Community Rules
Fair Play
Cheating, exploiting, duping, macro abuse, unauthorized third-party software, scripts, bots, or any tool that gives an unfair advantage is prohibited.
Multi-account abuse is prohibited.
Players must not abuse bugs, server errors, economy systems, traders, events, or unintended mechanics.
Player Conduct
Harassment, threats, hate speech, racism, sexism, insults, personal attacks, and toxic behavior are not allowed.
Provoking other players into breaking rules is prohibited.
Spamming chat, voice channels, Discord channels, or pinging users without a valid reason is prohibited.
Impersonating staff members or other players is prohibited.
Advertising unrelated projects or external resources without permission is prohibited.
General Gameplay
Killing players, stealing player property, or damaging player property without a valid server-rule reason is prohibited on PVE servers.
If a player is killed accidentally, the responsible player must compensate the damage as soon as possible.
Real-money trading between players is prohibited.
Trading, selling, or exchanging game items for real money is prohibited.
Players must not retaliate against rule violations by breaking rules themselves. Report violations to staff instead.
Players must wait at least 1 minute after the last interaction with an item before logging out.
Administration
Staff may determine penalties according to the situation and severity of the violation.
Staff may remove, restore, or refuse to restore items, vehicles, bases, accounts, or registrations when required for fairness, technical reasons, or rule enforcement.
Staff may update server settings, item properties, and technical behavior to preserve balance and stability.
Staff are not responsible for items left on the ground, open/closed vehicle inventories, unsecured bases, or losses caused by normal gameplay risks.
Vehicles
Before leaving the game, players must place vehicles in a virtual garage when the server rules or systems require it.
One player may have only the allowed number of active vehicles. Extra vehicles must be stored in a virtual garage.
Intentionally hiding vehicles under water, outside map boundaries, or in restricted zones is prohibited.
Blocking safe zones, military areas, roads, or other important locations with vehicles is prohibited.
Excessive storage inside vehicles may be limited to protect server performance.
Base Building
Bases may be built only after approval or registration if the server requires base registration.
A player or group may have only one registered main base unless staff approve otherwise.
Base size, height, walls, foundations, and object limits must follow the current server limits.
Blocking roads, military areas, safe zones, event locations, or important paths with buildings is prohibited.
Building too close to safe zones, military areas, key locations, roads, cities, villages, or other restricted areas is prohibited.
Unregistered, abandoned, inactive, or rule-breaking bases may be removed by staff.
Dungeons and Events
Players must register for dungeons or events through the approved in-game or community system when registration is required.
Registering a dungeon or event without intent to participate is prohibited.
Blocking access for other players or groups is prohibited.
Players must actively participate in the dungeon or event they registered for.
Interfering with another group without permission is prohibited.
Stealing items, crosses, bags, loot, or equipment from a dead player during a dungeon or event is prohibited.
Activating more triggers, waves, or mechanics than allowed by the event rules is prohibited.
Server Stability
Actions that may cause server instability, crashes, excessive lag, or technical disruption are prohibited.
Placing excessive objects, abusing storage, or intentionally creating performance issues is prohibited.
Responsibility
Players are responsible for reading and following the latest rules.
Ignorance of the rules does not remove responsibility for violations.
Staff may update the rules when necessary to protect server fairness, stability, and the community.