• Games are played on 8 ft hoops
• Only Man to Man defense – Players must stay on their man (No double teaming)
• No stealing of passes or stealing off the dribble
• No blocking shots
• No back court defense
• Traveling and Double dribble should be consistently taught throughout games
• 4 – 10 minute quarters with substitutions made every 5:00. (Clock will stop)
• Players should get equal playing time
• No score will be kept
• Emphasis in on learning fundamentals
• Games are played on 9 ft hoops
• Only Man to Man defense – Players must stay on their man (No double teaming)
• No stealing off the dribble – Passes may be stolen
• No blocking shots
• No back court defense
• Traveling and Double dribble should be consistently taught throughout games Coaches judgment on players ability whether or not to call this violation, warnings should be issued first.
• 4 – 10 minute quarters with substitutions made every 5:00. (clock will stop)
• Players should get equal playing time
• No score will be kept
• Emphasis is on learning fundamentals
• Games are played on 10 ft hoops
• Only Man to Man defense – Players must stay on their man (No double teaming)
• Stealing off the dribble is permitted only on the person they are guarding
• No blocking shots
• No back court defense
• Fouls should be called to educate the players. Shooting fouls will result in 1 point being awarded to the shooting team. If the basket goes in and there is a foul on the shot, the team will be awarded the value of the shot plus 1 point, the opposing team will receive the ball.
• Traveling and Double dribble should be called in most cases
• 3 in the key should be taught throughout games
• 4 – 10 minute quarters with substitutions made every 5:00. (Clock will Stop)
• Players should get equal playing time
• Score will be kept until a 20 point lead is obtained by one team
• Emphasis is on learning fundamentals
• Games are played on 10 ft hoops
• Only Man to Man defense – Players must stay on their man. Players may leave their man and double team but must return to their man. No Zone defenses will be allowed. Any defense other than man to man will be determined as an illegal defense. Teams will receive 1 warning for violating this rule, after which a technical will be called for each infraction and 2 points and the ball will be awarded to the opposing team. Players switching on screens will be permitted.
• Stealing off the dribble is permitted
• Blocking shots will be allowed
• Traveling, Double Dribble, and 3 in the key will be enforced.
• No backcourt defense until last 2 minutes of game. At this time the team that is behind may play back court defense
• Fouls will be called. Players committing 5 fouls in a game will have to sit remainder of game
• Players receiving technical fouls will be immediately ejected from game and will sit following game as well. 2 points and the ball will be awarded to opposing teams for technical fouls.
• No foul shots will be taken
• Each team will have 3 – 30 second timeouts per game
• After a team reaches 7 team fouls per half, the opposing team will receive 1 point for each additional foul committed by the opposing team.
• Shooting Fouls – if a player is fouled in the act of shooting, the team will receive 1 point and the ball out of bounds. If the shooter makes the shot and is fouled, the team will receive the value of the shot plus 1 point and the ball will go to the opposing team.
• 2 – 20 minute halves with a running clock – substitutions made throughout game at coaches discretions. Players should get equal playing time as much as possible with each player playing a minimum of 15 minutes
• Score will be kept.
• Please remember, officials are voluntary, please do not harass or abuse the officials. Parents or Coaches who step over the line with officiating abuse will be asked to leave.
• Emphasis is on learning fundamentals
• Games are played on 10 ft hoops
Zone defense if allowed
Full court defense is allowed until a 10 point lead is achieved, then players will have to retreat to 1/2 court defense
4 - 10 minutes quarters with a running clock, teams will have 1 minute between quarters and 3 minutes for halftime.
3 30-second timeouts per game
Clock will stop on all whistles the last 2 minutes of the game if the score is within 12 points.
Up until the last 2 minutes of the game, teams will receive 1 point for each common foul committed by the opposing team upon reaching 5 fouls per quarter. Fouls reset at the start of each quarter. If a foul is committed on a shot, the shooting team will receive 1 point and the ball out of bounds. If the shot goes into the basket, the shooting team will receive the value of the shot, plus 1 point and the opposing team will take the ball out of bounds.
During the last 2 minutes of the game, if the score is within 12 points, free
throws will be shot upon reaching the foul quarterly limit of 5 fouls.
Substitutions will be made on dead balls only.