Long Shot (LS): Overall view from a distance of whole scene often used as an establishing shot - to set scene. Person - will show whole body.
Wide Shot (WS): Extremely wide shot - shot with wide-angle lens.
Medium or Mid Shot (MS): Middle distance shot - can give background information while still focusing on subject. Person - usually shows waist to head.
Close Up (CU): Focuses on detail / expression / reaction Person - shows either head or head and shoulders.
Extreme Close Up (ECU): Shows part of object in extremely close detail Person - e.g. eye or part of face
Over the Shoulder Shot: Camera shoots from over the shoulder of one character from behind. Often used for dialogue.
Reverse Angle shot Alternate over the shoulder shot. Shows viewpoint of speaker in dialogue, reaction of listener.
Two-Shot: Shot includes two people, often to indicate relationship information.
Subjective Shot (P.O.V. Shot): Framed from a particular character's point of view. Audience sees what character sees.
Pan: Camera moves from side to side from a stationary position
Tilt: Movement up or down from a stationary position
Tracking: The camera moves to follow a moving object or person
Crab: The whole camera is moved to the left or right on a dolly track which allows the camera to be physically moved closer or further away from, or parallel to the subject.
Zoom: Camera is stationary - Lens moves closer to the subject (zoom in) or further away from the subject (zoom out).
Crane: Camera moves up/down in any direction when mounted on a crane.
Aerial: Shots taken from a helicopter or aircraft.
Hand held camera: The tripod and dolly are sometimes deliberately abandoned in favour of holding the camera by hand, when a director wants to create a sense of anxiety or confusion, exploiting the unsteady movement of the camera, or to create an "realistic" impression.
Steadicam: a lightweight mounting for a film camera which keeps it steady for filming when handheld or moving.
Low Angle: Camera shoots up at subject. Used to increase size, power, status of subject
High Angle: Camera shoots down at subject. Used to increase vulnerability, powerlessness, decrease size
When considering editing, it is important to consider shot duration (how long each shot in a sequence lasts), - juxtaposition (how shots and sequences follow each other) and pace of editing (whether shots are rapidly juxtaposed or whether the pace of the sequence is more slow-moving).
Cut: The ending of a shot. If the cut seems inconsistent with the next shot, it is called a jump cut.
Fade in or out: The image appears or disappears gradually. Often used as a division between scenes.
Dissolve: One image fades in while another fades out so that for a few seconds, the two are superimposed.
lnpoint: An image which starts the scene. Sometimes the inpoint is used to smooth the transition between scenes, by making a visual link with the previous scene.
Soundtrack consists of dialogue, sound effects and music. Should reveal something about the scene that visual images don't.
Diegetic sound is any sound that would occur naturally in the world of the film, such as dialogue, atmospheric sounds or foley effects.
Non-diegetic sound are sounds coming from outside the world of the film such as voice-overs or background music.
Sound effects - all sounds not made by characters:
a) Foley effects : made by actions of on-screen characters. Often need to be enhanced or dubbed on later.
b) Atmosphere : background sounds e.g. wind, birds, dogs barking.
Aural bridge: a transition where sounds from the next scene can be heard while the previous scene is still being viewed.
Strongly influences the way the film looks and feels. Lighting effects are created by the use of artificial lights, natural lighting and reflection, and the use of colour filters.
High-key lighting: encompassing an even lighting pattern and avoiding dark areas in the frame. Everything looks bright with little to no shadow at all.
Low-key lighting: comprising of a lighting pattern that has both bright and dark areas in the frame. Characterised by strong contrast.
Shot: This is the basic unit from which the film is constructed
Sequence: A group of shots depicting one action, or which seem to belong together.
Scene: A group of sequences, or for short scenes, a group of shots, which depict an event in the story or occur in one place. A scene is generally a larger unit than a sequence.
The manipulation of staging and action within a shot. The physical aspect of what is within the shot and how it all works together. Can include:
Costumes
Scenery/set design
Props
Framing
Camera placement
Action/gestures/expressions
Montage: The editing together of a large number of shots with no intention of creating a continuous reality. A montage is often used to compress time, and montage shots are linked through a unified sound - either a voiceover or a piece of music.
Storyboard: Drawn up when designing a production. Plans AV text and shows how each shot relates to sound track.
Freeze-frame: A single frame stopped so that we just see that frame.
Depth of field: Amount of distance able to be focused upon sharply.
Composition: All the elements which contribute to the appearance of a frame
Cinematography: Includes all aspect of camera-work - types of shots and types of lens used, filmstock, camera movement, etc.