ZX SPECTRUM - IT LIVES!!! now has a new home: https://zxspectrumitlives.wixsite.com/home
NEW WEBSITE THREATENS PAGES OF GARISH RETRO GOODNESS!
BEST AND WORST OF SPECTRUM SOFTWARE SCENE FEATURED!
CLASSIC CONTENT GALORE AND LOTS OF NEW STUFF TOO!
REVIEWING THE GAMES NO-ONE ELSE DARES TO TOUCH!
NOW WITH EXTRA DINOSAURS!
Critics speak: "Nothing but an excuse for recycling old dad jokes. Would not recommend"
The One to Blame – Al
Art – Lisa Woodworth
Ratings Dinosaur - Extinct Jim
Jim Graphics - Lisa /InkusAlters
and thanks to Spectrum Computing for use of some of their splendid screenshots!
NEWS HEADLINES!
LET THE GAMES BEGIN!
scroll?
Granny level
Strangely sinister Speccies
Choose "ULAPLUS" option to enable much orangeyness
Granny level attained, first time (honest)
THE SPECCIES
Tardis Remakes
2013
The last level I reached. Looks complicated. Gulp
Gotta love level 5. Red heart is an extra life, white clock gives more time needlessly. Green plant is a green plant
The start menu, purely for variety
Easy - just roll the white onto the green, the red onto the white, the blue onto the red, the green onto the (*slap*)
Once upon a time, my mate Dave and I decided we'd pick a random new-era Speccy game to play and review, and this title was the lucky winner! This is also possibly the first ever proper review of the game, exciting eh? Quite the Unclear User Exclusive. Unless Dave gets to it first on his website of course, the scoundrel...
Anyway, we Spec-chums have been treated, have we not, with the impressive range of games released for our beloved micro in the last 25 years or so? Spectrum screen art and music has continued to evolve all the while, thanks to all those clever folks who excel at such. We salute you in the fashion of Arnold J. Rimmer.
Puzzle games have thrived of course recently on the Speccy, despite a few too many Tetris copies. This game is apparently a Sokoban clone. Blank looks all round. Well, you simply have to return 4 colourful balls to their rightful homes on the screen by moving them around, as they glide frictionlessly around the place until they hit something.
The Speccies is one of those games that is a simple idea, which gradually ramps up the difficulty level and soon has you scratching your head more than is medically good for you. I played it happily enough for an hour or so. It's nicely implemented and enjoyable to play.
But then I realised something - it was quiet, too quiet. True, there's a nice tune on the menu screen, but unfortunately no in-game ditties. So I cunningly played some of the best Speccy choons I had saved on my phone (I use an android Spectrum emulator, heathen that I am) in the background, and the experience was transformed. I know it's a bit of a cheat, and you could play whatever music you like in the background to any game, but for me having the likes of Glider Rider or Led Storm audio as an in-game soundtrack worked a treat, and got the adrenaline pumping a bit more while I rolled my balls around merrily. Or you could listen to some muzak by the rather spiffy MmcM, if you're more "down with the cool kids", innit?
Difficulty-wise, I got to the giddy heights of level 23 but then sadly botched saving the game state on my emulator, so have to start afresh next time. So the acid test is: could I be bothered starting it all again? The answer: "yeah, go 'ed, lad!"
THE VERDICT
The Speccies is a fun puzzler - just insert your own '80s mixtape and you're away. Sooooo, I'd probably rate the musicless library-friendly version as 60%, but with an imported Speccy soundtrack pumping, it's more like an 80% vibe. Have to split the difference then, it's only fair.
THE ALL-IMPORTANT RATING
70%
THE INDISPUTABLE * TOP 100 ZX SPECTRUM GAMES OF ALL TIME - PART 1
"Bubbling Under - just outside the 100"
*highly spurious AND colour clashy
FAIRLY SMALL PRINT - This list has been compiled using data from a number of different Top 10/Top 20/Top 50/Top 100 (*slap*) lists from around and about and therefore do not fully reflect this writer's opinions. And any suggestions that I've massaged the figures to suit my own foul means will be treated with the contempt they deserve. I only did it a bit here and there.
Three Weeks In Paradise
720 Degrees
Alien 8
Android II
Factory Breakout
Arcadia
Auf Wiedersehen Monty
Bounder
Bionic Commando
Brainstorm
Cabal
Carrier Command
Cavern Fighter
Combat School
Contact Sam Cruise
Crystal Kingdom Dizzy
Dark Star
Deflektor
Deus Ex Machina
Doomdark's Revenge
Driller
Emlyn Hughes International Soccer
Enduro Racer
F-16 Combat Pilot
Finders Keepers
Firefly
Firelord
Fist II
Frank Bruno's Boxing
Grand Prix Simulator
Grumpy Gumphrey Supersleuth
Harrier Attack
Heavy On The Magick
HeroQuest
Ikari Warriors
Jack The Nipper in Coconut Capers
Jonah Barrington's Squash
Jumping Jack
Killed Until Dead
Knight Tyme
Kosmic Kanga
Kwik Snax
Last Ninja II
Lemmings
Lode Runner
Lords Of Chaos
Lords Of Time
Marauder
Monty On The Run
Moon Cresta
Motos
Nebulus
New Zealand Story
North And South
Nosferatu The Vampyre
Out Of The Shadows
Professional Skiing Simulator
Pssst
Ranarama
Rex
Robin Of The Wood
RoboCop 2
Rod-Land
Saint Dragon
Shadowfire
Sherlock
Silkworm
Sir Fred
Sir Lancelot
Smash TV
Splat!
Starglider
Starion
Super Off-Road Racer
Swords And Sorcery
Total Recall
Tapper
Tau Ceti
Technician Ted
Thanatos
The Oracle's Cave
The Pawn
The Sentinel
The Trap Door
They Stole A Million
Thundercats
Tir Na Nog
Tranz Am
Turrican
Uridium
Wanted: Monty Mole
Way Of The Tiger
West Bank
World Series Baseball
Worse Things Happen At Sea
Wriggler
Xeno
Yes, Prime Minister
Yie Ar Kung Fu
And if you thought that was exciting, you really need to get out more. Sorry, I meant to say, "then stay tuned for the next thrilling instalment, which will definitively count down the definitive ZX Spectrum Top 100 of all definitive time. All will be revealed directly after the interesting review below..."
A green bean screen
Cheer up, beans - only 20 screens to go
This screen's more baked, being red and all
No Kong Beast lurking here thankfully
BEAN BROTHERS
Stonechat Productions
2018
The beans have to be willing runners to solve this one
Bean counter? I make it two. Which is good really
Well that can't be good, can it?
Bean a long time, bean a long time, bean a long lonely, lonely, lonely, lonely, lonely time
Remember when platform games were pure evil? In the '80s, everyone was scared of them, so just like "The Scottish Play", they didn't dare to say their full names out loud. Ma*** Mi***? Impossible. J** S** Wi***? Impossible and bugged to make it more impossible. Tech****** T**? Utterly impossible to complete even one room properly. Dyna**** D**? My record was screen 3. Please excuse the language there, I know it's not acceptable.
No genre has been as responsible for so much human suffering over the years, apart from flight simulation. Perhaps, with the commercial demise of the Spectrum, we would receive respite from such a plight, and somehow put it all behind us.
Time passed. Some sang about gold. The Spectrum platform game was surely dead and buried, but then someone somewhere resurrected it (thanks) and, by Zeus, amazingly it appeared to be a reformed character. Modern-day wizards of the rubber-keyed wonder emerged, offering us new colourful and sonically alluring offerings, which were not seemingly devised by Beelzebub himself. And lo, we were muchly grateful, and thanked the gods above and ceased rending our garments, which were in a bit of a state by now.
In the year of our lord 2018, Stonechat Productions gave us Bean Brothers, a platform game with a difference. You play as two...beans probably, who have to co-operate with each other, usually by standing on each other's heads, like a 2D Head Over Heels, in order to escape 20 fiendish screens o' fun.
Playing the game is...a pleasure, therapeutic even. Since when did Spectrum games become fair?! With every screen completed, the nightmares begin to recede. No more mumbling "mff, mff, Solar Power Generator, mff, aaarrgghh" in your sleep or having that dream where you fall...over and over in a hellish infinite death loop until all your lives are frittered away and you're staring dazedly at the menu screen once more.
The game looks great with cute but purposeful cartoon characters, sounds great with a brilliant AY choon, and plays very nicely too. The odd screen may seem a little easy here and there, but there's plenty to keep you occupied. At halfway through the game, the computer helpfully told me I'd lost 51 lives in the process. Good job it kindly gives you an infinity of 'em, with nary a POKE required.
See, a nice game, unlike Tech****** T** which pretended it was being generous by giving you 32 lives.
THE VERDICT
There's plenty to like here, and a great use of AGD. An interesting twist on the usual platforming fayre - get your bouncy beans using teamwork to make their dream work. Great colourful graphics and animation, ace music and generally joyous stuff.
THE ALL-IMPORTANT RATING
84%
THE INDISPUTABLE * TOP 100 ZX SPECTRUM GAMES OF ALL TIME - PART 2
"The pantheon of Spectrum gaming - be in awe"
*still highly spurious AND colour clashy
FAIRLY SMALL PRINT - This list has been compiled using data from a number of different Top 10/Top 20/Top 50/Top 100 (*slap*) lists from around and about and therefore do not fully reflect this writer's opinions. And any suggestions that I've massaged the figures to suit my own foul means will be treated with the contempt they deserve. I only did it a bit here and there.
100. Where Time Stood Still
99. Leaderboard
98. Super Hang-On
97. Tetris
96. Ping Pong
95. Flying Shark
94. Wheelie
93. T.L.L.
92. Spy vs. Spy
91. Golden Axe
90. Roller Coaster
89. Everyone's A Wally
88. Pyjamarama
87. Arkanoid
86. Booty
85. Scuba Dive
84. Space Crusade
83. Rampage
82. Bruce Lee
81. Gyroscope
80. Batty
79. Cookie
78. Rock Star Ate My Hamster
77. Operation Wolf
76. Mercenary
75. Boulder Dash
74. Light Force
73. Barbarian
72. Spellbound
71. Dynamite Dan 2
70. Lunar Jetman
69. Myth
68. Dan Dare
67. Pang
66. Dun Darach
65. Match Point
64. The Great Escape
63. Sim City
62. Batman - The Caped Crusader
61. Cybernoid
60. Zynaps
59. Spy Hunter
58. Saboteur
57. Match Day 2
56. Paperboy
55. Penetrator
54. I.K.+
53. 3D Stock Car Championship
52. Bubble Bobble
51. Dragontorc
50. Fairlight
49. Green Beret
48. Daley Thompson's Decathlon
47. Exolon
46. Underwurlde
45. Rebelstar 2
44. The Legend Of Avalon
43. Formula One
42. Highway Encounter
41. Jack The Nipper
40. Nodes Of Yesod
39. Horace Goes Skiing
38. Mikie
37. Midnight Resistance
36. Turbo Esprit
35. Lords Of Midnight
34. Renegade
33. Chase H.Q.
32. Hypersports
31. Rebelstar
30. 3D Ant Attack
29. Fantasy World Dizzy
28. Laser Squad
27. The Hobbit
26. Sabre Wulf
25. Cobra
24. Rainbow Islands
23. Way Of The Exploding Fist
22. RoboCop
21. Trashman
20. Football Manager
19. Commando
18. Quazatron
17. Chaos
16. Bomb Jack
15. 3D Deathchase
14. Gauntlet
13. Starquake
12. Head Over Heels
11. Jetpac
10. R-Type
9. Back To Skool
8. Elite
7. Target; Renegade
6. Knight Lore
5. Skool Daze
4. Chuckie Egg
3. Atic Atac
2. Manic Miner
NUMBER ONE - JET SET WILLY!
And on that bombshell...
-FIN-
Off we go for a nice enjoyable flight then
Twenty fifth time's a charm - QUICK, THERE'S A GAP, GO NOW, JUST ****ING GO!!!
*faints in disbelief*
I can make it, I can make it....I can't make it
AIRWOLF
Elite Systems
1985
Thanks for all the room to manouevre, Elite
I never used to suffer from claustrophobia
I've grabbed a scientist, now 0.5 seconds left to escape the entire complex
A lament for the many deaths this game makes him endure
For a good five minutes back in the mid-'80s every kid wanted to be Peter Stringfellow. He got to fly a well spiffy helicopter called KITT and used it to zap bad dudes in order to clear his name, after being wrongfully imprisoned for a crime he did not commit. And he played his huge violin moodily on the beach a lot. Thanks to Wikipedia for this information as I never watched it myself.
