigate before something terrible is unleashed.
Role: Frontline defender, melee damage.
Stats (Point Buy style): STR 16, DEX 13, CON 15, INT 10, WIS 12, CHA 10
AC/HP: AC 18 (chain mail, shield), HP ~30
Abilities: Fighting Style (Defense), Second Wind, Action Surge, Improved Critical (19–20).
Gear: Longsword, shield, javelins.
Hook: “I protect others first, myself second.” Loyal soldier, haunted by past wars.
Role: Ranged striker, wilderness expert.
Stats: STR 11, DEX 16, CON 13, INT 12, WIS 15, CHA 10
AC/HP: AC 15 (studded leather), HP ~26
Abilities: Favored Enemy (Plant creatures), Natural Explorer (forest), Colossus Slayer (extra d8 once/turn), Primeval Awareness.
Gear: Longbow, shortswords.
Hook: “I trust the wild more than I trust people.” Quiet tracker with a hawk companion.
Role: Healer, protector, divine support.
Stats: STR 14, DEX 10, CON 16, INT 10, WIS 16, CHA 12
AC/HP: AC 18 (scale mail + shield), HP ~28
Abilities: Channel Divinity (Preserve Life), Disciple of Life (+2 + spell level on healing), Turn Undead.
Spells: Cure Wounds, Bless, Spiritual Weapon, Aid, Lesser Restoration.
Gear: Warhammer, shield with holy symbol.
Hook: “My faith is my weapon.” Devout but secretly doubts his god’s silence.
Role: Spell damage, crowd control.
Stats: STR 9, DEX 14, CON 13, INT 12, WIS 11, CHA 16
AC/HP: AC 13 (light armor), HP ~22
Abilities: Eldritch Blast (Agonizing Blast), Dark One’s Blessing (gain temp HP on kill), Pact Magic (2nd level).
Spells: Eldritch Blast, Hex, Scorching Ray, Mirror Image.
Gear: Dagger, arcane focus.
Hook: “Power is the price I’m willing to pay.” Ambitious, with a devilish patron whispering in her ear.
Role: Stealth, traps, precision damage.
Stats: STR 9, DEX 17, CON 14, INT 12, WIS 13, CHA 10
AC/HP: AC 15 (leather + Dex), HP ~24
Abilities: Sneak Attack (2d6), Cunning Action (dash/disengage/hide as bonus), Fast Hands, Second-Story Work.
Gear: Shortsword, shortbow, thieves’ tools.
Hook: “Every locked door hides an opportunity.” Quick-witted thief trying to prove they’re more than just a criminal.
Role: Support, healing, versatility, inspiration.
Stats: STR 10, DEX 14, CON 13, INT 12, WIS 11, CHA 16
AC/HP: AC 14 (leather), HP ~22
Abilities: Bardic Inspiration (d6), Cutting Words, Jack of All Trades, Expertise.
Spells: Healing Word, Dissonant Whispers, Faerie Fire, Suggestion, Lesser Restoration.
Gear: Rapier, lute, entertainer’s pack.
Hook: “Every story needs a hero—I just want to sing about it.” Playful performer with a knack for getting in (and out of) trouble.