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陳逸書作品集 YiShu Chen Portfolio
  • 首頁 Index
  • 動作設計 Character Animation
  • 3D模型 3D Models
  • 獎項圖 Symbol
  • 插畫 illustration
  • 概念設計 Concept
  • 設計歷程 Design Process
  • 渲染 Rendering
  • 特效 Effect
  • 動畫影片 Animation
  • 背景 Background
  • 視覺設計 Visual Design
陳逸書作品集 YiShu Chen Portfolio
  • 首頁 Index
  • 動作設計 Character Animation
  • 3D模型 3D Models
  • 獎項圖 Symbol
  • 插畫 illustration
  • 概念設計 Concept
  • 設計歷程 Design Process
  • 渲染 Rendering
  • 特效 Effect
  • 動畫影片 Animation
  • 背景 Background
  • 視覺設計 Visual Design
  • More
    • 首頁 Index
    • 動作設計 Character Animation
    • 3D模型 3D Models
    • 獎項圖 Symbol
    • 插畫 illustration
    • 概念設計 Concept
    • 設計歷程 Design Process
    • 渲染 Rendering
    • 特效 Effect
    • 動畫影片 Animation
    • 背景 Background
    • 視覺設計 Visual Design

 ◆首頁  Index         ◆ 動作設計  Animation Clip         ◆ 3D模型  3D Models           ◆ 獎項圖 Symbol         ◆ 背景 Background

◆ 渲染 Rendering         ◆ 特效 Effect           ◆ 動畫 Animation           ◆ 概念、流程 Concept         ◆ 插畫Illustration

◆  視覺整合歷程 Design Process          ◆ 視覺設計 Visual Design

陳逸書

工作經歷  15年   Work Experience  15 years

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玩形工作室  2023 - 現在


動畫師   

‧  2023 ~ 至今   負責腳色動畫、動作特效、概念設計、腳本製作。

 

具備: 遊戲動態相關製作。

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微妙軟體股份有限公司  2012 - 2023


美術指導   6年     

‧  2021 ~ 2023 具產品規劃經驗,享受開發遊戲的創意過程與觀察使用者體驗的反饋。

‧  2019 ~ 2020 對博弈遊戲更有想法,參與產品的前期規劃與討論、對博製作流程經驗更完整,並規劃設計第一款吃角子老虎遊戲〔魔方〕。

‧  2016 ~ 2018 任職藝術指導,調產品視覺風格,改善美術部門體質、使人才適得其位,整合協調企劃部門與美術部門經驗更豐富。


遊戲開發   4年   

‧  2014 ~ 2016 概念設計,角色2D設定、3D模型、特效、動畫影片、遊戲腳本製作。

‧  2012 ~ 2013 初步認識博弈遊戲,各種圖形、動態設計製作。

 

具備: 概念藝術 · 遊戲設計 · 影片動畫 · 跨部門協調 · 遊戲開發流程等技能。



Micro Sova Co., Ltd   2012 - 2023


Art Director   6 years

‧ 2021~2022 Has product planning experience, enjoys the creative process of developing games and observes user feedback  on user     experience.

‧ 2019~2020 Has more ideas for gaming, participated in early product planning and discussions, has more complete experience in the game production process, and planned and designed the first slot machine game "Magic Games".

‧ 2016~2018 Served as art director, adjusted product visual style, improved art department's physique, made talents suitable for their positions, and had more experience in integrating and coordinating planning department and art department.


 Game Development  4 years

‧ 2014~2015 concept design, character 2D setting, 3D model, special effects, animation video, game script production.

‧ 2012~2013 preliminary understanding of gaming, various graphic and dynamic design production."


Skills include: Concept art, game design, video animation, cross-department coordination, game development process.


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宇峻奧汀股份有限公司   2009 - 2012


3D美術設計  4年

‧  2009 ~ 2012   參與角色、物件模型貼圖繪製,與角色動作等製作。

 

具備: 3D模型、貼圖、動作設計,遊戲開發技能。



USERJOY Technology Co., Ltd.   2009 - 2012


3D Artist   4 years

‧  2019 ~ 2012  Participated in character and object model texture drawing, and character action production.


Skills include: 3D modeling, texture mapping, action design, game development skills.

學歷 Education

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國立台南藝術大學

音像動畫研究所 碩士


National Tainan University of the Arts

Graduate Institute of Animation and Film Art      MFA

關於 About

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您好!