So obviously, it being a TV show and all, software companies fancied making a game of it. Ocean advertised it heavily but rather embarrassingly failed to get the licence finalised, so Elite swooped in, perhaps by helicopter, and snapped it up. This was probably a good thing, as Ocean at the time couldn't even convert primary school French into English to save their lives. Witness Knight Rider, Street Hawks (both of 'em) and Miami Vice. So we can thank Elite for saving us there.
However, what resulted was surely the Spectrum's most Marmitey game ever. Crash loved it (90% Crash Smash), maybe a little too much. Sinclair User hated it (3/10) because there wasn't a ZX81 version. Sinclair Programs really hated it (a gobsmacking 10%) because it didn't involve a flickering black square jerking slowly up the screen, then producing an error message, with an apology to come next issue.
Your Spectrum/Sinclair/Whatever probably came closest to hitting the nail on the head, but it's hard to tell due to their then hopeless ratings system. They gave it Hit Hit Miss. Kind of sums it up in a very vague way, only marginally more informative than "This is a game".
Right then. Having dismissed everyone else's opinions, I guess I'd better play the game. Okay. Hang on, better make myself a nice coffee first...and maybe pop to the loo...erm, now I'll perhaps just sort out my pension...oh alright, I'll play it now. Jeez, what's your hurry?!
Just to warn you, I'll be playing Airwolf using "massively cheaty mode", namely save scumming my progress using my Speccy emulator on every screen. Sometimes more than once per screen. This is for the sake of my mental health and to prevent death from cutting this review short.
The idea is you have to rescue some hapless boffins/brainiacs/nerdlingers from a meany's underground hi-tech base, using your well impressive chopper. Well, it's got a gun at least. So here goes...
Screen 1 is a gimme, even I can do that. So screen 2 should be slightly harder then. Ah, a wall. Just shoot through it I guess. Hang on, it's just refreshed itself somehow and filled in all the holes I shot in it, that's weird. Shoot it again then. Hmmm, refreshed itself again. Okay, SHOOT SHOOT SHOOT SHOOT SHOOT OH FOR ****'S SAKE, HOW IN THE MOTHER******* NAME OF CHRIST ARE YOU MEANT TO DO THIS, IT'S ****ING IMPOSSIBLE. Oh wait, I've managed it somehow after 20 or so tries. Is that the whole game, surely I've suffered enough already?
(Lack of) progress continues in a similar vein throughout the game. This game really does hate you, and you've got to love it a little for that. After all, nowadays we're supposed to love cruel and unforgiving games, calling them "Souls" types, as if that excuses everything. In the '80s we just called such games tw**s.
Using my admittedly cheaty tactics, I eventually came across a blue scientist (please). "Now we're getting somewhere" I naively muttered to myself. Just take him out the way I came in, easy does it all the way. Wait, I just blew up for no apparent reason. Hold the phone, it happened again. WTAF? Oh, my time limit ran out. And it just keeps running out with every life lost. So I went on a very macho gung-ho mad dash one time and thought I'd managed to get all the way back out. But somehow I forgot the revenge of the motherloving b***ard wall on screen 2, which I now had to traverse in the opposite direction. I did the only decent thing I could and crashed my beautiful Airwolf against the wall deliberately in frustration, instantly killing Peter and his boffin buddy. The bad guys had won again. I rage-quitted like the petulant child I am.
Ahem, so...plus points then! The game looks great, excellent graphics and the 'copter controls work really well. Trouble is, so narrow are the margins of error on practically all screens, you're constantly using minute tweaks of the controls to squeeze into tiny gaps, never really getting to give the hi-tech whirlybird its head, say for a nice flight over Switzerland or something.
Given it's quite an old game, I think Elite did a good job on this one, it's so much better than most licence tie-ins of the time. It may be that they ramped up the difficulty deliberately as there are only 12 or so screens in the game, and it would be too easy to complete otherwise. But it's just possible they might have taken it a tiny tad too far in the end.
THE VERDICT
You've got to play this game purely for the experience it provides, which is certainly...emotional. And if you can actually get anywhere in it at all, I doff my pilot's cap and aviators to you!
THE ALL-IMPORTANT RATING
75%
First screen - shoot the thingy in the middle, then proceed rightwards please
Ooh, suit you sir!
Busy backgrounds, but no loss in speed at all
Time for this monkey to...press fire to start
TOKIMAL
Pat Morita Team
2021
Map screen of your progress - nice eh?
Our Toki channels his inner Jacques Cousteau
The first end of level boss. Funny looking thing it is too
Brrrr, brass monkeys out there today
For some reason Ocean's planned Speccy conversion of the arcade game Toki fell off their "to do" list back in 1991. There's probably a dusty post-it note about it lying in an abandoned corner of their old gaff in Manchester somewhere. There were previews which looked promising with big chunky graphics, but the game went the way of Comic Bakery and so many others.
But happily we've only had to wait 30 years for a Toki-esque experience on our beloved machine, thanks to the brilliant Pat Morita Team (loved their last album) who hail from Espana. They've done some good stuff already, but they really seem to be raising the bar (I actually typed 'bra' at first, I kid you not. Sorry, must focus) of late, what with this title and Shovel Adventure, another recent goody.
You play a damn dirty ape who is desperate to win back his high-maintenance gorillafriend from a rival simian suitor. Got to be Donkey Kong surely, although Diddy must have grown up by now, so could well be 'courting' as the old folk like to say.
You have to traverse 5 levels full of platforming goodness, with some extra bits added on if you buy the extended version, which you really should, it's only a few squid. You can throw your nuts at enemies, picking up weapon boosts here and there, or simply jump on them to turn them flat as a fluke. A big bad boss lurks at the end of each level, patiently waiting for you. What do they do with the rest of their time?
I must say this game is a corker. It's amazing that people are still putting so much love and attention into games for a 40 year old machine. It's enough to bring a tear to an old gamer's eye, so it is. Sob.
Sniff, right, I'm okay again now. Graphically things look excellent, your ape dude is only small, but well-defined, 'cos he's been the gym. The scenery is colourful and varied across all the levels, with the boss battles adding further interest as you go.
There's some very nice AY music throughout, changing with every level and boss fight, though the noise our Toki makes when the baddies get him is a bit strident by comparison. He is a monkey, I suppose, not the quietest of creatures. At least he doesn't throw his scat at the screen, unless that's what happens when you finish the game. "Congratulations!" *splat*
The game isn't easy by any means, and you tend to get thrown back a few screens when you get gotten, but it never feels too unfair, meaning you'll happily play it for ages without going bananas. Argh, nearly got through without a lame monkey pun...
An "It Lives!!!" Monster Hit. Raaarghh!!!
THE VERDICT
Marvellously manic monkey mayhem makes for a modern classic. Feels like one of those U.S. Gold arcade conversions of the '80s, only this is really good.
THE ALL-IMPORTANT RATING
92%
Sanchez and Zosya excel in these moody intros. I could watch a whole movie of 'em
What extraordinary...pixelart
Right Jacqui, shoot the blocks to reach the moving walkway, and don't rip your nice mac
Climb up the ladder, avoid Old Timer from The Black Hole, then head on left
GUNS & GEARS
Sanchez Crew
2021
Here's Delta's Shadow for comparison. Lunk Spamhammer in full effect (thanks MST3K)
"'Ere mate, you're in the wrong game. Oracle's Cave is down the hall, on the left, can't miss it"
You start off with lots of health but no weapon (weapon bar empty). Gulp. Panic now
This work of art is called "Lady in a cool Blade Runner/Cyberpunk" lift. So good
Here's a weird thing. Guns & Gears is a DLC release for the 2020 classic Delta's Shadow from those ingenious Spanish Russians, Sanchez Crew. I can't think of any other examples of Speccy DLC - it's a modern concept of course. Quite a few Spectrum games of old had expansion packs I suppose, but you couldn't download them on the internet for some strange reason. Clearly an oversight.
This is actually a prequel to Delta's Shadow, taking place seven years before that game. You play as Jacqueline, who together with her resistance colleague Dirk Chinstrap, sorry Nova, are trying to topple the eeeeeeeeevil Delta Corporation, who are taking over the world with their cheap flights to America.
Our Jacqui has to break out of the Delta factory, it seems, while Crush McMeatigan goes off to a role-play training session with their senior management. Could anything be more chilling???
I'm giving big points to the Sanchez massive for providing an all-action heroine who jumps and shoots and dies every bit as well as any steroid-guzzling muscle-bound lunk ever could. But maybe a few points lost for her outrageous proportions on the front screen. She looks like she could bounce '90s Lara Croft into next week. Yet her character sprite in the game itself looks like a skinny gal in a flasher mac.
The gameplay is largely the same as in Delta's Shadow, albeit slightly more basic - mostly climbing ladders, shooting robots and falling into machinery. But it's done with great style and attention to detail as ever.
Graphics are spot-on and colourful, with slightly more muted colour tones than DS (see screenshot above). The AY music is once again great, and the whole thing is a joy to play with superb cut scenes piling on the atmosphere.
I'd say you can probably complete this DLC in an hour or so, once you get to grips with things. Once I'd managed this, I was actually quite gutted when it ended, which reflects just how good the game is. To give you a better idea of how I felt at the time, I'm going to curtail this review at a totally inappropriate mom
THE VERDICT
An enjoyable add-on or introduction to Delta's Shadow. Would it be greedy to ask for an even longer experience? Yes? Okay, never mind. Go buy it anyway.
THE ALL-IMPORTANT RATING
88%
Jack's not too macho to hide his emotions when stung by wasps
Okay, this part of Jack's job looks FUN!
Jack's sharpening his weapon as we speak. 3 more trees need to be hacked down brutally
This ice cream helps. Can't remember how, but ice cream always helps
HOP 'N' CHOP
Redwood Designs
1995
Great arcade-style intro screens explain things much better than I can
When stressed, Jack randomly recites names of dubious festive drinks
Well done, you attained the bonus level. See how many stars you can get in 1.4 seconds
Always fun to shout this when chopping a tree, even with no-one else around
Here's a game with a hint of mystery about it. According to our very own bibles of Spectrum knowledge, namely World of Spectrum and Spectrum Computing, it was originally written back in 1992 when the Speccy was (just barely) still going and it seems to have been linked to Atlantis Software in some way, as it contains a screen plugging some of their games. But in the end, it was released only in 1995 by Redwood Designs. Presumably to an audience of practically no-one by then.
It seems a shame that the planned deal went south for whatever reason, as this would surely easily have been Atlantis' best ever game. Admittedly not up against too much there, though they did have their moments. Such as...er, hang on, I'll get back to you, I promise.
So this title was too old to be hip and too young to be retro. A tough break, I'm sure we can all relate (cough). Good job there are still some of us around who can give it the attention it deserves though, eh? God bless us, one and all!
Enough self-congratulation. Anyway, you would think this game has to be an arcade conversion, everything about it screams that. But apparently it's not. The chunky graphical style, colourful intro screens and gameplay generally seem so arcadey, it's almost a tribute to those big noisy coin-eating behemoths of the '80s.
You play as Jack Lumber, who with that name was always feted to cut down trees for a living. When he's not cross-dressing like his dear papa, he has to do his day job and fulfil his employer's logging quotas.
But this can prove tricky. Birds, bees and homicidal maniacs are out to stop him, maybe with an environmental agenda, who knows? He can throw apples at them in defence though, canny lad that he is. He's got an axe he bought off Ebay which is only good for hacking down half a tree, so he has to get it re-sharpened regularly. Thus a level containing 3 trees necessitates 6 visits to the various overworked whetstones around the place.
Each level contains a few screens to wander around, various objects to assist young Jack and five stars to collect, which trigger a bonus stage if you manage to complete your current level first. The bonus level involves jumping around on logs collecting stars and eating buttered scones for tea.
One thing though, this game may look cutesy and nice, but it's mightily hard. You have to be very methodical and patient in choosing the optimum route and try to keep your next move in mind at all times, not getting distracted by trying to destroy as much wildlife as possible with your well-aimed Granny Smiths. Otherwise the skinny time limit will get you every time.
And guess what? If you do get all five stars to earn the bonus stage, then scrape through the current level with, say a meagre 3 seconds to spare, you get to use just those measly 3 seconds for the bonus level, no more. Man, that's harsh.
