Education: Master Programme, Communication Systems in KTH
Occupational background: full-time developer since 2018
Strength: C/C++ in real-time OS, memory-restrained and mission-critical devices that support hundreds of sessions. Strong background in modern operating systems and hardware concurrency. Very good knowledge about Linux and Git. Fluency in teamwork and agile development.
(The site in under continous construction)
A Unity game with background of nature and firefighter helicopter
Serve as: game developer
Major contribution: fire spreading mechanism, K-Mean Clustering algorithm
A Unity game focuses on dungeon escape
Serve as: game developer
Major contribution: save and reload system, game testing and debugging
A UE5 game with retro Swedish environment of 1980s
Serve as: game developer
Major contribution: player movements and controller scheme, vehicle and character interaction
A UE5 horrow-survivor game
Serve as: game developer
Major contribution: environment interaction and player control
An amateur and on-going game engine written in DirectX 12 and ImGui
Solo project