● Responsible for parts of the core design of Neon Life, a shipped title, a cyberpunk-themed open-world game, including character combat design, in game mini game designs, side quest design, event trigger design, and camera design within levels.
Syncnite is a Music Experience, developed using UEFN, it takes players on a multiplayer emotional musical journey with platforming and a multi-phase boss fight in synch with the music.
Responsible for "Beat-Synced Combat," synchronizes boss and player attack timings with the background music (BGM), enhancing combat immersion and delivering satisfying rhythmic feedback.
A first-person action-adventure mobile game where the player plays as a treasure hunter to hunt treasures in dungeons and run a museum to display trophies.
Responsible for core gameplay design, including core mechanics, combat design, character combo design, dungeon resource planning, dungeon level design, and monster diversity design
Level Designer, Sound Designer, Producer
"Horror Ride" is a tactile 3D VR horror game where players assume the role of a journalist, driven by excessive curiosity, who gets tied up in a mansion located in a cult village. Players must find clues amidst immersive horror elements, dodge monster pursuits, and escape to safety. We opted to leverage VR's unique immersion, coupled with experimental tactile chairs, to deliver the purest horror game experience. This project was developed for the Meta Quest 2 platform over 2 weeks, and completed by me and four other Carnegie Mellon graduate students.
Narrative Designer, Sound Designer, Producer
"Way Back Home" is a 3D VR Experience where you play as a ghost father protecting his daughter during the ghost festival from other ghosts, the one day of the year when ghosts can come back to the mortal realm. This project was developed for the Meta Quest 2 platform over 2 weeks, and completed by me and four other Carnegie Mellon graduate students.
Game Designer, Sound Designer, Producer
"Chrono Detective" is a 3D VR puzzle game where you play as a detective that can rewind time. Your goal is to use your time-rewinding ability to solve the murder. This project was developed for the Meta Quest 2 platform over 2 weeks, and completed by me and four other Carnegie Mellon graduate students.
Level Deisnger, Narritive Designer, Pixel Artist
A young child traverses a flooded New York City in 2066, piecing together what led to the downfall of mankind. Best overall Design in the itch.io Apocalypse Jam