Technical Program (tentative)
9:00-9:30
Welcome and Opening
9:30 - 10:30
Invited Talk: Fabio Casale and Giuseppe Cicala - Adaptive gameplay and storytelling in City 20
10:30-11:00
Coffee Break
11:00-11:40 LLM and XR
János Adrián Gulyás, Miklós Máté Badó, Kinga Faragó, Andras Lorincz and Kristian Fenech
Introducing Large Language Mimes: Redefining Non-Verbal Interaction with LLMs
Leonardo Macías, Alejandro Villar, Pilar Sancho and Gonzalo Mendez
ADARVE-LLM: Using LLM-Agents as Intelligent Tutors to Train Security Forces in Radiological Protection
11:40-12:20 XR Reasoning
Stefania Costantini, Giovanni De Gasperis and Alina Vozna
Resilient, Context-Aware Nesy Logical Agents, and their Application in Virtual Environment
(Dissemination Track) Giovanni De Gasperis, Daniele Di Ottavio and Sante Dino Facchini
Dissemination Track - SkRobot with TeleoR/QuLog: A Pseudo-Realtime Robotics Data Distribution Service Extended with Production Rules and Reasoning
12:20-14:00
Lunch
14:00-15:00
Invited Talk: Tina Iachini - Multidisciplinary and Human-Centered Approach to New Technologies and VR
15:00- 15:30 Applications
(Dissemination Track) Angelo Ferrando, Andrea Gatti and Viviana Mascardi
Integrating Virtual Reality, Chatbots, and BDI Agents: VEsNA Goes Fast!
(Dissemination Track) Daniela Briola,Giuseppe Vizzari, Giuseppe Mirra, Andrea Gatti, Matteo Martini and Viviana Mascardi
Integrating JaCa-Unity in VEsNA for Behavioural Realistic VR Simulations
15:30-16:00
Coffee Break
16:00-16:40 Interaction
Tony Wolff, Anne-Hélène Olivier, Katja Zibrek, Julien Pettré, Ludovic Hoyet
Facing Yourself: A Proxemic Approach to Self-Dyadic Interactions
Daniela Briola, Andrea Gatti and Giuseppe Vizzari
Realistic Social Interactions and VR Simulations: a Synergic Combination
16:40-17:00 : Closing
Invited Talks
Multidisciplinary and Human-Centered Approach to New Technologies and VR
Abstract:
A human-centred perspective for the future of digital innovation rooted in multidisciplinary integration and cognitive science is discussed. Technology development should reflect brain/mind-inspired models and promote “cognitive technology” tools designed to improve human cognitive functioning, user well-being and emotional resonance. This approach applies directly to Virtual Reality (VR), which shows how new technologies can reflect and exploit fundamental mechanisms of human cognition, emotion, and social behavior. VR can be considered a hybrid psychological space in which users exhibit natural social behaviour, emotional responses and body awareness similar to interactions in real life. Key findings in this area show that people regulate interpersonal distance in virtual reality in a similar way to how they do in reality, influenced by social cues such as gender, morality and emotions. Furthermore, users feel “present” in virtual environments and attribute mental states to virtual humans, to the point of eliciting meaningful psychophysiological reactions. Furthermore, interoception, or the ability to perceive and interpret internal bodily signals, appears to be a key factor in emotional engagement and social connection in VR. In short, VR seems able to reflect deep psychological and evolutionary mechanisms. These insights point to a roadmap for future technological innovation, suggesting that human-centred design must integrate the principles of usability, affordance and cognitive realism; virtual agents should be personalised to elicit appropriate emotional and social responses. Finally, interdisciplinary collaboration is essential: designers, psychologists, neuroscientists and informatics must work together to build human-centered technologies.
Speaker:
Tina Iachini, Department of Psychology, University of Campania L. Vanvitelli, CogScIVR Lab
Adaptive gameplay and storytelling in City 20
Abstract:
City 20 is a sandbox survival game characterized by an adaptive environment with a full ecosystem simulation and procedurally generated storytelling that will be released in Early Access later this year. Our objective is to create an experience that feels unique to each player by leveraging the gameplay that naturally emerges from the game’s deep systems and simulations.
In our talk we will describe some of these systems, as well as which implementations worked and which did not during the development of this highly experimental project.
Speakers:
Fabio Casale and Giuseppe Cicala, Untold Games
Tina Iachini is Full Professor of General Psychology at the Department of Psychology, University of Campania Vanvitelli (Italy), where she teaches Human Cognition & Virtual Reality and Cognitive Sciences. She holds a PhD in Experimental Psychology (University of Bologna) and has worked at the University of Aberdeen (Scotland) with R.H. Logie. She is head of the Lab of Cognitive Science & Immersive Virtual Reality, coordinator of the European Master's Degree in Cognitive Psychology & Psychophysiology, coordinator of the research group “Human-Environment Interaction & Multisensory Virtual Reality” (joining psychology, informatics, architecture…). She has been a member of several scientific committees, project evaluation committees and editorial boards of renowned scientific journals. Her current research uses a combination of methods (from behavioural to psychophysiological and neuroimaging) to study visuospatial cognition in real and virtual worlds with healthy and pathological populations. In particular, she aims to understand how sensorimotor and socio-emotional factors influence spatial regulation in interaction with virtual agents, in the ability to represent egocentric and allocentric spatial information, and in semantically complex virtual contexts.
Fabio Casale graduated in Computer Science at the Università degli Studi di Genova and is the Co-Founder and CTO of Untold Games, a company with more than 10 years of experience in content creation and consultancy for the creative industries with Unreal Engine. Here Fabio is responsible for coordinating the development team and dealing with the integration of third-party services dealing mainly with artificial intelligence.
Dr. Giuseppe Cicala is a highly motivated Computer Engineer with a PhD in Robotics, Computer Engineer and Electronics. Before joining Untold Games, Dr. Giuseppe Cicala has thrived in an academic environment for 10 years, conducting research at the forefront of software verification. His focus is on studying and applying formal methods for the automatic verification and testing of robotic control systems.