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When using variation placements (e.g. top-start), the popper will attempt toflip the opposite variation if the preferred variation does not fit. This allowsthe popper to stay aligned to the edge of the reference element beforepreventOverflow has a chance to misalign it.

flip flop (n.) 1. the process of pushing a work of art or craft from the physical world to the digital world and back, usually more than once; 2. a work of art or craft produced this way

The term flip-flop has historically referred generically to both level-triggered (asynchronous, transparent, or opaque) and edge-triggered (synchronous, or clocked) circuits that store a single bit of data using gates.[1] Modern authors reserve the term flip-flop exclusively for edge-triggered storage elements and latches for level-triggered ones.[2][3] The terms "edge-triggered", and "level-triggered" may be used to avoid ambiguity.[4]

According to P. L. Lindley, an engineer at the US Jet Propulsion Laboratory, the flip-flop types detailed below (SR, D, T, JK) were first discussed in a 1954 UCLA course on computer design by Montgomery Phister, and then appeared in his book Logical Design of Digital Computers.[11][12] Lindley was at the time working at Hughes Aircraft under Eldred Nelson, who had coined the term JK for a flip-flop which changed states when both inputs were on (a logical "one"). The other names were coined by Phister. They differ slightly from some of the definitions given below. Lindley explains that he heard the story of the JK flip-flop from Eldred Nelson, who is responsible for coining the term while working at Hughes Aircraft. Flip-flops in use at Hughes at the time were all of the type that came to be known as J-K. In designing a logical system, Nelson assigned letters to flip-flop inputs as follows: #1: A & B, #2: C & D, #3: E & F, #4: G & H, #5: J & K. Nelson used the notations "j-input" and "k-input" in a patent application filed in 1953.[13]

Clocked flip-flops are specially designed for synchronous systems; such devices ignore their inputs except at the transition of a dedicated clock signal (known as clocking, pulsing, or strobing). Clocking causes the flip-flop either to change or to retain its output signal based upon the values of the input signals at the transition. Some flip-flops change output on the rising edge of the clock, others on the falling edge.

Hence, the JK latch is an SR latch that is made to toggle its output (oscillate between 0 and 1) when passed the input combination of 11.[16] Unlike the JK flip-flop, the 11 input combination for the JK latch is not very useful because there is no clock that directs toggling.[17]

The enable input is sometimes a clock signal, but more often a read or write strobe. When the enable input is a clock signal, the latch is said to be level-sensitive (to the level of the clock signal), as opposed to edge-sensitive like flip-flops below.

The D flip-flop is widely used, and known as a "data" flip-flop. The D flip-flop captures the value of the D-input at a definite portion of the clock cycle (such as the rising edge of the clock). That captured value becomes the Q output. At other times, the output Q does not change.[23][24] The D flip-flop can be viewed as a memory cell, a zero-order hold, or a delay line.[25]

Most D-type flip-flops in ICs have the capability to be forced to the set or reset state (which ignores the D and clock inputs), much like an SR flip-flop. Usually, the illegal S = R = 1 condition is resolved in D-type flip-flops. Setting S = R = 0 makes the flip-flop behave as described above. Here is the truth table for the other possible S and R configurations:

These flip-flops are very useful, as they form the basis for shift registers, which are an essential part of many electronic devices. The advantage of the D flip-flop over the D-type "transparent latch" is that the signal on the D input pin is captured the moment the flip-flop is clocked, and subsequent changes on the D input will be ignored until the next clock event. An exception is that some flip-flops have a "reset" signal input, which will reset Q (to zero), and may be either asynchronous or synchronous with the clock.

The circuit is closely related to the gated D latch as both the circuits convert the two D input states (0 and 1) to two input combinations (01 and 10) for the output SR latch by inverting the data input signal (both the circuits split the single D signal in two complementary S and R signals). The difference is that in the gated D latch simple NAND logical gates are used while in the positive-edge-triggered D flip-flop SR NAND latches are used for this purpose. The role of these latches is to "lock" the active output producing low voltage (a logical zero); thus the positive-edge-triggered D flip-flop can also be thought of as a gated D latch with latched input gates.

