Location: Eugene, Oregon
Favorite Non-KeyForge Hobby: Fantasy Literature
Favorite Music: Music that could stand alone as Poetry
Favorite Sport: Ultra Running
My first love was untamed, as I had a number of great untamed sets in my first few decks. But after enough games and decks, I’ve settled on Dis as my favorite house. It’s a versatile house with good aember control and positive deck manipulation (like Arise or Library of the Damned), but it excels at my favorite thing to do: not let my opponent do their favorite thing to do.
Bad Penny isn't the best card in KeyForge, so stick with me for a sec here.
I think Bad Penny is emblematic of part of what's cool about KeyForge compared to most card games. In most games, you'd almost never include a Bad Penny in your deck, but in KeyForge a lot of good decks have Bad Pennies, and you have to figure out how to work with her. Some decks she isn't even that bad!
When looking for a deck I know I’ll really enjoy, and will be very powerful, there are a few things I look for.
Controlling the number of cards my opponent can play. I put a big premium on cards like Nature’s Call, Lights Out, Scrambler Storm, Control the Weak, Succubus, Ember Imp, Binding Irons, etc.
Improving my own number of cards I can play with things like Phase Shift, Archiving in general, Mother, Nepenthe Seed, Master Plan, etc.
Making Aember
Controlling Aember
I've collected "Nathan" KeyForge decks for a fair while, and aquired a few good ones.
I opened “Metal” Nathan, Sewers Investigator myself, and my CotA rush deck Nathan "Countess Tornado" Earnsworth was my best Nathan deck for quite a while.
Recently, though, I aquired the crowning glory of my collection: Deirdre, Nathansseat Viceroy, a 90 SAS WC Dis Saurian Star deck.
It does some really cool stuff, and has multiple winning paths to victory, including double exhume double E'e, a bomb combo in axiom, city state interest, and senator bracchus, and double stealth mode Star with some dangerous creatures.
Apologies to the unlucky recipient, but at Denver in one game I had out an Ember Imp. My opponent had out Speed Sigil and played a Shadow Self. From there I killed his Shadow Self with a Speed Sigiled Overlord Greking, and plopped his Shadow Self next to the Ember Imp. His deck was a combo LA deck (before the nerf), so that was essentially GG right there.