Each deadline is 23:59:59 AoE (Anywhere on Earth) == GMT/UTC-12:00 on the stated day, no matter where the submitter is located.
Submission of Extended Abstracts: January 2, 2025
Final Extended Abstracts Acceptance Notification: January 9, 2025
Submission of Late Breaking Abstracts*: January 31, 2025
Camera-Ready Submission of Extended Abstracts: January 16, 2025
Workshop: March 9, 2025, 14:00-18:00 (UTC+1)
*Late Breaking Abstracts will not be published in the IEEE Digital Library
1) The Workshop on XR Accessibility seeks contributions in the form of extended abstracts that are presented in a poster session. We call for extended abstracts presenting original and preliminary research results, surveys, demos, and positions with a length of up to 2 pages (including references). These will go through a formal review process. Each submission will have at least two reviews. If accepted, Extended Abstracts will be published electronically through the IEEE Digital Library.
Submissions must be anonymous, prepared in the IEEE Computer Society VGTC conference format, and submitted in PDF via PCS. To submit a contribution, please log in (or register) to PCS, pick VR as society, IEEE VR 2025 as conference/journal, and then our workshop as track. Submissions that do not comply with the above-mentioned framing will be desk rejected without further review.
At least one author per accepted contribution must register and physically attend IEEE VR conference or the workshops.
2) We also seek contributions in the form of 1-page Late Breaking Extended Abstracts (including references) that are presented in the poster session. Submissions do not need to be anonymous, prepared in the IEEE Computer Society VGTC conference format, and submitted in PDF via PCS. These will go through an informal review process and will not be published in the IEEE Digital Library.
Universal interfaces & standardization guidelines
Accessible Interfaces
Sensory impairments (visual or auditory) and use of XR for testing or simulation of these impairments
XR aids for low-vision navigation
Interactive techniques or locomotion methods for motor impairments (transient or long-term)
Age-related impairments or issues for design or use of XR (smaller physical size for children, or increased cognitive demands for older adults)
Accessibility for XR games
Sizing of XR head-mounted displays to accommodate wide use
XR displays that can accommodate variations in interpupillary distance
Taxonomy for assessing or reporting XR accessibility
Statistical techniques for user testing in small samples with impairments
Bobby Bodenheimer - robert.e.bodenheimer@vanderbilt.edu
Jeanine Stefanucci - jeanine.stefanucci@psych.utah.edu