The graphical style is heavily inspired by the classic Rainbow Islands and the whole game is wildly colourful, just like many arcade games of old. It's one of those great Spectrum games where the programmer fearlessly throws masses of colour at everything, as though colour clash ain't no thang. There's a quirky tune that plays throughout, occasionally slowing down a tad when the action hots up, but this just adds to the general chaos.
Apparently the logging company has four branches worldwide for Jack to work at, namely Pleasant Valley, Winter Wonderland, Sunshine Safari and Dead Man's Gulch. Yikes, hope they pay for his travel expenses and life insurance. I'd love to see all those levels, but so far my record is only stage 2 of Pleasant Valley, so clearly I must try harder. And avid save scummer that I am, I may one day stand half a chance of getting somewhere in this brilliant game.
AN "IT LIVES!!!" MONSTER HIT. RAAARGHH!!!
THE VERDICT
Who could resist helping li'l Jack Lumber get wood over and over again when it's this much fun? Enjoy arcade standard wondrousness on your humble Speccy with this hidden gem.
THE ALL-IMPORTANT RATING
93%
Aha, Sceptre of Bagdad, that was okay.
Some games win awards. Some are called Classics, Smashes or MegaGames. Others are slagged mercilessly and derided. Most games are deemed to be "average" or "above average", but they do at least get a fair(ish) hearing. But some games are doomed to fall through the cracks and be ignored by nearly all, reviewed by no-one and condemned to a life of anonymity. We salute these games and now give them their opportunity to shine. For they are...
THE GAMES THAT TIME FORGOT
1986 EDITION
DOOMBASE
Sparklers
No loading screen, but at least the whole thing is over quicker that way
There's a key in the middle. And on the bottom right is an...abomination
The green guy is one of those sticky b***ards. So is the yellow one actually
Our hero reaches Assembly Line 31. No entry though - rude!
Aliens have invaded the underground caverns of the Doombase. You have to evict them by collecting several keys, in order to build a doomsday device...of keys. No further explanation asked for or given.
Doombase resembles Starquake on a budget, which is okay in theory. But how does it play, and does it bring anything worthwhile to the table? Kinda the point of a review, I know. I admit I'm stalling for time here as this game is pretty nondescript. There's a general lack of polish apparent, which is understandable for a budget game, but it's always nice to be surprised by a game now and then.
First impressions aren't great - no loading screen, weird compulsory keys choice (Q, W, ENTER and SYMBOL SHIFT anyone else's configuration of choice?) and occasional annoying sound effects.
So we're relying on good gameplay to save the day. But it doesn't really happen. Your jetpack probably wasn't made by Ultimate, as movement isn't very intuitive. You are armed only with bombs which you drop vertically until they quickly run out, but you could really do with a nice zappy Acme laser gun instead. More of a farcenal than an arsenal really. Ha. Hmm.
Anyway you can at least fly around 10 to 15 screens easily enough, with quite a generous damage bar. Generous that is until an alien suddenly attaches itself to you and won't let go, triggering flashbacks to those horrid wasps in Wriggler, depleting your whole bar just like that. This happens often.
I got to 3 keys, falling pitifully short of the however many I actually need to build my big key-themed doomsday device. Ah well.
ONE FOR THE ROAD & MUTATIONS
Tynesoft
Houston, we have a loading screen
Mutations map. Not much going on. No-one knows what those letters mean
Car, road signs, cat's eyes, oil cans. Migraine
Red leader, yellow things approaching. Pull out, Porkins! Set to stun! Sitrep! etc
Tynesoft and Harry S. Price were quite the Spectrum dream team. One released mostly staggeringly poor quality games and the other, despite probably not existing (allegedly) ripped off game after game from other authors, and passed them off as his own. "CrimeBusters with Magic Knight" is the most notorious example. He knew he should have removed that last bit from the title, what a giveaway. But let's put any prejudice aside, and judge these 2 games on their merits, shall we?
Okay, they're ****ing awful. The fact that there are 2 games in this package makes it doubly painful. One For The Road is a Pacman clone (distant screams) where you drive round collecting cat's eyes (wha?) and avoiding chasing road signs (wha?) which you can drive over if you pick up an oil can (your turn).
It's too slow by far - surely a car should move faster than a cheese? Colour clashes hideously, sound is rubbish and soon you'll be diving for the off switch.
Tragically Mutations is worse. Apparently it's a rip, I mean mod, of Spawn of Evil, only I imagine things happen in that game, as b*gger all happens in this version. You search for aliens, occasionally find some, then blast them in a very boring way. The star scrolling effect is okay, so probably Don Priestley to thank there.
These 2 games would have sucked back in 1982, when people sold games that were just a xmas tree made of asterisks, but in 1986 it bordered on criminal. Wow, I was gonna be nice about all the games in this feature, and now I'm ranting like a drunken madman again.
PIPPO
Mastertronic
Could use a bit more colour really, couldn't it?
I've taken the pill, tried to boing on the springs, then fell to my doom. Standard
When jars of baby food attack
It might look like a flat version of Q-Bert, but the gameplay is anything but. Flat.
Pippo. No back story. No bizarre plot. The inlay just says "this is a classic arcade game" and away we go. Shame really, so let's make one up.
"The name's Pippo, Detective Peter Pippo, generic world-weary rabbit gumshoe, kinda like a cross between Sam and Max. I eke out a paltry living on small fry cases, tossed to me every so often by sassy bunny dames who walk up the stairs to my dingy office downtown, usually wanting their abusive rabbit husbands to be persuaded to go swim with the fishes."
"One night I was bouncing home through an atmospheric dark alley when I heard a ruckus way up high in this tall building nearby. I boinged wheezily up the fire escape, until I finally reached the roof. Then the damnedest thing happened, see. When I bounced forward, the floor of the roof changed colour to bright pink. And again, and again, with every bounce I took."
"I was suddenly set upon by hoodlums - bubbles, smiley faces and dollar signs, who were trying to do me in. Luckily, despite my massive bunny bulk, thanks to a diet of rye and doughnuts, I managed to dodge their advances, even finding time to pop the odd pill I found lying around. I say "lying around", they were actually dancing before my eyes. Then when I took one, the wise guys turned into coiled springs. So I jumped on 'em good, but I had to watch my step - too close to the edge of the roof and I'd soon be pavement pizza and my career in private investigation would become yesterday's headlines and tomorrow's fish and chi...I mean fries wrappings"
"When would this nightmare end? Probably when I stopped mixing prime opium with my whiskey..."
Yeah, Pippo's alright actually. This is me saying that now, not the bunny detective. I know his story seemed so real and immersive, and not at all a waste of space.
It's a decent enough Q-bert clone, a tad slow maybe, but graphically good and colourful, and playable enough to pass the time in a bit of a fun panic.
And it was my missus' fave Speccy game back in the day, so that's gotta count for something, eh?
DR. MADDO
Americana
How good is this? Don't get your hopes up
Monkeys to the left of me, gate to the right, here I am, stuck in the middle with a tissue and a heart and no hope whatsoever
Castle Hustle appears to be the game's alternative name. Must mean something in Slovenia
Screen 2, something I could only dream of
The aptly-named Dr. Maddo is holding Marilyn Monroe (yes, really) captive in his castle in UnHollywood (yes, really), with the intention of cloning her (fnar (c) YS 1986). Her agent wants you to free her to save her image (yes, really) so you have to fight your way through the following levels: castle hustle, cesspool, disaster room, laboratory, robot plant, android base, replication bay, code circuitry escape cell and punishment chamber. Sounds decent, right? Well, we'll see.
This game hails from Slovenia. As laudable as that is, it is pretty freaking crazy and somehow it found its way onto U.S. Gold's tame budget label Americana. The plot is way out there, which I like. The loading screen is impressive. Sadly then you have to play the game.
On screen one, you are pelted with dots (nets) by three monkeys, while a rogue tissue (bat) flies at you, followed by an annoying heart (dog) for some reason. All the while you have to frantically shoot tiny bits off a gate to reach the next level. It's like screen 2 of Airwolf, only (pauses in disbelief) this is harder.
I really did try. I've done my best to give this game a fair crack of the whip, but despite well over 50 attempts, I still can't get through that b***ard gate. I now officially give up. I checked the RZX walkthrough and to be fair, the other levels look a little different, but just as annoying, though credit the authors for geting some variety into the game. It's just the difficulty level is off the charts, even for an '80s Speccy game.
Graphics are adequate if not spectacular, colour is fine and there's even a reasonable tune playing throughout. If there had been a difficulty option, it might have been a contender. But sadly no.
WIZARD'S SPELL
Tynesoft
Nice to see a loading screen on an adventure. I can even forgive the lack of apostrophe
The start screen sets the tone nicely despite the excessive capitalisation
Here's a windmill. Here's a door. And here comes Zod
Trees, check. Bridge, check. Sign, check. River, check. All fantasy tropes present and correct
Tynesoft strike again, no Harry S. Price in sight this time at least, so the lawyers can stand down. And whaddya know? This is a proper game, not two half-games. Here's the plot bit.
Good wizard Isluider (not Isildur) had his spell book stolen by the sarcastic wizard Sarkonez, and is now imprisoned in a magical world created by him. Isluider has nevertheless promised you mucho dinero if you can retrieve said book, and has gifted you his friend Zod to accompany you/kill you once you've found it.
Not sure if this game is a PAWer or GACer or maybe neither, but it seems solid enough. The parser is better than many adventures, as it actually understands some words. There are some rather lovely graphics for most locations and the fantasy setting is comfortingly familiar. The font is better than Wingdings, but why do some adventures INSIST ON SHOUTING AT YOU CONSTANTLY? I actually have to re-read locations regularly as my eye (I've only got one) can't easily take it all in first time round. I guess some adventure authors don't dig evolution.
It's a nice touch to have a companion to join you on your quest/mission/thing. Zod is stronger than you are, you little weakling, but he can't fly like in Superman II. Oddly he has his own score rating in the game, as well as you having your own. How the heck does that work?
I'll probably never know, as I managed to explore around 20 locations happily enough, the highlights being killing a dragon suspiciously easily and jumping on a moving log to cross a river after a few goes.
I eventually got stuck trying to get a rusty grate open, with Zod looking on cluelessly, but I got further than I get in most adventures, so I'll count that as a win.
EXTINCT JIM & THE JUDGEMENT OF DOOM
1st PIPPO 74%
2nd WIZARD'S SPELL 61%
3rd DOOMBASE 49%
4th DR. MADDO 35%
5th ONE FOR THE ROAD/MUTATIONS 12%
-FIN-
Break-In at Com-Cen. Grenade the '80s robot, duck under the '80s spider and you're golden
They could have fitted another game in with that spare 7K. Tsch.
There you go, way too fast. Don't slow down, you're gonna cra-a-ash
Jeepers, that was close. Don't like the look of the yellow one incoming though
FUTURE GAMES
Mastertronic
1986
A Loony Jetman trailer would have finished this bit off nicely
Badger, badger, badger, badger, badger, badger, badger, badger, badger, badger, badger, to-xic spu-tum
He's about to get the horn in the worst possible way
Not sure what happened to the graphics here. Bit rubbish for some reason
The future, my friends, is bleak. The earth is dying a slow toxic death and the elite classes rule over the mindless masses with cruel and selfish intent.
So in order to escape today's grim reality (satire), why not take a break from real life and play Future Games instead? I guess placing yourself in an even more dystopian environment than our current one might cheer you up a bit. Well, maybe.
The year is...some time in the future, and you have been chosen to take part in the annual Birexien lunar games, advises the amusing inlay blurb. Downtrodden citizens, if they win, can gain their freedom and transportation to a presumably much nicer planet. All the others who fail to win die in this 1986 precursor to Squid Game, Hunger Games and The Generation Game.
You have 5 events to survive, as well as a perilous car journey between each of these. First up is Break-In at Com-Cen, where you negotiate strange hazards to reach a computer, hack the security system and escape the way you came in. It's a quirky little start to proceedings.
Then get in your car to blast to the next stage, avoiding obstacles and an enemy car who has it in for you. This is like a vertical scrolling Tranz Am, only with far nicer graphics (ooh, Ultimate burn).
Next is Hairy Meanoid's Spheres missus, where you boldly stand in an asteroid field and jump back and forth, avoiding small planets which are chucked at you. A couple of grenades can be thrown at the planets to avoid imminent squishage, but once the grenades are gone, your only hope is the brilliantly-named Astral Wimp-Out Device.
