Overview
XRMemory’26: 3rd International Workshop on Spatial Memory in XR focuses on the emerging challenge of recording and representing spatial experiences in a way that supports adaptive playback, particularly within XR environments. Following successful workshops at IEEE VR 2025 and ISMAR 2025, we continue our investigation.
While photos and videos have long served as passive memory aids, the rise of AR/VR technologies and spatial computing enables the capture of experiences that are not only immersive but also interactive and reconfigurable—supporting interaction with recorded scenes, virtual avatars, AI agents, and other immersed and non-immersed humans.
This workshop aims to bring together experts across AI, XR, graphics, HCI, spatial computing, and large language models (LLMs) to investigate the technological foundations for capturing, recreating, and sharing these dynamic spatial experiences. By fostering discussions on how these interdisciplinary technologies can enable richer, more vivid forms of memory retention and experience sharing, we aim to reshape the way we remember memories across the boundaries of time and space.
This workshop aims to bring together experts across AI, XR, graphics, computer vision, and large language models (LLMs) to investigate the technological foundations for capturing, recreating, and sharing these dynamic spatial experiences. By fostering discussions on how these interdisciplinary technologies can enable richer, more vivid forms of memory retention and experience sharing, we hope to reshape the way we remember memories across the boundaries of time and space.
Methods for capturing and structuring dynamic spatial experiences in XR environments.
User perception and cognitive modeling of recorded spatial experiences across time and media.
Systems and frameworks for interactive and adaptive playback of recorded spatial memories.
Techniques for integrating virtual avatars, AI agents, and real users into reconfigurable memory scenes.
Standardization and representation models for storing and sharing immersive spatiotemporal experiences.
Workshop Schedule
XRMemory'26 will be organized as a half-day in-person workshop on March 21st or 22nd in IEEE VR2026.
The tentative schedule of the XRMemory'26 workshop is as follows:
Introduction (10 min)
Keynote Presentation (30 min) - Rob Lindeman, Director of the HIT Lab NZ, University of Canterbury
Paper Presentation Session 1 (45 min)
Break (30 min)
Paper Presentation Session 2 (45 min)
Panel Discussion (45 min)
Closing & 📸Group Photo (5 min)
Professor at the University of Canterbury
Prof Robert W. Lindeman (Rob) is Director of the Human Interface Technology Lab NZ (HIT Lab NZ) at the University of Canterbury, Christchurch, New Zealand, and has been doing research in the field of VR since 1993. His work focuses on immersive, multi-sensory feedback systems for VR, AR, gaming, and long-term VR immersion research. He is particularly interested in non-fatiguing, non-sickness-inducing and worry-free experiences. He has also done significant work on the effective use of 360-degree video for science outreach, including work in Antarctica. He currently serves on the Steering Committees of both IEEE VR and ACM VRST. He was General Chair of IEEE VR 2010, IEEE 3DUI 2014 and ACM VRST 2023, which was held in Christchurch, New Zealand. He is an avid mountain biker, hiker, geocacher and skier.
Submission Instructions
XRMemory'26 welcomes a range of paper types (2 to 6 pages, excluding references), including:
Position Papers that share unique insights, opinions, and forward-thinking ideas
Research Papers that present the latest advancements, backed by results, including applications and systems related to spatial memory in XR
Survey Papers that provide a comprehensive overview of the current research landscape, highlighting research gaps and future opportunities
Project Papers that describe the approach and objectives of ongoing or planned projects
We invite work on a diverse range of topics, including but not limited to:
AI-driven techniques for enhancing spatial memory recall in XR
Methods for capturing and reconstructing personal experiences in immersive spaces
Semantic content reconstruction and understanding
Multisensory (visual, auditory, haptic) integration and its impact on memory
Adaptive playback and interactive re-experiencing
Cognitive and emotional factors influencing memory in XR
Role of avatars, AI agents, and LLMs in memory creation and interaction
Virtual environment design for ecologically valid spatial memory research
Accepted papers will be published in the IEEE Digital Library within the IEEE VR Abstract and Workshop proceedings. At least one author of each accepted paper is required to register, attend, and present their work at XRMemory'26.
Submission Guidelines
All papers should be original works that are not under review by any other journal or conference. Submissions must be written in English and formatted according to the IEEE Computer Society VGTC conference standards.
Templates are available at: https://tc.computer.org/vgtc/publications/conference/
Papers should be submitted electronically in PDF format through the SUBMISSION SYSTEM (Will be updated). Each submission will undergo a single-blind review process (Authors do not know the reviewers, while reviewers know the authors' identities and conduct the review; authors submit their papers with their names included) conducted by the workshop's international program committee. Accepted papers will be submitted for inclusion in the IEEE Digital Library.
Submission Deadlines
All deadlines are 23:59:59 Anywhere on Earth (GMT/UTC-12:00)
Submission deadline: January 6, 2026
Notification of results: January 20, 2026
Camera-ready deadline: January 27, 2026
Senior Researcher at KAIST
(Principal Organizer)
Professor at KAIST
Professor at Columbia University
Assistant Professor at University of Calgary
Professor at the University of Canterbury
Senior Lecturer at the University of South Australia
Professor at KAIST
Associate Professor at KAIST
Associate Professor at KAIST
Assistant Professor at Yonsei University
Contact Information
For any questions related to the workshop or submission process, please contact us via email at xrmemory.vr2026@gmail.com