[Ocean Animation]

This is a project I am participating in during my PhD studying. We expect to simulate realistic ocean with low time-consumption and space-consumption.

This is my personal project. It is intended as a project in which I can organize my knowledge of C++ and OpenGL and accumulate and consolidate graphics knowledge. I built up rendering piplines and reimplemented some algorithms by it. When I need to test certain ideas, I could use it to simplify my codes.