Another car journey brings you to the aerial combat range, where you fly around with your jetpack and zap aliens till they're all deaded, possibly 3 or 4 rounds of 'em, I dunno. It's like Lunar Jetman, only playable (Jeez, what's wrong with you, ya heretic?)
Another road trip, then it's Toxard Shoot, in which acid-spitting death badgers (loved their last album) hurl their toxic sputum at you, so you have to shoot it down first. Weird idea, but it's basically the clay pigeon shooting bit from Hypersports. No winking badgers here though, more's the pity.
Yet more brumming, then onto Spiky Doobydoo Chase, where you have to outrun, in true Daley Thompson's stylee, a rhino-like beast who tends to stab you up the bum, which makes your head fly miles up into the air, while your headless trunk spurts pixels, like a gory manga film. This actually happens.
Survive this and your last car ride is to the glorious award ceremony, which features fireworks left over from Penetrator, probably to cover up the noise of other competitors getting their prize of a bullet in the ****ing head, as Rage Against The Machine would have it.
This game to my knowledge has never been reviewed by any magazines. Why? I bought it back in the day and loved it, and it almost gained further cache because no-one seemed to have heard of it. I read recently that Mastertronic's best-selling game of all time was Formula One Simulator. The same piece of crap that Spirit Software used to spirit people's money away from them, with its promise of a real steering wheel included with the game. I don't think Mastertronic improved the game at all, yet people bought it by the bucketload. Humans eh? Not the brightest.
Anyway, misanthropy aside, I am going to right this injustice right now. Right. This game cost £1.99 and contains 6 very serviceable mini games. That's 33p a game. Even in the '80s, that wasn't much, just 66 half-penny sweets I reckon. Each game has great graphics, is full of character, bags of colour and is really good fun to play. You can practise them separately too, which is handy.
Then there's the sound. I remember being gobsmacked by the extraordinary space jazz music that plays when the game loads up. It's the work of beeper music genius Tim Follin of course, and it's really something. More of his sound effects crop up in the game as well, which adds to the senses-pleasing quality throughout, though the game doesn't smell of anything much, to be fair.
In conclusion, this title would not look out of place in the pantheon of top budget games titles, together with the likes of Magic Knight's adventures and possibly Cabin boy Jim, and his obsession with booty. Sorry though, no eggs allowed in here, there are limits.
THE VERDICT
A little-known budget winner, which oozes (urgh) class and a Hitch-Hiker's Guide-esque eccentricity and sense of humour. Cosmic.
THE ALL-IMPORTANT RATING
83%
Our hero shuns the golden treasure up top, and exits stage right, pursued by a troll
"The bells! It's a balrrrrrrog of Morrrdorrrr"
Strangest game of Monopoly I've ever seen
The gardens are lovely this time of year. The gardener less so
BALACHOR'S REVENGE
Lasasoft
2014
Our hero contemplates a nice picnic by the river. He's packing, check out his inventory
Handy chap, this fella, full of clues. He also foresees your many botched attempts at not dying, and shakes his head knowingly
Ray Harryhausen's mate is guarding the church. Quick, use the mirror. Oh no, that was for a gorgon. Just run then
Pretty much hits the nail on the head
The doors of the inn burst open. A dishevelled and bleeding old man staggers in and mutters darkly the words "He's back". "Who's back?" shout some nearby drunkards. "Balachor" wheezes the codger. "Balachor? Who the **** is Balachor?" counter the regulars.
Some time later it was established that the ignorant locals hadn't even played Catacombs of Balachor from a couple of years earlier, so were not really up to speed on events. You however know the score, cleverchops. After all, you were the brave soul who just about escaped the eeeeeevil wizard's fortress with your life (lives?) that time, having supposedly smoten him to death. But as the front cover brazenly declares "The bestest, baddest wizards never stay dead for long". So it's wizard whacking time once again, peasants!
This game is written by a couple of likely characters called Morkin and Rorthron, who must have escaped from the Land of Midnight decades ago. Once free, they beavered away at their first game, the aforementioned Caterpillars of Balachor, which is well worth a play and showed what they could do, but with this game it feels like they have certainly levelled up, to use a term which politicians have recently ruined. So watch out Doomdark, sorry Balachor! Getting mixed up there.
In order to defeat the wotten wizard, our hero must solve various problems along the way by using an item or twelve. There's loads of stuff just lying around the place, and you'll be faced with some tricky choices as your pockets only hold three items. Mind you, when those items are a big axe, a wagon wheel (not the biscuit) and a ladder, them pockets must be impressively spacious and capacious.
Starting out, you spend a short while dodging monsters and wondering why your fire button isn't working, but you should soon find ways of arming yourself, which comes as quite a relief. And when travelling around the village and its environs, admiring the scenery as you go, you are reminded of quests of old, perhaps the one with the nasty wulf, or that lord of fire, or even the wood with a robin in it. The place is bursting with colour and beautifully designed scenery. Take a bow Rorthron, Lord of the Graphics, who stands on the downs of shadows, looking south to the Tower of the Moon.
Morkin, son of Luxor, King of Coding and immune to the Ice Fear, ain't shirking either though. For he hath taken many more modern aspects of gameplay and cunningly injected them into the flick-screen maze genre of yore. The object-based puzzles remind one of point-and-clickery from '90s PC classics, only without so much pain involved. The health bar is a more friendly version of older games, which were happy to rip away your few lives mercilessly at the merest whiff of a foe. And trading in your various riches in exchange for clues from the village seer is another novelty unheard of back in '80s Speccyland.
To add to the local colour, some of the village 'characters' have opened up their doors to receive you into their homes. This might sound horrible in real life, but in this game such things always serve a purpose, so do try to be sociable, eh?
It plays really well - it's not hard to make some decent progress straight out of the box, but you will have to knuckle down in order to complete your entire quest. I managed it eventually, with the help of many a saved state, and thoroughly enjoyed myself in so doing. Hussah!
Perhaps the only thing missing from my wishlist for this game is a thumping wizardy-themed soundtrack, but the sound in the game is highly decent anyway. Maybe to enhance the experience, play some bizarre '70s prog rock in the background, preferably with lyrics about pixies and potions. How about a 128K version with in-game AY music, eh guys? Maybe even with some added quests to sweeten the deal? You don't ask, you don't get, I reckon (dodges swinging fists).
An "It Lives!!!" Monster Hit. Raaarghh!!!
THE VERDICT
Whether you've got the scrolls or just a staff with a knob on the end, you'll love this old school/new school mash-up of wizardy wondrousness.
THE ALL-IMPORTANT RATING
90%
Sometimes you buy a game because it has a snazzy cover. But it's rubbish. Sometimes it has an exciting title. But it's rubbish. Sometimes someone else buys a game for you without your knowledge or consent. And it's rubbish. Sometimes, just sometimes, they're not rubbish. Here are some dubious titles I ended up with from many moons ago. Do they seem any better nearly 40 years later? They are:
5 DODGY OLD GAMES I OWNED
CRAZY CAVERNS
Firebird
1984
Someone got Spirograph for Xmas
Level 1. You're the white face. Eat yellow cubes, Jagger!
All in all, Cubey Crammer's just another brick in the wall on level 2
Level 3 sees enemy graphics as indistinct (but consistent) as ever
"Ten crazy caverns, ten hungry mouths to feed. Line up the crunchy cubes and cannon them into the craving craw. Watch out for the crazy crashers coming to convert your little cubey crammer into a crushed crisp. It's a cracker!"
Beautiful words, just beautiful. This is the inlay blurb to Crazy Caverns, and it just goes to show that if you've got nothing worthwhile to say, resort to regularly repetitive annoying alliteration. I swear by it, you've probably noticed.
In fairness, this was all you wanted from a cheap and cheerful budget game back in 1984, so it does just fine. This was one of Firebird's first offerings, in the same tranche as Booty, though not really in the same class. But they did a nice line in respectable, solid titles at the time on the whole.
Putting an actual in-game screenshot on the front cover ot the game showed an unexpected facet rarely displayed by software houses. That of honesty. Most companies were at pains to distract you from the quality of their games with fancy artwork. Mind you, Firebird probably saved a load of money simply by not hiring artists. The only downside is that their products ended up vaguely resembling No Frills beans or Smartprice cheese, so it was swings and roundabouts there.
Crazy Caverns is an odd little game, but not without merit. It's kind of like when you've spent three hours typing in a long listing out of Your Computer, at least the one in ten that actually worked properly, and you play it, and it's really not too bad. Maybe not award-winning, but worth a go or three.
Unlike those listings though, this game is lightning quick, so clearly machine code is at play here. The tiny baddies lurch around the screen in random patterns like drunkards. There's no time limit, so the safest option, just like for dealing with the inebriated, is to keep well out of the way. But time kind of drags this way, so you have to get on with it really.
And then you tend to lose your few lives. I reached level 3 after a few goes, but didn't feel massively like trying to better that. Graphics are basic but colourful, with a great picture of Mick Jagger on each screen. Sound is basic also, controls work well enough. That's it really. Not sure there'll be a PS5 conversion any time soon.
BIG MATCH SOCCER
Wintersoft
1983
Simple, uncluttered, minimalist. Yes, I'm being kind
5 minutes in and the tension mounts. Can anyone get near the ball...ever?
Your player numbers can be displayed briefly. Seamless, innit?
"Goal" but VAR may intervene. That ball only looks half over the line to me
What was the first computer or console arcade football game, eh? I checked with Mr. Google and apparently there were a couple on Atari machines early in the '80s. On the Spectrum there can't have been very many prior to this 1983 effort by the super-obscure Wintersoft, programmed by Bernie Winters with graphics by Schnorbitz the dog.
Obscure '70s in-jokes aside, I can't remember how I ended up owning this game. I can only assume my folks got it cheap from somewhere shady. Just look at that guy photo bombing on the front cover, it's priceless! And the blurb promises 3D. Well, the goal frames themselves are kind of 3D at a push I suppose. Even hype meister Kevin Toms never claimed 3D graphics for his epic game. Hang on...flick flick...oh wait, he did.
Anyway, this was a bold attempt to try to fit a full footy game, well 5-a-side at least, onto a single Spectrum screen. Sounds impossible? Well, yeah it is. But points for trying. Hold on, I forgot something about this. This is purely a 2 human players game, there's no computer opponent. Hmmmm, that makes things a bit tricky, I'd need a...what do you call it again...friend. But I'm 48, I've got no friends nearby who'd play a rubbish 39 year-old game with me. The kids would laugh me out of town. So what can I do? I have but one choice.
"Have you got a second, dear? I've just got a small favour to ask. No, not that. There's this game I need to review for my website, you see, and I need you to be my opponent. It's really great, I promise. It won't take long...hopefully. I just need a few screenshots. I'll make you a brew, sweeten the deal. Pretty please, no - come back..."
Ahem. Actually I did alright, I only lost by the odd goal in the end, I'm quite pleased with that. Some of her tackling was pretty rough, and how you get 6 players sent off in a 5-a-side game I'll never know.
So how does the game work? You'll laugh when I tell you. Your players are numbered (secretly) 1 to 5, so to control the relevant player, you have to prod their number first. If you can remember it. Then move them jerkily around using up, down, left, right as you'd expect. When next to the ball, press one of 4 keys for differing strengths of pass/shot (just pretend you're throwing a grenade at an ant, the principle is the same).
You can surprisingly kick diagonally and also take throw-ins and goal kicks in the same way. In reality however, with 2 people having to use the one keyboard, it all results in an unresponsive and confused free-for-all, with no-one getting anywhere fast. More likc Playground Soccer Simulator really. Hilarity ensues, so credit the game for granting us the gift of laughter.
Still better than World Cup Carnival.
TRANSYLVANIAN TOWER
Richard Shepherd
1982
That Count Kreepie should open a hotel, that place is mahoosive
"Hi, I'm Richmond, I work in the I.T. server room. Like an iced tea?"
Quick, shoot that bat, for some reason they all carry maps
Too slow! You're engulfed by blocks and greater than/less than symbols
Ascend through the levels of the evil count (think I spelled that right) Kreepie's Transylvanian Tower, dodging bats and eventually destroying the count himself and then count his treasure hoho!
There weren't many decent games around in the first year of the Speccy. Personally I'm glad I didn't get mine till xmas '83. Imagine getting Gobble A Ghost and Embassy Assault for your xmas games. I was lucky enough to get Jetpac and Tranz Am for mine. Well played, parents!
