Definitions

Beginner Definitions

F2L-1: The state of the cube where you have solved the First 2 Layers while leaving one corner-edge pair, or slot, unsolved. F2L means the full First 2 Layers.

LL: Last Layer. The last step of solving the cube.

L5C: Last 5 Corners. Usually the corners of the Last Layer plus one from the D layer.

L5E: Last 5 Edges. Usually the edges of the Last Layer plus either the front-right edge or front-down.

Intermediate Definitions

2gen: This means that the step described can be solved using only two different types of moves, most commonly R and U. An <RU> state is achieved when all the corners are permuted and all the edges are orientated on R and U.

TPS: Turns Per Second. A higher TPS means that more turns can be completed in a certain amount of time, but efficiency and pause reduction are also necessary when starting to get fast in cubing.

Lookahead: A technique used by solvers to reduce pauses where Instead of looking at the pieces currently being solved, the solver is looking ahead to what they are going to do next. Lookahead is mainly used in the intuitive steps like F2L/ZZF2L or Roux/Petrus blocks, as they are practically impossible to be algorithmic so a good lookahead is required to have a high TPS.

General Cubing Terms

Sub (number): A limit, or unit that says you can solve below that time and defines your level, on average. So Sub 15 would mean below 15 seconds.

WCA: World Cube Association. Worldwide organization that oversees and officially

PB: Personal Best.

PR or Official PB: Personal Record, the fastest time currently officially done in a WCA competition for a specific person.

WR: World Record, the fastest time currently officially done in a WCA competition worldwide.

NR: National Record. Same as world record but within a nation.

CR: Continental Record. Same as world record but within a continent.

WB or UWR: Unofficial World Record. Same as world record but not officially done in competition.

AUF: Adjust Upper Face. It is when you turn the top layer before an algorithm to the angle that you execute it from, then again when you have performed the algorithm. Can be applied, although less commonly, to all the other faces, or AMS (adjust middle slice) in Roux.

<insert moves here>: This is how a generator is represented. This represents what moves you can do. For example, <RU> means you can only turn the R and U faces.