The 1st International Workshop on eXtended Reality  for Industrial and Occupational Supports (XRIOS)

A virtual half-day workshop

March 12, 2022 (Sat), 11:00 - 15:00 (NZT)

Overview

Over the past decades, eXtended Reality (XR) technologies have been applied to a wide range of industries and occupational areas for maintenance, quality control, training, education, remote collaboration, and so forth. The industries can benefit from XR by providing their employees with timely and efficient instructions. The users (e.g., occupational employees) can improve their work performance while reducing mental and physical workloads through effective XR systems. However, as the workplace conditions become diverse, the XR technologies should be adaptive and innovative to meet the new industrial needs. Furthermore, as XR applications supporting industrial and occupational tasks include physical movements and activities, it is necessary to perform a variety of assessments from ergonomics and physiological perspectives.


This workshop—eXtended Reality for Industrial and Occupational Supports (XRIOS)—aims to identify the current state of XR research and the gaps in the scope of human factors and ergonomics, mainly related to the industrial and occupational tasks, and discuss potential future research directions. XRIOS will build a community that bridges XR developers, human factors and ergonomics researchers interested in industrial and occupational applications.


Keynote Speakers

Jess Bradmon

(General Motors)

"Innovating with Immersive Technologies at General Motors"


Watch a video 


Abstract:

General Motors’ vision of zero crashes, zero emissions, and zero congestion has driven the need to accelerate the development of battery electric and autonomous vehicles. Designers and engineers require faster decision making tools and less physical prototyping.  Sales and marketing teams need to develop a visual online presence that properly represents the innovation of the vehicle and brand. Meanwhile, the global COVID pandemic has resulted in more remote work and virtual collaboration. Join us for this session to review where immersive technologies (XR, VR, AR, MR) are being successfully utilized at GM, and areas where your work may help fill current gaps in the technology’s capability and application.

 

Bio:

Jess Bradmon has worked in the product and automotive visualization industry for over 13 years. Starting as a consultant at 3D Excite (formerly RTT) and the last decade holding various creative technology positions at General Motors. Jess contributed to establishing GM’s Immersive Technologies strategic initiative and dedicated enterprise group. He manages a team of domain experts covering R&D, Design, Engineering, Manufacturing, Sales, Service, Marketing and Customer Experience. This team is focused on developing immersive business strategy and delivering innovative solutions. Jess lives in south-east Michigan and holds a BFA in Industrial Design from the College for Creative Studies.

"Applying Inclusive Design to Create Accessible Mixed Reality Experiences"


Abstract:

As mixed reality systems become more common, people are increasingly using these technologies in situations where there is a misalignment of the system's capabilities and that of the user. Whether the user has a permanent disability, temporary impairment, or situational limitation, they should still be able to use the technology to accomplish their task. For example, if a mixed reality user on a factory floor is using both hands to hold tools, they may still need to interact with their device and be guided through their current task. By designing for someone who cannot use their hands, we can prevent these misalignments before they happen. In this talk, Thom will guide us through the persona spectrum of looking at disabilities and how to apply inclusive design in an effort to make XR devices usable for all.


Bio:

Thom Gable works as a Senior User Researcher on the Mixed Reality team at Microsoft. Prior to Microsoft, Thom completed his Ph.D. at Georgia Institute of Technology where he specialized in Engineering Psychology, with his research focusing on interaction with multimodal displays while multitasking. At Microsoft, Thom works across product areas in the MR space with a focus on input and interaction, hardware experience, and accessibility. 

Thom Gable, PhD

(Microsoft)

Organizers

Contact 

For any questions related to the workshop or submission process, please contact us via email at xrios.workshop@gmail.com.