So this was a very early game from 1982, and generally it has a bit of a bad rep. Richard Shepherd's games were basic in most senses, but featured striking artwork on the covers, which no doubt fished in quite a few unsuspecting victims. Actually Urban Upstart was alright, but then it was written by Pete Cooke, black belt in Tau Ceti.
Transylvanian Tower seemed to attract most people's ire for some reason. Sinclair Programs, with no sense of irony, listed it prominently in their top 5 worst games for weeks on end, neck and neck with Make-A-Chip. But other Shepherd offerings were no better. My good buddy Daverino still turns into a gibbering wreck at the mention of Devils of the Deep. So does TT deserve this treatment?
I remember playing this game with my mum for hours, partly because it was so bloomin' slow! It takes an age to randomly generate the levels at first, and then ages again to produce the level map which you can access, but only when you kill a bat. Just settle down and accept that you're in it for the long haul, is my advice. To be fair, some modern console games have been known to have excessively long load times, so it's not excusively a 1982 issue.
So it's basically a maze game, which some games happily stop at, but this game has more depth to it. Various helpful objects can be found, such as a magic ring (you can go through 2 walls before Gollum takes it back), a magic cloak for invisibility and best of all, a magic apple. You see, you have to kill a certain number of bats to be allowed to the next level, something to do with Romanian tax laws, and having a magic apple just lets you through "irregardless". Saving a looooooot of time.
Other objects are available, which you can stave bats off with, but the best one is your trusty gun. When a bat appears, you press a key at the right moment to try to shoot the (literally) damned thing, which adds a nice arcadey element to proceedings.
The count himself, played by Bela Lugosi, appears on level 5, and such is the...relaxed pace of the game, that when he does, it scares the bejesus out of you, despite him being blocky as funk.
In summary the graphics are bad, colour is very blue indeed and sound is average. But you know what, this game provided hours of lo-fi fun all those years ago, and is worth a stab (sorry) even now. At least it showed so much more ambition than most games of the time. Especially Schizoids.
RACE ACE
Microgold
1983
Does this explosion foreshadow a huge race-ending crash? No, you can't crash
I quite like speed 148. 147's terrible though. And 149's right out the question
Ah yes, setting your volume correctly was big in those days
8 laps to go. Traffic's freaking terrible as usual
What have Starglider and Race Ace got in common? Both examples of outstanding Spectrum software? Both sold a gazillion copies? Both feature amazing 3D vector graphics and digitised speech? Both..well, point made and laboured.
The answer is Mr. Tony Rainbird. The man himself penned Race Ace in a spare 5 minutes back in '83, then later became head honcho at Rainbird Software, purveyors of many outstanding adventures and other top games later in the Spectrum's commercial lifetime. They may have only hired him because he had the same name as the company, but the boy done good.
Our Tony probably soon realised that his strengths lay more in management than programming after writing this game, and also Run Baby Run, which was better and good enough for Firebird to publish. He clearly has a good sense of humour, as Race Ace ended up on Firebird's notorious Don't Buy This! compilation, presumably as he offered it to them willingly.
So how bad is the game then? Well, I won't lie to you, it ain't great. Once you've chosen your speed from between 1 and 250 extraordinarily ("Try 250!" the inlay baits you. "No!" say I), your car pootles/zaps along the circuit, chasing 8 others. Your speed remains constant, as your throttle seems to be stuck open (aaaaarrrrgghh), so cunning track positioning is your only friend when it comes to overtaking. The main problem is your opponents tend to get very bunched together and trample right over you, resulting in your car standing still for a few seconds.
As such, the only way to get anywhere is to choose a large number of laps, so the field gradually gets more strung out, then you can pick 'em off one by one. Then, surprise! Once you manage to hit the front, the race stops immediately and you are declared the winner. Even the FIA wouldn't try that manoeuvre. Probably.
It's a bit like Supersprint, only superslow or supertoofast and superunrealistic, but it holds your attention for a few goes at first, despite the dull gameplay. Mostly freak value, I admit.
There's only one circuit, the graphics are basic, though at least the cars do resemble cars, unlike Grand Prix Simulator. Sound is ultra sparse, with not even a painfully slow rendition of Fleetwood Mac's "The Chain", most race games' stock equivalent of the Death March. And the cars could even have been different colours, since they're just UDGs, but hey.
My dad went out and bought this one for me, I seem to recall. I never let him out unsupervised again.
H(P)UNCHY
Mr. Micro
1983
These goons worked here before transferring to Willy's mansion
When you die an evil face laughts at you, accompanied by evil speech
This screen's kind of fun in a garish way
This is Punchy. The bell is now a baby in a cradle. Not at all creepy
Hunchy is such an odd little game, which ended up having quite a colourful history for two main reasons.
Reason the first, m'lud being that it was such an obvious copy of the arcade classic (?) Hunchback that Century Electronics forced Mr. Micro, whoever he is, to make radical changes to the game, so that Ocean in turn could pay them for the official licence instead, and work their dubious magic on it.
So these radical (cough) changes were duly made and the game re-emerged as Punchy, which was frankly genius in that it was hardly any different at all to Hunchy. I guess the lawyers had given up by that point.
Anyway reason the second (remember) is that those wonderful folks at Amstrad, in order to promote the new Spectrum +2 in 1986 saw fit to release a bundle of games with it. This bundle consisted of Disco Dan, Oh Mummy, Alien Destroyer, Treasure Island, Crazy Golf...and Punchy. All famous 128K classics, I'm sure you'd agree, and at least 2 to 3 years old by then. So poor old Punchy got another round of bad publicity. Nice one, Sugar.
To be fair, I didn't buy this game, or even have it bought for me. I had a (whisper) pirate copy, which my da...I mean, someone mysterious who I didn't know, procured somehow for me. Before it underwent the changes to both name and game. So loading it up was kind of like going on a magical mystery tour. Kind of.
The game itself is most notable for its digitised speech. The stuff of nightmares, it is. A truly evil voice yells "Esmerelda, Esmerelda. The bells, the bells". And when you die, it screams "Ho ho, ha ha" like the Joker. In Punchy this was changed to "That's the way to do it" and (I think) "Rock the baby, rock the baby". Chilling. Really.
Hunchy is a lo-fi version of the arcade game, with flickery graphics and ludicrously slow jumping. But it's still more forgiving than Ocean's version, with that stoopid rope jump on screen 2. And it's very colourful and has bags of character, with amusing overuse of ye olde language on the title and hi-score screens.
I surprised myself by reaching screen 10 or so, about halfway to the finish according to the radar near the top of the screen, but by then it was apparent that the game had become quite repetitive. It was also every bit as thrilling as the Ocean version.
Crash gave Punchy a rating of 88% in their second ever issue. Maybe the enigmatic Mr. Micro was in fact Roger Kean. Makes you think, eh?
EXTINCT JIM GIVES YOU THE LOWDOWN
1st TRANSYLVANIAN TOWER 68%
2nd H(P)UNCHY 53%
3rd CRAZY CAVERNS 48%
4th RACE ACE 25%
5th BIG MATCH SOCCER 20%
FIN
THE 100% UNOFFICIAL NEW GAMES TOP 100 - PART 1
100. Maritrini: Freelance Monster Slayer
99. Rough Justice
98. Nixy and the Seeds of Doom
97. Sector
96. Cray 5
95. Red Raid: The Beginning
94. Invasion of the Zombie Monsters
93. Higgledy Piggledy
92. Genesis: Dawn of a New Day
91. Old Tower
90. TV Game
89. Izzy Wizzy
88. EggHead 4
87. King's Valley
86. Gamex
85. Fun Park
84. Redshift
83. Dungeons of Gomilandia
82. The Perils of Willy
81. Escape from Dinosaur Island DX
80. Sam Mallard: The Case of the Missing Swan
79. Mr. Hair and the Fly
78. Wake Me Up!
77. Lirus
76. Rival Gangs
75. Sun Bucket
74. In the Walls of Eryx
73. Hallowed Knight
72. Hell Yeah!
71. Silk Dust
70. Vallation: Escape the Pirate Planet
69. Rays Reprisal
68. Fist-Ro Fighter
67. Savage Princess
66. Ninja Carnage
65. Shovel Adventure
64. Explorer
63. Gluf
62. The Last Escape
61. The Curse of Rabenstein
60. Horace in the Mystic Woods
59. Buzzsaw +
58. Sgt. Helmet Zero
57. Barbarians
56. Pentacorn Quest
55. Twinlight
54. Brick Rick: Graveyard Shift
53. Ooze
52. The Order of Sleeping Dragon
51. Nosy
TOP 50 COMING UP SOON...
World 1 is quite chilly looking. Not sure those flames stand a chance really
Behold my magic Calippo!
World 2. Not many flames here, the trick is getting the ice blocks positioned just right
Wasn't winning Eurovision in the '70s enough for you people?
FIRE 'N' ICE
N-Discovery
2003
Even the menu screen is real purty, like
Things are hotting up in World 3 for our perspiring protaganist
I do like a nice arcade-style game map in between screens. It's nice, innit?
A pipey end-of-level challenge here. Channel your inner Mario and Fireman Sam
Fire and ice. Sounds like something truly terrifying involving Michael Flatley, or perhaps a Torville and Dean comeback show your nan wants to drag you to. Or maybe it's a remake of an early Speccy game with one of my favourite ever titles, namely They Say The World Will Die In Fire And Ice. Dramatic stuff!
No, it's actually a rather swish old (by new game standards) puzzler from Mother Russia. There's an impressive, if uber cutesy intro which unfolds the plot a little like this.
Long ago there was a nice island. No wait, an ice island called Coolmint Island, possibly located in the North Polo, where lived the winter fairies. One day an eeeeevil wizard called Strudel, no sorry Druidle, sent flame monsters there to bring his own brand of global warming to (polar) bear. So a meeting was held among all the cold folk, even including some penguins who had come a hell of a distance just to take the minutes.
At length, the queen of the winter fairies (no comments please) chose you, Dana, a novice wizard with a girl's name, to be granted the power of ice magic and fresh minty breath, in order to extinguish those naughty flames. You recall her last words to you: "We trust you, Mike". Lorks, no pressure then.
So ice good, fire bad, got it. A number of flames will appear on screen, and you have to drop ice blocks on their fiery noggins to put them out. It's a powerful but strange sort of magic that the queen has gifted you, in that you can only wave your wand in a down-lefterly or down-righterly direction, kind of thing. I can't think how else to describe it. Straight down won't work, neither does up or sideways. When you wave your wizardy wand wondrously, at the right angle, it either creates an ice block or removes an existing one. So the trick is to get as high as possible (typical junkie wizard) so you can zap downwards, otherwise if you end up at ground level, you can't do nuffink.
I'm not sure any of that makes much sense, so you'd have to play it yourself really to get the idea. It does hurt your head a bit sometimes, but it's all rather clever and you get into the swing of things quickly enough.
You progress around the various geographical zones, putting out literal and metaphorical fires merrily, and at the end of each set of levels comes a different type of challenge. This often involves diving in and out of pipes and making that "biddum biddum boddum" Mario noise to annoy people.
As with any puzzle game, some nice colourful graphics and boppy music go a long way towards keeping your interest. And happily this game looks and sounds excellent. It also plays great. So far I've managed to reach the third area, and am still more than happy to continue until I run out of talent. Probably the next screen!
THE VERDICT
Outstanding production values make this much more than just another puzzle game. It's even better than Frozen and Frozen 2 put together, if you can possibly imagine that.
THE ALL-IMPORTANT RATING
89%
THE 100% UNOFFICIAL NEW GAMES TOP 100 - PART 2
50. Complica DX
49. Drift!
48. Tiny Dungeons
47. Cosmic Payback
46. Angels
45. Coloco
44. Explorer 2
43. Doom Pit
42. Mire Mare
41. Tourmaline
40. The Queen's Footsteps
39. Yazzie
38. Ninja Gaiden Shadow Warriors
37. Farmer Jack in Harvest Havoc
36. Snake Escape
35. Alien Girl
34. Wonderful Dizzy
33. Metamorphosis
32. Mighty Final Fight
31. Loxley
30. The Doom of the Pond
29. Abe's Mission: Escape
28. Space Monsters Meet The Hardy
27. Guns & Gears
26. Mr. Do!
25. Fire 'n' Ice
24. Torreoscura
23. Balachor's Revenge
22. Alter Ego
21. Nothing
20. Bonnie and Clyde
19. The Swarm is Coming
18. El Stompo
17. Tokimal
16. Wanderers: Chained in the Dark
15. Hop 'n' Chop
14. Hibernated 1: This Place is Death
13. Los Amores de Brunilda
12. DreamWalker: Alter Ego 2
11. MarsMare: Alienation
10. The Sword of Ianna
9. Valley of Rains
8. Crystal Kingdom Dizzy remake
7. Aliens: Neoplasma
6. Metal Man Reloaded
5. Neadeital
4. Travel Through Time 1: Northern Lights
3. The Dark
2. Delta's Shadow
AND NOW
HERE'S THE
NUMERO UNO!
