The Legend of Zelda: Four Swords is the ninth main installment of The Legend of Zelda series, released alongside A Link to the Past for the Game Boy Advance as a package known as A Link to the Past & Four Swords. It was the first multiplayer The Legend of Zelda game to be released, requiring two to four Game Boy Advance systems with a copy of the game to be linked up. It is the first in the Four Swords series. The game introduced Vaati as a new main boss for the franchise. By 2004, A Link to the Past & Four Swords had sold 1.89 million copies worldwide.[5]

The villagers asked the girls how a boy so young could have saved them all and defeated the sorcerer when no one else could. The young girls told a story of how with just a wave of his sword, the boy's body shattered into four pieces, each of which then formed a complete copy of the boy. These four young boys then worked together to defeat the sorcerer. The people did not believe the story, but they called it the Four Sword nonetheless. As rumors of the blade's power to divide a person into four entities spread, the people built a shrine to protect it.


Zelda Four Swords Gba Download


Download 🔥 https://geags.com/2y5HDo 🔥



As they approached the shrine to check on the seal, suddenly a dark figure grabbed princess Zelda. The seal on Vaati had weakened over time, and Vaati managed to break out of his prison within the Four Sword. Having still no memory of his time as a Picori, or the power of the Light Force, Vaati did not recognize the princess and saw only a fair maiden. He decided she was to become his bride to commemorate his return and took off with her to his palace. After being instructed by fairies, Link takes the Four Sword from its pedestal and is split into four, as the legend foretold. The Great Fairies could help Link to get to the Palace of Winds, but not until he proved himself courageous enough. After traveling over three different lands and the dungeons they contained, Link and his three other selves confronted the wind mage in the Palace of Winds, the seat of Vaati's power. After an arduous battle between the sorcerer and the heroes, Link was able to reseal Vaati into the Four Sword blade.

Hyrulean Adventure is the main campaign of Four Swords Adventures, and can be played by one to four players. It consists of eight worlds, each with three stages and a boss battle. The graphics are similar to that of the previously released Four Swords for the Game Boy Advance (GBA), but the maps are static rather than randomly generated, the top-down view is taken from A Link to the Past, and gameplay includes effects from The Wind Waker. The graphics include enhanced atmospheric effects such as cloud shadows that slowly move across the ground, heat shimmer, dust storms, and fog. Music is based on that of A Link to the Past, but is rearranged in places.[2]

In Hyrulean Adventure, most of the same mechanics as Four Swords are used. The multiplayer version requires each player to have a GBA, which is used as a controller and to which the action transfers when that player's character goes off the main screen, but the single-player game may be played with either a GameCube controller or a GBA. There are always four Link characters (differentiated by colors: green, red, blue and purple) in play, regardless of the number of people playing; "extra" Links are attached to those directly controlled and positioned around the controlling character. Normally, the extra Links follow the player, but players can separate an individual Link and control him independently, or put the four Links into formations. These techniques are required to solve puzzles and defeat enemies. Players are encouraged to work together to gather enough Force Gems to empower the Four Sword, and failing to do so by the time the boss is defeated or the dark barrier is reached results in having to go back to the beginning of the stage to collect more. However, once the requisite gems are collected, players are automatically transported to the dark barrier and therefore do not have to repeat the entire stage.[2]

As Link and his clones wander the overworld of Hyrule Field on their quest to restore peace to Hyrule, they learn that the creation of Link's evil counterpart and the release of Vaati is only a small part in a larger plot to conquer the kingdom of Hyrule. Things complicate as the dimension of the Dark World appears and people are being abducted throughout Hyrule. The four Links learn that the knights of Hyrule have mysteriously disappeared and evil versions of them have been creating havoc, allowing Hyrule castle to be taken over and monsters to appear throughout the land. The four Links agree that they will defeat Vaati, and rescue Zelda to restore peace to Hyrule.[5]

The four Links save the shrine maidens, retrieve the Dark Mirror and stop Shadow Link from respawning once and for all. The four heroes head forth to the Palace of Winds and defeat Vaati, leading them into their final battle with Ganon. Trying to stop him from plunging the world into chaos, the four Links use the Power of the Shrine Maidens, including Zelda, to defeat Ganon, striking through him. After defeating Ganon, the four Links firmly seal him inside the Four Sword. Peace returns to Hyrule and the people celebrate as all traces of evil that plagued Hyrule are vanquished.[5] With Ganon defeated and sealed inside, Link returns the Four Sword back to its resting pedestal and the four Links become one again, while the Maidens of the Shrine use their powers and create a barrier around the Four Sword.