Flip-Flops that read in a new value on the rising and the falling edge of the clock are called dual-edge-triggered flip-flops. Such a flip-flop may be built using two single-edge-triggered D-type flip-flops and a multiplexer, or by using two single-edge triggered D-type flip-flops and three XOR gates.

Edge-triggered D flip-flops are often implemented in integrated high-speed operations using dynamic logic. This means that the digital output is stored on parasitic device capacitance while the device is not transitioning. This design of dynamic flip flops also enables simple resetting since the reset operation can be performed by simply discharging one or more internal nodes. A common dynamic flip-flop variety is the true single-phase clock (TSPC) type which performs the flip-flop operation with little power and at high speeds. However, dynamic flip-flops will typically not work at static or low clock speeds: given enough time, leakage paths may discharge the parasitic capacitance enough to cause the flip-flop to enter invalid states.

If the T input is high, the T flip-flop changes state ("toggles") whenever the clock input is strobed. If the T input is low, the flip-flop holds the previous value. This behavior is described by the characteristic equation:

When T is held high, the toggle flip-flop divides the clock frequency by two; that is, if clock frequency is 4 MHz, the output frequency obtained from the flip-flop will be 2 MHz. This "divide by" feature has application in various types of digital counters. A T flip-flop can also be built using a JK flip-flop (J & K pins are connected together and act as T) or a D flip-flop (T input XOR Qprevious drives the D input).

The JK flip-flop, augments the behavior of the SR flip-flop (J: Set, K: Reset) by interpreting the J = K = 1 condition as a "flip" or toggle command. Specifically, the combination J = 1, K = 0 is a command to set the flip-flop; the combination J = 0, K = 1 is a command to reset the flip-flop; and the combination J = K = 1 is a command to toggle the flip-flop, i.e., change its output to the logical complement of its current value. Setting J = K = 0 maintains the current state. To synthesize a D flip-flop, simply set K equal to the complement of J (input J will act as input D). Similarly, to synthesize a T flip-flop, set K equal to J. The JK flip-flop is therefore a universal flip-flop, because it can be configured to work as an SR flip-flop, a D flip-flop, or a T flip-flop.

Short impulses applied to asynchronous inputs (set, reset) should not be applied completely within the recovery-removal period, or else it becomes entirely indeterminable whether the flip-flop will transition to the appropriate state. In another case, where an asynchronous signal simply makes one transition that happens to fall between the recovery/removal time, eventually the flip-flop will transition to the appropriate state, but a very short glitch may or may not appear on the output, dependent on the synchronous input signal. This second situation may or may not have significance to a circuit design.

Set and Reset (and other) signals may be either synchronous or asynchronous and therefore may be characterized with either Setup/Hold or Recovery/Removal times, and synchronicity is very dependent on the design of the flip-flop.

Flip-flops are subject to a problem called metastability, which can happen when two inputs, such as data and clock or clock and reset, are changing at about the same time. When the order is not clear, within appropriate timing constraints, the result is that the output may behave unpredictably, taking many times longer than normal to settle to one state or the other, or even oscillating several times before settling. Theoretically, the time to settle down is not bounded. In a computer system, this metastability can cause corruption of data or a program crash if the state is not stable before another circuit uses its value; in particular, if two different logical paths use the output of a flip-flop, one path can interpret it as a 0 and the other as a 1 when it has not resolved to stable state, putting the machine into an inconsistent state.[29]

The metastability in flip-flops can be avoided by ensuring that the data and control inputs are held valid and constant for specified periods before and after the clock pulse, called the setup time (tsu) and the hold time (th) respectively. These times are specified in the data sheet for the device, and are typically between a few nanoseconds and a few hundred picoseconds for modern devices. Depending upon the flip-flop's internal organization, it is possible to build a device with a zero (or even negative) setup or hold time requirement but not both simultaneously. ff782bc1db

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