CASTLEVANIA: SPECTRAL INTERLUDE
-FIN-
This forest scene is actually my last saved game, I didn't mean it to be a screenshot
She looks...friendly enough. She can't do a thing with that hair though
Ah, the public house, first stop for those who have forgotten what their quest is
Fray Gonzalo is too wussy to pick up a human skull. But he will later. Oops, sorry, spoiler!
LOS AMORES DE BRUNILDA
Retroworks
2013
I really like the witch's house in the woods. It's so bright and cheery. My naivety will kill me
Drinking and hangovers are staples of the monk's life. Not all bad then
Guitar Hero time! You challenge Urco to play "Crazy Train" better than you. Metal! Woo!
Doesn't dark blue on black mess with your eyes? Makes it kinda 3D. Could be just me
Like everyone else in the world, I loves me a Final Fantasy game. Obviously like me, you'll believe FF7 was the tippity toppest, unless you're a complete maniac. But I've not really taken to any of them much since about FF10.6 or whatever it was called. Rather, I've been working backwards from FF6 instead. FF6 and FF5 were both ace, and I'm currently midway through FF4 on my PSP. Good to know, eh?
My point is that while playing FF4, it has occurred to me that such a game should be entirely possible on the humble Spectrum. Top-down RPGs lend themselves nicely to it really, so it's perhaps surprising that we haven't had very many that I can think of over the years. But this title fits the bill perfectly.
Plot time! It's 1830, half past six, and you are Fray Gonzalo, a monk on a mission, or maybe pilgrimage might be a more reverent term. You roll up at a village with a very long name in search of shelter for the night with your monky friend Cesareo. Once in the village, supernatural occurrences start to happen and you find your faith wavering, since Christianity is so ghostophobic and all.
The spooky stuff centres around the eponymous Brunilda, who died in mysterious circumstances but clearly doesn't want to stay dead. And there's a witch in the woods who is prepared to help you with your investigations for a price. Probably YOUR MORTAL SOUL, you know how these things tend to go.
The village is full of characters of varying helpfulness and suspiciousness, making for a colourful setting to go with the intriguing storyline. It's apparently quite a long story, according to the inlay blurb, and I suspect I have only scratched the surface of it thus far after a few hours' play.
I'm currently trying to assemble seven, erm, things from seven different...places, which is taking me quite a while. There, I've avoided spoilering things, but ended up being boring as hell. Anyway, this little subquest involves you scrambling through various cavey mazes and avoiding monsters in quite arcadey style, culminating in boss fights where big dudes (some quite cute, see screenshot above) challenge you to a game of Guitar Hero. Or something like that, honestly.
It's cunning little touches like this that make this game really quite magical. It appears to have so many layers to it and I'm dying to see where it's headed ultimately, but suspect it might be a long journey. Actually, I've got no idea yet who Los Amores are or were. They might be Brunilda's backing group for all I know.
The graphics are great, every screen is hugely colourful and there are various superb tunes playing throughout. Dialogue is just the right length, which can make or break games like this, and is well translated from the original Spanish.
There's really nothing to dislike and shedloads to admire about this game. It's so ambitious and highly playable, so I've got no problem at all in labelling it una moderna classica de spectralismo.
An "It Lives!!!" Monster Hit. Raaarghh!!!
THE VERDICT
The best Spectrum RPG ever? It's got to be in with a shout. Trouble is, I won't know the full extent of its greatness until I complete it, so give me a year or so and I'll get back to you.
THE ALL-IMPORTANT RATING
94%
Level 1 ahoy. I'm already showing off by losing my shield (no ring around ship on right)
A real fancy paper plane, this one
Shield looking good on level 2. I have 1 drone and 1 mega-bomb available also. Sweeeeet
The terrifying Prince Calcux in the Star Trek top he got off his mum for his last birthday
REDSHIFT
World XXI Soft
2019
Just me then? No-one else can help? Okaaaaayyyy
Wind up the elastic band, and per-twang! It's off we go a-smiting
Cheery ending by Radiohead
Putting in a really red shift here hahahaha. Plingy power-ups plentifully present
So how do you like yours? Up and down or left and right? Scrolling shoot-'em-ups, of course! I guess it started with Scramble and its clones, strictly left to right affairs. Then the likes of Moon Cresta moved things around 270 degrees (I've done the math) so you could enjoy smiting alien lifeforms while on the move in either direction. This presumably helped Earth's chances considerably after previously being stuck on the ground in Space Invaders, Missile Defence and Galaxian. Good news, then.
On the Spectrum, long after the initial glut of Scramble clones, 1986 brought differing perspectives through two great games. Lightforce was colourfully vertical, while Uridium was monochromatically horizontal. 1987 gave us Zynaps, colourful and horizontal. In 1988 the shoot-'em-up probably reached its zenith with R-Type, which showed what could really be done with colour and speed aplenty.
But thereafter it semed that monochrome was the only way to go. Flying Shark and Silkworm were lauded, but not for their use of colour. And detailed monochrome backgrounds were regularly criticised for many a death by disguised unseen alien bullets hitting home unexpectedly. Sneaky ba$tards!
So with this in mind, it would be easy to approach Redshift with some trepidation, almost as much as if it were an isometric 3D game. Would it bring back old memories of monochromatic misery or perhaps set new standards in "negotiations" with our alien neighbours?
Things start very nicely indeed with an attractive introduction setting out the plot. Plot? Shoot-'em-up? Does not compute. It's irrelevant really, isn't it? But they've really made an effort with it, so yay them!
Your ship gets fired off the runway and you're off. What struck me straight away was that nothing struck me straight away, thus killing me, which nearly always happens in these things. Probably just my dubious keyboard skills admittedly. Your ship's plasma shield can take three hits before you're unprotected (ooer), but it does regenerate over time if you're lucky, or if you pick up the right pick-up. So you have a few 'Get out of jail' cards there, but bear in mind that once you're dead in this game, you stay dead.
If you've got one, you can fire a big bomb at the enemy, making a nice colourful mess, and you can even request the help of an allied drone, which will fly just in front of you and shoot stuff more accurately than you can yourself. There are five galaxies in which to murder alien folk liberally, with three difficulty levels too. This is decadent luxury for a shmup, is it not? The game is just so playable and satisfying, making me wonder if it might be a little too easy to complete for some. But most of us mere mortals who just enjoy a quick blast now and then will be deliriously happy.
So the graphics are well up to standard and clearly defined. Colour is monochrome for the most part, although I did reach a level where it changed colour regularly every few...erm, parsecs, which was nice. Sound is great, with a very good dramatic tune playing throughout, with no loss of speed whatsoever.
So do have a go at Redshift and you'll be hooked I reckon. I always did like monochromatic games!
THE VERDICT
Surely the best modern era shooter around. I'd put it up there alongside the best the classic epoch can offer too. Heresy!
THE ALL-IMPORTANT RATING
87%
YES! IT'S THE 100% UNOFFICIAL TOP 100 OF EDUCATIONAL GAMES!
100. Make-A-Chip
99. Survival
98. Caesar the Cat
97. erm, Professional Algebra Simulator...or something
THAT'S IT!
I GOT NOTHING!
-FIN-
These guys should speak to their union about cramped working conditions
Beaker, you will do the ****ing experiment or die!
Woof, nearly blew myself up there. Who left those toxic barrels lying around everywhere?
The guy on the right is about to beat the crap out of the poor girl's hand. Jeez, man
CARLOS MICHELIS
World XXI Soft
2012
So much for a low profile operation
This is the naval base scenario. Time to find out if this egg floats
Our hero takes it to the limit one more time, on the highway to the danger zone
Look at the size of those torpedoes, missus
It's 1993 and shock horror, the president's daughter has been kidnapped and ransomed by one Alfredo Mafioli, a generic gangster businessman who deals in hi-tech weaponry. So El Presidente has approached you to get her back in one piece. Your name is Senor Carlos Michelis, professional Dr. Bunsen lookalike and all round good egg, who actually does look like an egg. You are a professional hitman from the '80s who drives a rather nice red Ferrari (you had the poster, remember, next to the Samantha Fox one) and you are apparently a beacon of integrity. For a hitman anyway.
Do you like Hotline Miami? If so, this is right up your alley I reckon. Personally I really enjoyed both of Devolver's Hotline Miami games and somehow saw them through to their bloody conclusions, despite them being quite rock hard. Must have been the brilliant synthwave soundtrack driving me on, or maybe I just had more patience in those days, all of two years ago.
HM was released in 2012 and so, maybe coincidentally, was this game. It's a cross between HM and One Flew Over The Cuckoo's Nest, ah sorry, Into The Eagle's Nest, Pandora's sole Spectrum game for some reason. It has similarly huge colourful graphics, and also involves shooting a lot of people, though not Nazis this time round.
You wander round killing folk and picking up various objects like dynamite, crowbars and keys to aid you in your murderous task. You can blow toxic barrels up, obliterating scenery, enemies and all too often, yourself.
The pace is somewhat slower than Hotline Miami, which comes as a bit of a relief. It's not hard to get going and it eases you in fairly gently. The enemy AI is not always the best - they do tend to bunch up and wait for your next move instead of using their initiative, but maybe that's hired goons for you.
But it's very nice to look at, really colourful and an aural delight (pardon). In fact, the version I'm playing is a free demo, and I've seen enough that I like, so much so that I'm just off to purchase the full game now. Back in a jiffy.
Humph. Well I got the next bus into town to go to WH Smiths to peruse the Speccy software like always, but I couldn't seem to find any. One of the shop assistants told me there's this thing called the internet, and you can buy games using that apparently. I think you insert your wallet into the side of your computer, something like that. Who knew? I guess I haven't been outside for a little while.
Right, I've sorted it now. I'm £4.13 poorer and I need a new wallet, but I'm there. So what's new here then? There are two new scenarios for starters, a naval base and an air base, though I'm not sure what the plot is for those, probably just our Bunsen, sorry Carlos, "taking out the trash" as macho types love to say.
There are also 15 different choons, it says, new weapons including a rocket launcher (always the most entertaining option in any fight, unless you're in a lift) and an extended intro sequence. The intro is pretty good, if not up to Zosya or Sanchez Crew standards, but it does suffer from slightly dodgy English. Our hero promises to "extirpate this cancer...without anaesthesia" which is meant to sound threatening, but instead draws blank looks all round.
The new scenarios seem well up to scratch and provide the game with some nice variety. You tend to go through the game thinking "this is well easy", but then lose all your health suddenly through such complacency. Or that might just be me - no wonder I never get anywhere in...well, anything really!
THE VERDICT
A highly impressive outing here for the most deadly yellow egg on legs since Dizzy suffered from a nasty case of salmonella combined with excessive colour clash.
THE ALL-IMPORTANT RATING
86%
And we're off, pursued by bouncy alien balls. The smaller yellow thing is your ace bomb
Nice bright load screen. Not sure what the T in Justice is doing here though
Bonus pick-ups are situated in the white overhead boxes. Avoid everything else like the plague
It's a bit like Airwolf without all the swearing
ROUGH JUSTICE
Cronosoft
2003
Wonder if this foreshadows a later fight with a heuge boss. More likely it just looks good
Bit busy, this screen. Use the smart bomb, Luke
Whoop, the end of level 1 awaits. Couldn't figure out how to get those boxes though, duh!
Shades of Starquake about this screen. Malfunction...Malfunnythinkin...
My own Spectrum odyssey all that time ago ran from Xmas 1983 to about quarter past Lords of Chaos, probably 1991 some time, when I toddled off to uni sans Speccy. My wilderness years then ran to around 2017 or thereabouts, when I started watching Paul Jenkinson's Spectrum Shows and getting over-excited about the impending Crash revival.
So I kind of missed the era "When Jonathan Cauldwells Ruled The World", or at least he bravely kept the Speccy games world going almost single handedly, what with his AGD and suchlike. He was a busy boy for sure and deserves mucho credit, but I don't believe I've played any of his games until now, apart from maybe the odd EggHead outing on a Crash covertape or two. So come with me and let's check out Rough Justice, shall we?