Taking place before the events of Ocarina of Time, the prologue shows Link and Zelda approaching a sword in a pedestal, called the Four Sword. After Zelda explains its history and the creature sealed within it, the creature named Vaati breaks free, capturing Zelda to marry her. Link is encountered by three fairies who instruct Link to pull the Four Sword out. Link pulls the Four Sword out, inadvertently creating three copies of himself that fight alongside him. As the game begins, the four Links are tasked with finding three Great Fairies, who together will grant them access to Vaati's palace. After finding the three Great Fairies and entering the palace the Links battle Vaati. After Vaati is thoroughly weakened, he is trapped in the Four Sword. Zelda and Link return the Four Sword back in its pedestal.

The Legend of Zelda: A Link to the Past & Four Swords was a collaborative development effort between Nintendo and Capcom,[5] the process supervised by Minoru Narita, Yoichi Yamada, Takashi Tezuka and Yoshikazu Yamashita from Nintendo Entertainment Analysis and Development.[6][7] The A Link to the Past portion re-used the art assets from the Super NES version. Alterations include tweaks to item locations to prevent exploiting the game, a reduction of the viewable playing area, and the inclusion of voice samples from Ocarina of Time.[8] Capcom had begun development of The Minish Cap in 2001, but temporarily suspended it to free up resources for the Four Swords multiplayer component.[9] The company designed the multiplayer portion to force cooperation between players in order to progress.[10] The developers designed the levels to adjust the puzzles to the number of players participating; if two or four players are connected, then a puzzle will require two and four characters, respectively, to complete it. Four Swords differs graphically from the other portion and features a style similar to The Wind Waker, which was released around the same time.[8] Though Four Swords was not initially planned as the first title in a subseries, the story, intended to be the earliest in the series' chronology at the time of its release,[6] was already considered to influence future games.[11]

Nintendo World Report's Max Lake called the announcement of a multiplayer mode "exciting".[12] In IGN's Best of E3 awards for the Game Boy Advance, they named it the runner-up to Best of Show below Metroid Fusion, calling it a "close one", but ultimately gave the award to Fusion due to it not being a remake. They described the multiplayer component as resembling Diablo or Gauntlet. They gave it the award for Biggest Surprise, citing its multiplayer mode, calling it a "brilliant addition" and "well worth the price of four Legend of Zelda cartridges".[19] IGN's Craig Harris, in his preview of the game, called the port of A Link to the Past "faithful". Although he noted that the controls would have to be modified due to the GBA's lack of two buttons that were both used in the Super NES version, he found the new controls to be adequate and praised the visuals for holding up well.[20] IGN reported that based on their then new wishlist tool, A Link to the Past & Four Swords was consistently the second most anticipated Game Boy Advance game for the five weeks before its release.[21][22][23][24][25]

The Legend of Zelda: Four Swords Adventures was released on Game Cube in 2004 as as a sequel to the 2002 GBA game The Legend of Zelda: Four Swords. The game reintroduces the main game mechanic from Four Swords where Link can split into four versions of himself, but creates a more integrated overworld and allows for single-player and multi-player support.

We started and finished the first level, and we were all smiles. One of the biggest things that the Four Swords games do, and to that matter the maligned Tri-Force Heroes, is that they disarm the Zelda series. They not only make it approachable with bright graphics and simplified gameplay but also make it fun. The Zelda series is a lot of things, but it is at its most manic in Four Swords Adventures. You are on a team, controlling two of the four Links, and you are allowed, and encouraged, to sabotage one another for the all-important Force Gems, which replace the rupees and are the markers of a successful outing. The more Force Gems, the better. 17dc91bb1f

free download paper bag mockup

download messenger apps for free

manual car driving game download for android

download lagu i promise that the ending

download hungry shark world mod apk version 5.0.2