The game was developed by Nintendo EAD, led by five directors, including Eiji Aonuma and Yoshiaki Koizumi, produced by series co-creator Shigeru Miyamoto, and written by Kensuke Tanabe. Veteran Zelda series composer Koji Kondo composed the musical score. The player controls Link in the realm of Hyrule on a quest to stop the evil king Ganondorf by traveling through time and navigating dungeons and an overworld. The game introduced features such as a target-lock system and context-sensitive buttons, which have since become common in 3D adventure games. The player must play songs on an ocarina to progress.

It was also mainly modeled with the original ganon artwork for ocarina of time, as there was no other artwork in this style, it made the whole thing much harder but it was a fun creative exercice, having reference is good and using them is appreciated but i just love wondering how something would look like in 3d, and is to me a usefull skill.


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