The plot is admirably simple. Some of them there aliens have gone and kidnapped intergalactic playboy and cyborg bounty hunter Mansfield Rough (brilliant). As his niece Shipley (wha?), you've just got your pilot's licence, so why not fly off to Dragonia-6809 to launch a rescue attempt? You go, girl, say I. Even though I'm the girl here. Well, whatever.
The game starts with a dramatic movie style intro and some nice music by choon maestro Yerzmyey. The good news is that the music continues when you start the game, which is always a nice bonus. It's a bit like Cybernoid, but thankfully without the helltubes, as I call them. This time around I'm glad to report that the equation Cauldwell + Cybernoid = Playability holds true.
You have a decent laser on your ship, although it's one of those ones where the bullets fly alternately out of the top and bottom cannons, occasionally throwing you slightly (and fatally). But the best news is that you also have a smart(ish) bomb, which you can release and it will bounce merrily around the screen for quite a while, like it's escaped from Thru' The Wall, squashing baddies as it goes. It's an unusual idea, but it might just save your life. That's the power of bombs.
Must watch Back To The Future again some time. Anyway, there are the usual enemy rockets, which stay put until you cross their path, bouncy balls which bounce around bouncily and 'orrible bug-eyed ba$tards who track your every move. But keep your wits about you and you'll make steady progress through the caverns. I've made it to level 2 after 33 screens, but I'm not sure how many there are in total, I've done no research. Maybe five. Could be.
Graphics are pretty good, colour is pretty good and sound is very good. It's good to play and just generally a good experience. I've run out of stuff to say now (clearly), but suffice it to say, this game is fun and stands up well today despite its relative age, unlike me.
THE VERDICT
Worthy of its place in the prestigious, shiny New Games Top 100. Solid work from JC, long may he reign!
THE ALL-IMPORTANT RATING
80%
"CHEAP! CHEAP!" IT'S THE 100% UNOFFICIAL BUDGET GAMES TOP 100! - PART 1
100. Pippo (Mastertronic)
99. Locomotion (Mastertronic)
98. Play It Again, Sam (M.A.D.)
97. Blackbeard (Kixx)
96. The Wild Bunch (Firebird)
95. Shark (Players)
94. Universal Hero (Mastertronic)
93. Excalibur: Sword of Kings (Alternative)
92. Matt Lucas: Florida Detective (Players)
91. Yogi's Great Escape (Hi-Tec)
90. Wacky Darts (Code Masters)
89. Prison Riot (Players)
88. Harvey Headbanger (Firebird)
87. Chimera (Firebird)
86. Advanced Soccer Simulator (Mastertronic)
85. Powerplay (Players)
84. Stack Up (Zeppelin)
83. Brainstorm (Firebird)
82. Moontorc (Atlantis)
81. Spike in Transylvania (Code Masters)
80. Sceptre of Bagdad (Atlantis)
79. Treasure Island Dizzy (Code Masters)
78. Peter Pack Rat (Silverbird)
77. One Man and His Droid (Mastertronic)
76. Star Farce (Mastertronic)
75. Kosmos (Atlantis)
74. Kobyashi Naru (Mastertronic)
73. International Tennis (Zeppelin)
72. Molecule Man (Mastertronic)
71. CJ's Elephant Antics (Code Masters)
70. Spooked (Players)
69. Titanic Blinky (Zeppelin)
68. Super Seymour Saves the Planet (Code Masters)
67. Joe Blade 3 (Players)
66. The Serf's Tale (Players)
65. Reckless Rufus (Alternative)
64. Droidz (Silverbird)
63. Energy Warrior (M.A.D.)
62. Quack Shot (Sparklers)
61. Lap of the Gods (Mastertronic)
60. Spaced Out (Firebird)
59. Olli and Lissa 3 (Cartoon Time)
58. Snare (Beyond Belief)
57. Battleships (Encore)
56. I Ball 2 (Firebird)
55. Ghost Hunters (Code Masters)
54. Guardian 2: Revenge of the Mutants (Hi-Tec)
53. Seabase Delta (Firebird)
52. Operation Gunship (Code Masters)
51. Scooby Doo and Scrappy Doo (Hi-Tec)
TOP 50 COMING UP SOON...
At game start, all the Ramboids mill around together. A good time to get your bearings
No load screen on OMAHD2. Could just add a 2 to this one really. Come on, Clive!
Lots of pretty flowers 'n' stuff. No sign of the Ramboid to the top right though
I've captured all those Ramboids to the right, so not sure what I'm doing here actually
ONE MAN & HIS DROID 2
Clive Brooker
2001
Sittin' on the dock of the teleporter, wastin' time
Special success! Is nice!
Start of Chamber 2, a right old mess of Ramboids, droid and scenery for now
On the right we have the female of the species, which is more deadly (and ugly) than the male
Clive Brooker, as well as writing Hellraiser and other creepy stories, then later doing that Black Mirror malarkey for Channel 4, also programmed a few games for the Speccy. They were mostly released by budget faves Mastertronic (The Empire Fights Back, Lap of the Gods and One Man and His Droid), as well as an earlier one by Hewson (Knight Driver) which probably featured a car named KATT or KIPP or something.
Next he did War Cars Construction Set for Firebird in 1987. But then one day Clive fell asleep and when he woke up, it was 1990! Undeterred, he started work on a sequel to One Man and His Droid, finishing it the following year and approached various software houses with it. Sadly his inadvertent time travelling worked against him. Software houses were not so willing to release games for the Spectrum any more, unless they had Dizzy in them, or at least a very similar character doing very similar things.
Time passed, and some things that should not have been forgotten were lost. Suddenly, ten years later, Clive remembered his ill-timed game and published it himself on the newly-invented interweb. And only 21 years after that, there now appears a review for it on a quality website! See, playing the long game always reaps dividends.
So, the game then. Following faithfully in the shepherdy footsteps of Phil Drabble, presenter of '80s must-see TV prog One Man and His Dog, or even Jesus if you're so inclined, you have flown to the planet Andromadous with your droidy pal in order to capture some male alien sheep called Ramboids and teleport them back to earth. Stealing, really.
Trouble is, they have to be stolen, I mean, rounded up in the right order, because why not? And you have to avoid accidentally trapping any white female versions, as they'll bite your bits off just like that. Yeesh. You have only so much energy to expend on your sheepy mission, which depletes faster when you trap a wrong 'un, but increases with any morale-boosting successes you might have along your way.
The first trick, Little Bo Peep, is to find your sheep. You've got an option to show where all the Ramboids are, and this is where a good knowledge of the map of your current level pays off. Once located, nudge them in a vaguely teleportery direction, and hope for the best. Well that's my tactic anyway and it pays off occasionally, since I once managed to reach the giddy heights of level 2. You can also place five rocks around and about to cut off the Ramboids' escape path, then pick them up again once you're done with them.
It's pretty tricky, this game. Needs a lot of patience. I wondered if the original One Man and His Droid was any easier, as I actually bought it yonks ago, but couldn't quite remember too much about it. I tried it and that seemed even harder, typical. The scenery is more plentiful in the sequel which aids recognition of the part of the maze you're in. But neither game is easy and can soon prove frustrating if you're not actually a shepherd by day.
The graphics are decent in OMAHD 2 (bless you), with nice colourful playing areas. There's even a background tune which is alright, but a tad repetitive. And our Clive has even included a level creator, which you can use if you like. Personally I've never bothered with one on any game I've had in my life, despite once buying Marble Madness Construction Kit for some reason. But that's probably just my inherent laziness. I only ever 'programmed' one basic BASIC game for the Spectrum, and even that didn't work. Bet Shop it was called. Six coloured cars moving randomly and jerkily across the screen. It always crashed before they reached the end. Don't know why. I did manage to use The Quill to make a school-based adventure called End of Term, and to be fair I did complete it. It wasn't very good though unsurprisingly. Yeah, I'll leave the programming to others thanks.
Oh yeah, One Man and His Droid 2. Not bad, but demands a longer attention span than I've...look, a squirrel! (*runs off*)
THE VERDICT
Nice sequel from Clive-Charlie Brooker-Barker. Would have been a good budget title back in the day if time hadn't got away from him.
THE ALL-IMPORTANT RATING
74%
THE FINAL COUNTDOWN OF THE 100% UNOFFICIAL BUDGET GAMES TOP 100!
50. Plexar (M.A.D.)
49. Joe Blade 2 (Players)
48. Master of Magic (M.A.D.)
47. Rigel's Revenge (Bulldog)
46. Professional Skiing Simulator (Code Masters)
45. Blinky's Scary School (Zeppelin)
44. Dizzy (Code Masters)
43. Hyperbowl (Mastertronic)
42. Popeye 2 (Alternative)
41. Thrust 2 (Firebird)
40. Zub (M.A.D.)
39. Custerd's Quest (Power House)
38. Agent X (Mastertronic)
37. Grand Prix Simulator 2 (Code Masters)
36. Deviants (Players)
35. Joe Blade (Players)
34. I Ball (Firebird)
33. Little Puff in Dragon Land (Cartoon Time)
32. Olli and Lissa (Firebird)
31. CJ's American Antics (Code Masters)
30. 180 (M.A.D.)
29. Seymour Goes To Hollywood (Code Masters)
28. Steg the Slug (Code Masters)
27. Captain Dynamo (Code Masters)
26. Robin Hood - Legend Quest (Code Masters)
25. Turbo the Tortoise (Hi-Tec)
24. BMX Simulator (Code Masters)
23. Motos (M.A.D.)
22. ATV Simulator (Code Masters)
21. Thrust (Firebird)
20. Fantasy World Dizzy (Code Masters)
19. Thing! (Players)
18. Grand Prix Simulator (Code Masters)
17. Zybex (Zeppelin)
16. Future Games (Mastertronic)
15. Magicland Dizzy (Code Masters)
14. Feud (Bulldog)
13. Amaurote (M.A.D.)
12. Slightly Magic (Code Masters)
11. Stormbringer (M.A.D.)
10. Draconus (Zeppelin)
9. Gregory Loses His Clock (Mastertronic)
8. Rebel Star 2 (Silverbird)
7. Finders Keepers (Mastertronic)
6. Kwik Snax (Code Masters)
5. Booty (Firebird)
4. 3D Stock Car Championship (Firebird)
3. Knight Tyme (M.A.D.)
2. Rebel Star (Firebird)
AND NOW...
THE NUMBER ONE
AND RULER OF BUDGETLANDIA
IS...
SPELLBOUND (M.A.D.)
-FIN-
FIVE OF THE BEST MULTIPLAYER GAMES
Track 1 has oodles of space. And yet my cyan car is buried in the fence
Later tracks do get a bit narrower to give you a different challenge. Breathe in!
You get 3 minutes to qualify. Things get tense towards the end
This one's nicknamed the Vomit Maker. In my head anyway
3D STOCK CAR CHAMPIONSHIP
Firebird
1988
A long lap with an evil crossover. Just beautiful. White's clearly f***ed up
Bit like Monaco, this one, with the water and all. Typical Monaco pile-up too
Well, this track is just asking for trouble. Health and Safety be damned!
Possibly the most detailed background in the game, featuring some lovely trees
Once upon a time, this unassuming little game, which received a couple of fairly reasonable reviews in Your Sinclair and Sinclair User, but got no mention in Crash (boo!), was probably the one that my mates and I played the most. I've always been a sucker for a race game, and multiplayer ones in particular are always great fun. We had already enjoyed the likes of Supersprint and both Grand Prix Simulators, all decent enough on the Speccy. And still to come would be the likes of the brilliant Rock 'N' Roll Racing. Not on the Speccy.
But there was something rather special about this game. I'm just trying to work out what exactly. Okay, well for one, there were 24 circuits to thunder round, which is a good amount for sure. But the imporant thing good old Alan Cresswell (for it is he) thought to give us here on most of these circuits was the gift of space. Your cars are tiny and cute, and most of the tracks have acres of space to them, unlike the relatively pokey ones on other race games. So much more room to manoeuvre generally and a bigger margin for error. And for barging your mates into the walls.
Point 2 is the control system. In order to speed up your teeny tiny car, you prod the up button like crazy until you hit top speed. And after you've gone round a corner, you do it again to get back up to full beans for the next straight. So you get little rests in between frenzied prodding outbursts. But there's no denying that stabbing for all you're worth makes proceedings that much more exciting, frequently inducing hysterics when there are three of you crowded around just one keyboard. Ah, the good old days!
