Objective:  Exergames appear to be a promising tool to increase energy expenditure and physical fitness. However, less is known about the effect of a single session of an exergame on anxiety state. Thus, the aim of this study was to evaluate the effects of a single session of the exergame Zumba Fitness (Xbox 360 Kinect) on the anxiety state of healthy young women.

Falling into the same kind of genre of fitness and dance games is Zumba Fitness Rush. This is the second Zumba game for the Xbox, capitalizing on the rising popularity of the dance-inspired exercise routine. Zumba involves moves inspired by hip hop, samba, salsa, mambo and even belly dancing.


Zumba Fitness Kinect Free Download


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The gameplay mechanic is much the same as other dance and fitness games for Xbox Kinect. You mirror the moves of your instruction, moving your body in rhythm to the music. It tracks your whole body, including your arms, legs, hips, and torso. You can watch the three bars fill up in the bottom-left corner of the screen, indicating how well you are doing with each segment.

I agree I love my xbox 360 and dance central is a ton of fun, but if I want I good workout I use the EA fitness game. It is fun and challenging and they watch your moves and position much like dace central.

Declining fitness levels and increasing body weight in children and adolescents have been attributed to the large amount of time spent on computers and playing video games instead of engaging in outdoor activities. To get game-addicted kids moving, several years ago, manufacturers introduced video games that required movement, beginning with the popular Dance Dance Revolution.

That prediction was correct, as YMCAs, community recreation centers, and other family-friendly fitness facilities now offer exergaming stations next to traditional exercise equipment. Children can interact with the fitness game and each other by playing and competing in dance fitness, virtual sports, and virtual obstacle courses. Exercise bike manufacturers even have integrated exergaming with stationary cycles. Cyclists are motivated to ride by interactive computerized terrain that incorporates finding prizes and accumulating points like those in video games. Exergaming also has been added to school physical education programs.

For those who prefer to exercise in a manner similar to a fitness DVD or exercise class, products that mimic a personal trainer or fitness class instructor provide guidance in strength training, dance, aerobics, yoga, balance, and martial arts. Levels from beginning to advanced are offered, and some products even can track fitness progress during the exercise session and over time. Wii Fit and other gaming consoles can be interfaced with a balance board, hand weights, push-up bars, boxing gloves, and resistance bands that contain game controls. Add-on fitness programs are available, such as NFL Training Camp, Zumba Fitness, Yoga and Pilates, and the popular Biggest Loser workouts, thereby providing a variety of workout types.

The present study compared caloric expenditure and variation in women in face-to-face and virtual zumba classes. It was an exploratory, descriptive and cross-sectional, quantitative study. The sample consisted of ten women, with an average age of 36 ( 4.7) years, who participated in two zumba classes, one in person and one virtual. The instruments used for the collection were a sociodemographic questionnaire, a frequency meter, a television and an Xbox 360. The data collected were analyzed using the statistical program SPSS 24.0. The results showed that there was no statistically significant difference in relation to caloric expenditure, when comparing the two types of zumba classes (p = 0.221). However, there was a statistically significant difference in relation to the average heart rate, with the classroom class having the highest index (p = 0.005). Therefore, when comparing the two modes of zumba classes, face-to-face and virtual, the study revealed that there was no difference in terms of caloric expenditure in these classes. However, the intensity of the face-to-face class remained more intense and uniform, evidenced by the superiority in the values of FCmed, in the face-to-face class. 0852c4b9a8

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