我的名子是陳逸書,從事遊戲美術多年,歷經多款產品開發, 目前為自由接案者,我的專長是動畫、設定繪製、3D模型...等。


曾任職於線上博弈公司微妙軟體與遊戲公司宇峻奧汀,工作主要內容為「視覺規劃」、「專案管理」與「組織溝通」,能否觀察每個人的專長並適才適所,我認為是維持團隊競爭力的關鍵;我也喜歡創作,保持創作的熱情以讓製作的產品在市場上更具競爭力。

       在微妙軟體時期參與過三十多款各類型博奕遊戲開發,從最基本的元件製作,到遊戲的節奏與調整產品風格方向,與跨部門協調,完整的經歷讓我對於遊戲的開發步驟有更扎實的經驗,我喜歡捕魚類遊戲的開發,有別於常見的老虎機,我發覺捕魚類遊戲讓團隊發揮更大的創意,開發出來的產品也反映在市場的回饋,這是很有意思的體驗。

 

       在宇峻奧汀時參與了「N3九十九夜」、「天使之戀」、「神州」、「時光之翼」、「萌騎士」等專案製作,在宇峻奧汀除了既有專業技能的成長之外,長期的團隊合作更是不可多得的重要經驗,這些經驗在我未來解決解決問題的能力上十分有幫助。

 

        2007年取得國立臺南藝術大學音像動畫研究所碩士,在求學期間我對於角色與動作設計很有興趣,尤其對動畫大師Bill Plymton的作品特別喜愛,他的作品都很短,但視覺比喻十分獨特,這影響了我往後創作的動畫作品。在求學階段開始接觸各類外包接案,動畫、插畫、平面設計、網頁、剪接...等等經驗的累積,這些過去的經驗讓我在藝術創作與承案溝通上有了扎實的累積。我尤其喜歡動畫角色生動的表演,由原本靜止的角色賦予個性而活了過來,是件很令人興奮的事,未來期望自己能朝這條路發展,這一直是我對工作的熱情所在。



Hello! 

My name is Yishu Chen. I used to work for online gaming companies Micro Sova Co., Ltd. and USERJOY Technology Co., Ltd. My expertise lies in "visual planning" and "team communication". Observing talents and placing them in suitable positions is what I believe to be the key to maintaining team competitiveness. I also enjoy creating things; keeping the passion for creation alive can make products more competitive in the market.


With over ten years of experience in the gaming industry, I have worked in positions such as 3D modeling and texturing, character animation design, concept design, 2D illustration production, animation video design, art direction, and game ideation. I enjoy planning game visual styles and gameplay to provide better interactive experiences between products and market players. Observing feedback from the market is an interesting thing to do; these experiences allow me to have more direction and ideas for product development in the future. Additionally, I am good at cross-department communication and coordination, conveying product development requirements to the team and finding execution methods to achieve the best product effect.


During my time at Micro Sova Co., Ltd., I participated in the development of more than thirty types of gambling games, from basic component production to adjusting game rhythm and style direction with cross-department coordination. This complete experience has given me more solid experience with game development processes. I like developing fishing games; unlike common slot machines, I found that fishing games allow teams to unleash greater creativity, and the products developed are reflected in market feedback - this is a very interesting experience.


At USERJOY, I participated in the production of projects such as "N3 99 Nights", "Angel Love", "Shenzhou", "Wings of Time", "Moe Knight", etc. In addition to the growth of existing professional skills, long-term teamwork is also an invaluable experience at Ujint Aotin. These experiences are very helpful for my future problem-solving abilities.


I obtained a master's degree in audiovisual animation from National Tainan University of the Arts in 2007. During my studies, I was very interested in character and action design, especially in the works of animation master Bill Plymton. His works are very short but visually metaphorical, which influenced my future animation works. During my studies, I began to get involved in various outsourcing projects, such as animation, illustration, graphic design, web design, editing, etc. The accumulation of these past experiences has given me a solid foundation for artistic creation and communication with clients. I especially like the vivid performance of animated characters, which gives them personality and makes them come alive from their original static state. It's an exciting thing, and I hope to develop in this direction in the future. This has always been my passion for work.


  ◆首頁  Index         ◆ 動作設計  Animation Clip        ◆ 3D模型  3D Models           ◆ 獎項圖 Symbol         ◆ 背景 Background

◆ 渲染 Rendering         ◆ 特效 Effect           ◆ 動畫 Animation           ◆ 概念、流程 Concept         ◆ 插畫Illustration

◆  視覺整合歷程 Design Process          ◆ 視覺設計 Visual Design

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