Methods: The MARS was simplified and piloted with 13 young people to create the uMARS. The internal consistency and test-retest reliability of the uMARS was then examined in a second sample of 164 young people participating in a randomized controlled trial of a mHealth app. App ratings were collected using the uMARS at 1-, 3,- and 6-month follow up.


The teaching role of universities, especially for large popular subjects, will inevitably change from providing primarily learning content to providing primarily assessment, support and certification. People will pay to get a certificate of achievement. They will no longer be so willing to pay to get instruction that they can easily get for free online. No doubt there is a social aspect of going to university; meeting other young people, playing cards or soccer during lunch hours, and chatting to your university lecturers. Attending a class can be a positive experience. But it can also be rather lukewarm: some college level lecturers are not stellar teachers, have ordinary communication skills and little real training in education. Once the choice between a mediocre live lecture and a high production video with powerful graphics and an entertaining dynamic expositor is available, I think we all know where most students will go. The core idea that universities and colleges primarily provide instruction, and rather high priced instruction at that, has to change.


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Many of my academic colleagues will, quite understandably, be upset at this development. My own efforts at posting lots of mathematics videos online at YouTube (my channel is called Insights into Mathematics, user: njwildberger, check it out!), along with those of Chris Tisdell (his channel is called Understand Mathematics, user: DrChris Tisdell, check it out!) are seen by some of our colleagues as competitive with the traditional lecture format. But the reality is that the changes that are coming are made inevitable by the technology at hand; the question is only whether one is willing to embrace them and move forward on the train, or stand still like deer in the headlights. We see ourselves as potential bridges to the future: establishing UNSW as a key contributor in providing quality mathematics instruction to the world, along with more established and well-funded players like MIT, Stanford etc.

For centuries universities have been elite institutions catering to the sons of the rich to ready them for positions of power and privilege. In the twentieth century that scenario gradually expanded, allowing first women and then more and more middle class and even working class students into the college and university framework. While this has been a great contributor to the rise in equality in the Western world, still most of the rest of the world was excluded from the process, as the high-end educational institutions were concentrated in mostly well-to-do Western countries. The current technology supports a massive expansion of knowledge into the third world, as well as empowering ordinary people, young and old, rich or poor, to learn, learn, learn, as long as they want to! It will be one of the really big game-changers in the brave new world of tomorrow. Education is a killer application for the internet.

Good points, I mostly agree with them. However online learning can also potentially provide interaction with peers, shared understandings, opportunities for debate, and human contact. This is one of the points of the success of Facebook; young people are happy to socialize online. Your last statement is very relevant; I believe there is a serious threat here to the economic viability of many universities, and so also their research arms.

Another evolution is sites like expii.com run by the US math Olympiad coach. You are fed problems to solve and judging by your answers it feeds you more problems or moves to new ones. Lessons are short youtube lectures or peer written. You could put the wildmath foundations on such a site

The company was founded in 1976 by two young hackers, Steve Jobs and Steve Wozniak. Its second product, the Apple II, was the first personal computer to achieve mass-market success. The Macintosh, released in 1984, introduced the modern graphical user interface to the mainstream.

The ad, depicting an attractive young woman rebelling against a repressive police state, was a shot at IBM, which then dominated the computer industry and had recently entered the personal computer market. "On January 24th, Apple Computer will introduce Macintosh," the ad says. "And you'll see why 1984 won't be like '1984.'"

Background:  Attention-deficit hyperactivity disorder (ADHD) is a highly comorbid disorder that can impact significantly on the individual and their family. ADHD is managed via pharmacological and nonpharmacological interventions. Parents also gain support from parent support groups, which may include chat rooms, as well as face-to-face meetings. With the growth of technology use over recent years, parents have access to more resources that ever before. A number of mobile apps have been developed to help parents manage ADHD in their children and young people. Unfortunately many of these apps are not evidence-based, and little is known of their suitability for the parents or whether they are helpful in ADHD management.

Objective:  The aim of this study was to explore the (1) parents' views of the suitability of the top ten listed apps for parents of children and young people with ADHD and (2) the views of clinicians that work with them on the suitability and value of the apps.

Methods:  The top 10 listed apps specifically targeted toward the parents of children and young people with ADHD were identified via the Google Play (n=5) and iTunes store (n=5). Interviews were then undertaken with 7 parents of children or young people with ADHD and 6 clinicians who specialize in working with this population to explore their opinions of the 10 apps identified and what they believe the key components are for apps to be suitable and valuable for this population.

Take to the skies as Biscuit the Brave, a young macaw, in this tropical platform game. Tapping the screen makes Biscuit fly. Too much tapping sends the macaw too high, not enough tapping drops it too low. You must maintain the right altitude to avoid enemies and obstacles while collecting coins. As you explore more islands, you'll learn tricks and meet different characters like Penny the Penguin, who wants to be a pirate.

The Enchanted World is about a young fairy whose world is wrecked by dark forces. You'll help her on a journey to repair and heal what's been damaged. With guidance from a red songbird along the way, you'll get help from a web-spinning spider, quirky robots, a hungry frog and others. Through sliding block-style gameplay, you'll redirect rivers, mend tree roots, rearrange gears on a factory floor, and save your world from the darkness.

Center for Social and Emotional Foundations for Early Learning

This center is focused on promoting the social emotional development and school readiness of young children birth to age 5. CSEFEL is a national resource center funded by the Office of Head Start and Child Care Bureau for disseminating research and evidence-based practices to early childhood programs across the country. 0852c4b9a8

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