One or two players take control of the protagonists, Zeke and Julie, in order to rescue the titular neighbors from monsters often seen in horror movies. Aiding them in this task are a variety of weapons and power-ups that can be used to battle the numerous enemies in each level. Various elements and aspects of horror movies are referenced in the game with some of its more violent content being censored in various territories such as Europe and Australia, where it is known only as Zombies.

The mad scientist Dr. Tongue has created a wide variety of monsters within the bowels of his castle and has unleashed them on nearby suburban areas, terrorizing its inhabitants. Two teenage friends, Zeke and Julie, having witnessed the attack of said monsters, arm themselves with a great deal of unconventional weaponry and items to combat them and save their neighbors from certain death. Ultimately, they will come face to face with Dr. Tongue himself and defeat him to put an end to his plans.


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The player can choose between Zeke and Julie, or play both in a two-player mode. They navigate suburban neighborhoods, shopping malls, pyramids, haunted castles, and other areas, destroying a variety of horror-movie monsters, including vampires, werewolves, huge demonic babies, spiders, squidmen, evil dolls, aliens, UFOs, giant ants, blobs, giant worms, mummies, chainsaw-wielding maniacs, "pod people" (aggressive alien clones of the players), and the game's namesake, zombies. In each of the 48 stages, which includes seven optional bonus levels, the players must rescue numerous types of neighbors, including barbecue chefs, teachers, babies, tourists, archeologists, soldiers, dogs, and cheerleaders. Once all neighbors on a level have been killed by zombies or saved by the players touching them, a door opens that will take the player to the next stage.[3]

All types of neighbors will be killed if an enemy touches them, preventing them from being saved for the remainder of the game or until an "Extra Bonus Victim" is awarded. On some levels, daytime gradually turns to night. Upon nightfall, tourists transform into werewolves and cannot be saved; the game counts it as if they had been killed. At least one neighbor must be saved from each level to progress to the next. The game is lost if the players lose all of their lives or if all of the neighbors are killed. Scoring points earns players neighbors to save and extra lives. Each level has at most ten neighbors, and each neighbor type is worth a different number of points.

Yikes! It's Zombies Ate My Neighbors, where you appear in every demented horror flick ever to make you hurl ju-jubes. What are Zeke and Julie, our two wholesome teenage stars doing in a 16-bit game like this?! Trying to save the nice neighbors, cheerleaders and babies from a fate worse than polyester! Who could put this SLICE of suburbia in such goose-pimply hysteria? Zombies, relentless Chainsaw Maniacs, Mummies, Evil Dolls that just won't die, Lizard Men, Blobs, Vampires, Giant Ants, Martians and more. Will these crazy kids survive the night?

Zombies Ate My Neighbors is a sleeper hit released for the SNES and the Genesis in September 1993. As the name suggests, Zombies are terrorizing the neighborhood, and it's up to you to rescue the neighbors.

Do you like run-and-gun games? Are you satisfied with being able to shoot in just four directions instead of eight? Would you consider yourself a fan of B-movie horror tropes and creatures, whether they be zombies or vampires or mummies or plants with evil intent or possessed dolls wielding weaponry? How do you feel about being lost in a hedge maze while a number of guys with hockey masks and chainsaws chase you down? Are you willing to suspend your disbelief enough to roll with the fact that squirt guns and tomatoes could be enough to put a stop to all of these malevolent forces?

It\u2019s the couch co-op that helps Zombies Ate My Neighbors continue to be a good time, as well. The glorious couch co-op, which puts both characters, Zeke and Julie, in play. Zombies Ate My Neighbors sometimes can move a little fast for one person, but two? Two can make it all work that much more easily. Sure, you need to ration your health packs a bit more when they\u2019re shared between two players, but presumably you\u2019ll also be offing monsters a lot more efficiently, too, and saving more of the titular neighbors, which will lead to additional extra lives. Plus, all of this is just more fun to take in with a pal.

Those neighbors are very much the point. You can make your way through Zombies Ate My Neighbors with most of the neighbors, well, ate. But a lot of the fun of the game is racing to find said neighbors \u2014 the cheerleaders, the babies, the photo-taking tourists, the overwhelmed soldiers sent in to stop the monsters who also act as an explanation for the bazookas you find lying around, the guy at the grill and the food he is grilling that are worth more points than he is \u2014 before the creatures can get to them. You\u2019ll know when one is found by a monster before you could save them, because a Wilhelm Scream will burst forth from your speakers. Once all neighbors are accounted for, whether saved or killed, an exit door will open up and allow you to complete the stage. You get bonus points for each neighbor saved, and additional points if you saved all of them. Bonus levels also appear under certain conditions, like saving all of the neighbors for a certain segment of levels, which will in turn mean more opportunities for you to score points, pick up items, and earn extra lives.

