During my User Interface and User Experience module, we were tasked to design, document, and develop an application interface for a configuration system for an imaginary company that focuses on Augmented Reality and Virtual Reality environments. My team and I used Unity to create a basic editor with the main focus in graphical user interface.
Documentation
Research
UI/UX Implementations
In my role-playing game design module, we were tasked to come out with a role-playing game prototype using Unity and to brainstorm on the content of the game. The crux of this project is for us to hone our presentation, documentation, and prototyping abilities.
Game Design Document
Game Mechanics
System Design
Presentation Slides
For my Technical Design module, we were tasked to come out with a technical solution for an occurring problem in our current age. My team and I decided to come up with a medical application that acts as a health checker for individuals. However, as health is too broad a subject, we decided to focus on Sexually Transmitted Infections instead as discrimination and prejudice are what prevent people from getting themselves checked. The MediHelper uses information gathered from official websites to allow individuals to do a self-checkup as well as educate them on safe sexual practices, of which certain regions in the world are not exposed to. We used K-Nearest Node as our technical solution, whereby each choice the user makes adds up to the total value and at the end, the value which is closest to a resultant node is produced as the "highest risk".
Graphical User Interface
Interactivity
Medical Research
Reports
In my narrative design class, we were tasked to analyze the types of narratives, themes, as well as possible underlying messages that are present in an existing media. I picked The Little Prince due to its philosophical learning points in a child-like story. After the analysis, we had to individually make a narrative experience through visual interactive storytelling in the form of a game, based on the media we picked. I introduced time, decision-making, and philosophy as the gameplay mechanics that will enhance the narrative of the game.
Art
Character Design
Environment Storytelling
Narrative Design