Point 3 is the way the cars take corners. They drift beautifully around each one in a totally realistic way which other games never really managed. When you get a lap spot-on, drifting through the turns just right, it's a very satisfying feeling, Murray. Drone drone, has it got turbo? That's probably enough retro Nige impressions now.
Everything about the game is so simple and optimised for playability, meaning it's massively more than the sum of its parts, and probably my fave racing game ever on the Spectrum.
Literally the only downside is that it's pretty rubbish as a single player game, as the computer cars are proper amateurs, despite having 15 skill levels apparently, which is a slight shame. Otherwise it's immense.
Bruce and Green Yamo square up. Later the hippo thing starts laughing randomly
Mr. Thorpe has outdone himself once again with this great loading screen
Yamo and Ninja aim to knock Bruce into flying objects. Without hitting each other
The dots are temperamental lifts which often plop you onto sharp swords below. Awooo!
BRUCE LEE
U.S. Gold
1985
For a Buddhism-inspired game, this screen feels quite Xmassy
Bruce and Yamo break out into The Timewarp
Remember this one? Those dots zip around pretty fast and are deadlier than they look
This screen is basically the whole of the game Hunchback
This title was rather a cunning mix of platformer and beat-'em-up, when you think about it. And so much better than Way of The Exploding Willy (Miner, that is) and Yie Ar Monty Mole. Boy were those ever duffers!
In this game, famous accountant Bruce Lee has to defeat an eeeeeevil wizard and his minions in his quest for immortality (not literally....I think) by picking up golden lanterns and bells to open up secret paths. So it's got more plot than most Bruce Lee films, and this game would have made a good movie I think. Just throw Chuck Norris in there as well, and you've got cinema gold, baby. Doesn't have to make any sense.
The hapless minions in question number but two as a result of the recession, though they do keep regenerating constantly, so present a reasonable challenge to Brucie Boy. We have a fat-but-fit dude, called The Green Yamo, who is white here due to '80s racism, but was happily later greenified in the recent BL remake. And the other is simply known as The Ninja, a cute li'l guy who is however packing a huge stick. Woof!
In 2 player mode, one person controls Mr Lee and the other has the pleasure of The Green Yamo Be There. Baby Ninja does his own thing. No-one is the boss of Baby Ninja.
You basically run around tw*tting the asterisks out of one another, in a never-ending less bikini-centric Benny Hill style chase. But Bruce of course still has to concentrate on his mighty mission and collect those lanterns and bells, while the baddies only have to concentrate solely on battering him, employing one inch punches and the way of the pointy stick all the while.
That's all there is to it really. It looks and sounds very decent and is great fun to play. The only quibble I can think of is that it's rather too easy to complete, something I completely failed to do while attempting to get screenshots for this review, mind. But you always tend to carry on playing anyway, as the action wraps around to the beginning again.
U.S. Gold weren't always the most popular of software houses, often seen as being more interested in making money than making great games, but they really got it right with this one. They could even have got away with making sequels, so good is the basic idea of combining fighting with platforming, but this never happened. Bet they're kicking themselves, now that I've suggested it though! Cut me in for 5%, eh guys? Guys! B*st*rds!
What's your favourite colour? Mine's red, so it's Ferrari for me. It's so pwetty!
I remember in the old days all Formula One races were run on beaches
The black and gold (well, black here) JPS Lotuses have locked out the front row
Hilariously, in demo mode there's one man on each tyre. In the game proper, just this guy!
FORMULA ONE
C.R.L.
1985
You scraped 3rd and 6th! And beat Munday and Al! Quick, press 'T' to print screen!
Love the colourful simplicity of the grid screen. No cringy driver face shots, like on TV
One of your cars is in the pits, and good old Derek Warwick leads in his yellow Renault
If you want to race, get all stats into the blue. Apart from Crew - so much for a team effort
Sometimes Sinclair User really got it right, didn't they? I mean, mostly they were hopeless when it came to review scores, usually giving games scores which totally contradicted the comments in their own review! But they gave this great game a Classic, so well played them. While Your Sinclair gave it pathetically low marks and Crash chose to ignore it altogether. Another one - seriously, come on, guys!
It's definitely a game to play with your mates and not on your tod, mind. So maybe that explains such differences in opinion. Those who slated it were just bitter Billy No-Mateses, so ner to them!
Anyhoo, you start by picking your team of choice, since you're clearly a multi-billionaire who wants to make a small fortune by starting with a big one. Then choose your sponsors, somewhat bizarrely, including stacks of ciggy brands and even Skoal Bandits. Yuck...
Then if you've got any dosh left, try to afford a driver or two. Oh, and a car if you can. Forget the pit crew, that's not important right now. Until you have to change your tyres 23 times in a wet/dry race and you've only got one arthritic old codger to stagger around changing all four tyres and tweaking the chassis. Which happens often.
Once you and your pals have sorted their teams out, it's "go gO GO!" as the immortal Mr. Walker would scream. The race starts and the cars zap past the screen at quite some pace, apart from your ailing wrecks at the back of course. The border turns the colour of the leader's team, and news of every pit stop or incident is flashed across the bottom of the screen, accompanied by an alarmingly shrill noise which our Murray would no doubt have approved of. The speed, colour and noise actually quite admirably reflects the intensity and excitement of watching a real motor race at close quarters. When it's not boring as hell of course.
You can even very dodgily bet on the outcome of races, even though you're actively involved in them! Our mate Rob ended up phoning CRL to ask them how you do this, as erm, maybe he'd mislaid the original inlay or something (cough), only to be told that you simply press the G key at the right time. G for Gamble, you see. Ah, the days before the internet!
Mid-race you only really get to decide on tyre choices or whether to call one of your cars in for a pit stop, if it rains or clears up or some such. Not much else in the way of strategy really - just sit and enjoy the race, biting your nails frantically.
This was all amazingly exciting back in 1985 when you had a chum or two round. In fact I think the game can accommodate up to 6 players if required, though that in turn would mean waaaaaaay too many pit stops every race, and would pretty much ruin things. Three players seems spot-on to me.
I think this was the absolute best type of sports sim. Make a few fairly arbitrary decisions when starting out, apply a vague smattering of "tactics", then let the gods of randomness take over, accepting whatever cruel or glorious fate they bestow on you. And get royally entertained along the way, especially when laughing at your buddies' many misfortunes naturally.
Blue Combat Droid blowtorched the raiders' way in. Sadly one of them has fallen over
Pretty picture, even if the Rebelstar writing is oddly oriental-looking. Samurais in Space!
A nice collection of operatives here - big green Master Droid is particularly 'ard
Here's the Isaac computer. Very well guarded at the mo. You'll have to draw them out
REBELSTAR
Firebird
1986
Slarty Bartfast has his laser gun ready. Looks like he's playing a shredding guitar riff
Combat screen shows %age chance of hitting depending on distance/cover/weapon etc.
They've got a nice garden in Moonbase Delta. Somewhere to escape to and get shot
Bit of a scrap brewing here. In a narrow corridor too. Could get real messy real quick
Alright, I suppose this isn't really a multiplayer game as such, it's only 1 or 2 players. Actually, come to think of it, Bruce Lee is the same. Darn, this article's falling apart all around me...No matter - I always preferred smaller gatherings anyway! Rebel Star is still an utter classic and an important step in Julian Gollop's ascent to deity. ("Bit strong?"-God)
Julio first created Rebelstar Raiders back in 1984 and oddly I've never played it. Then he made the awesome Chaos the following year. Both games were well enough received in the strategy game pages of the big mags, but in 1986 something major happened.
He gave Rebelstar Raiders a huge makeover, making the graphics at least 50 times bigger and colourfuller, and generally enhancing everything he could about the game. Firebird duly snaffled it up and released it as one of the most outstanding budget games ever, gaining real crossover adulation from all sources. They also re-released Chaos on budget into the bargain to similar acclaim. Everyone was dancing in the streets. Ah, great days!
Later our Jules would go even further with Laser Squad, Rebelstar 2 and Lords of Chaos. Then he went stratospheric with the UFO and X-Com serieses for PCs and consoles. The rest is history. Although I'd really like an X-Com 3 at some point if it's not too much trouble, Julester? Ta.
In brief, you play as raiders attacking Moonbase (not Seabase) Delta in one player mode, aiming to destroy the Isaac computer, codename C-64, and save the world probably. A team of operatives stand in your way. In two player mode, you pick your sides, attacking or defending, and off you go, ready to fight each other to the death.
The base is filled with all kinds of sci-fi scenery, weaponry and items to use, such as coffee tokens and the famous lawnmower. Raucous long-range firefights are the norm as you spray bullets everywhere with wildly varying accuracy. The photon gun is a favourite, resembling a huge toothbrush and firing off about five rounds per turn. But accurate it ain't.
Opportunity Fire is an awesome invention and has become a Gollop staple over the years. You lie in wait behind some cover, ensuring you have enough action points left, then if your enemy crosses your path on his next go, you unleash a snap shot right in his face/arse/nowhere near him. A great tactic to use over and over again, and it's great when your pal walks straight into it and falls over dead.
The scenario is like a big adventure playground and is great fun to explore and exploit. It occurs to me that it's a terrible shame that there weren't any expansion packs released for this game, something JG rectified later with Laser Squad. That's the game's only weakness, I think, that you can play it to death and then you've perhaps seen all it has to offer, to some extent.
But that aside it's really one of the Spectrum greats, and managed to appeal massively to arcade fans as well as strategic types. But is it better than Chaos? Hmmm, is that the time, I really must be off...
Al's list of spells looks long yet unimpressive. The Gorillagram might be the best option
Compare this guy to the King Cobra in the game
Some wizards have fancy mansions, others are homeless. Tory Britain for you
You could start a spooky zoo with all these creatures. I'm not going to name them all
CHAOS
Games Workshop
1985
Quick, what do you do when a Magic Fire breaks out? Throw a Gooey Blob at it!
Hiding behind a wall and a Gooey Blob is cowardly and an excellent tactic
When a wizard explodes, each tiny part of him is sent to an alternative dimension. Ouch
Will this Magic Wood contain the fabled Turmoil spell? No, it won't
Chaos, furthermore known as Battle of the Wizards, is a masterpiece of minimalism. You start with a blank canvas and then commence to smear it with your enemies' blood. All so you can proclaim yourself the most bad-bummed pointy-hatted staff carrier around. Sounds fair.
You simply take it in turns to cast spells, then take it in turns to move your minions and yourself. Up to 8 players can play, though I've never met that many people in my life, and any number of them can be computer-controlled as desired.
Here are some tips for the game which I picked up from an old crone I happened across the other day:
"Ye should start with Dark Citadel or perhaps Magic Castle.
Watch that guy near you though, he's a vindictive ass'le.
Woods be quite good, whether Magic or Shadow.
One attacks folk, the other gives spell-os.
Magic Fires be deadly, and don't go "Kablooey!"
Don't get engulfed by the Blob that is Gooey.
Mountable creatures be great on the move.
The best thing about them? They die before you.
Undead be useful, causing quite a to-do.
To un-undead enemies they'll stick fast like glue.
Bats be quite wimpy, the Dire Wolf's dire.
The Hydra be mean and will make you perspire.
A corpse can be handy, just cast Raise Dead.
Your zombie Giant Rat will bite off their 'eads.
Subversion be sneaky - "Your King Cobra's mine!"
Shame he be about as much use as some twine.
A Dragon be strong and can cause much confusion.
But you can bet your sweet ass that it's just an Illusion.
Cast a Law-1, or try Chaos-2.
You've clearly run out of better spells you can do!
When nothing be for it, no more tricks up your wizard's sleeve,
Disbelieve! Disbelieve! Disbelieve! Disbelieve!
Finally, if you're stuck in a spot and your troops start to toil,
You can always just pray that someone casts Turmoil."
To conclude, this is a game that serves fun by the dollop. So join with me now and give praise to THE ALMIGHTY GOLLOP!
Arghh, what did that old crone do to me?
EXTINCT JIM SUMS UP THESE MULTIPLAYER MARVELS THUSLY:
BRUCE LEE 91%
FORMULA ONE 92%
3D STOCK CAR CHAMPIONSHIP 93%
REBELSTAR 94%
CHAOS 94%
-FIN-
+THIS BE YE ENDE OF PARTE ONE+
BUT CRY NOT AS PARTE TWO BE JUST A SCROLLE AND A CLICKE AWAY!