So, yeah, you should be trying to save these neighbors, even though it will put you in danger pretty regularly, or force you to use up bazooka rounds to blow through hedges or walls in order to rescue these people before a zombie can start chewing on their brains. You might need those rounds later on, for items or for surviving a surprise attack by a foe you can\u2019t just squirt gun to death, but still. \u201CZombies Ate My Neighbors\u201D doesn\u2019t have to be the game, you know. \u201CZombies Tried To Eat My Neighbors, But I Stopped Them\u201D is just harder to fit onto a box.

The game is very simple at its core. Select Zeke or Julie and blast your way through constantly respawning zombie hordes while rescuing as many neighbors as possible to reveal an exit. for a better high score. With 48 stages in total, there's almost a coin-op arcade nature to it. There's a plethora of comical weapons you can pick up and use, like dishes, tomatoes, and soda cans that function as grenades, even melee items like weed whackers. Healing items and accessories that come in handy like first aid kits, potions, even a vial that can temporarily make you invulnerable of turn you into a giant purple monster.

There's a lot of checks and balances with what you decide to place as an incentive. Standard zombies spring right back almost instantly, so I never felt a need to destroy them unless they got in my way with the uzi squirt guns. Some enemies are just downright annoying, like in the grocery store, these speedy axe-throwing monster babies pick away at my health. Made even worse, they'll spring out of nowhere and there's a lot of range on the axes they toss. Thankfully they don't respawn. A few stages later, the chainsaw wielding masked men in the garden maze are harder to take down than a bottle of Zima, but if I keep the rocket launcher I pick up a stage or two earlier, they're much easier to take care of. It gets annoying that I have to remind myself to not spawn them too early, or they'll kill the neighbors. There isn't a penalty not collecting everyone, but it does make it harder to earn extra lives. As a solo, it's fun to play, but I think this is at its best when played with a buddy.

Zombies Ate My Neighbors! is a light hearted kind of game, as the title suggests. Despite having a suggestive name, the game is relatively free of blood and gore, and focuses instead on fast, easy flowing gameplay. However, this gameplay is a bit too simple at some points, too hard at others. 


In Zombies, your objective is to mack it up on a fine lady of your choos- Oh wait, mixing this game up with Leisure Suit Larry. In this game, you do, what else, save your neighborhood from zombies. Not just your neighborhood though; also the local shopping mall, school, and other ''exotic'' locations. Oh la la! 


Zombies is a standard platforming, shooter type commonly seen on the NES, Genesis, and SNES. You character moves around on the screen, basically shooting anything that moves. However, you can't shoot EVERYTHING that moves; you might end up shooting your neighbors, who are for some unknown reason wandering around, oblivious to it all. You must also save these wacky people while you're dodging zombies and forty foot babies. 


Yeah, that's right, forty foot babies. Babies, not babes, otherwise it could be an appealing enemy; anyone who's ever seen ''Attack of the Fifty Foot Woman'' or ''Dude, Where's My Car?'' knows what I'm talking about. The enemies in the game are extremely comical, ranging from the afermentioned baby to flame demons to chainsaw wielding hockey players. For them, the gloves are off. *rimshot* 


Although they look and are funny, the difficulty of the game is no laughing matter. There's a huge amount of levels, each packed with tough badies. You're also forced to rescue people; it might not sound like a problem, but they aren't the most intelligent people in the world, and more often than not will walk directly into an enemy, or stand there as one makes a mad dash to maul them. To make matters worse, the only way you have of tracking these people is a small radar screen. The difficulty of the game is more of a frustrating factor than of pure difficulty. 


Zombies tried to alleviate some of the difficulty with the vast weaponry that it gives. The weapons used in the game are also of the comical nature; you start out with a squirt gun, but you can pick up anything ranging from soda cans (work sorta like grendades) to bazookas. However, it's unclear what weapons you should use on what enemies. Also, there's too many weapons, which creates another flaw: while cycling through your many weapons, you invariably skip over the one you want to the next one, and you're forced to repeat the entire process. Not fun at all, especially when a chainsaw lunatic is right on your heels. 


A two player mode is featured in the game, however, it's not done too effectively. There is no split screen, so it forces you to stay on the same screen as your partner. The extra firepower is welcomed against the game's tougher baddies, but 


Graphically, Zombies is pretty damn good. Everything in the game is represented with extremely bright colors, and the animation is outstanding. There's very little slowdown, a big must in an action game. All the character models are excellent, as there's nothing quite like seeing a huge baby rumble towards you. 


Musically, Zombies is very retro-cliche. It has the typical ''scary freak fest'' sixties music from awful B-movies. Most of the game is attempting to spoof B-horror movies in general, and the music and effects just enhance this image. 


If Zombies Ate My Neighbors was a typical SNES game, without the interesting angle, the game would have rated much lower, maybe as low as a six. However, the game is very high on the intangibles, and as a result the sometimes shoddy gameplay can be overlooked. Zombies Ate My Neighbors is simply fun to play, and is worth a few plays at least. 006ab0faaa

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