My only issues with it were taht the meshes for the snow people seemed too tight? And so a lot of shots that should not have missed, missed. And the shotgun had the same issue where you had to hit it exactly in the middle as even though the animation of the bullets were spread, it didn't have that effect practically and would only do damage if you hit exactly in the middle. And also that you had to be literally two feet close to the snowmen for it to actually hit them. And add all of that with the snowmen having perfect aim, it can be unfair.

As for the shotgun problem, I know about that problem and I know how to fix it... I've just been very lazy and not fixed it. I should really get to that. I didn't expect this game to be this popular every year to be honest. :P



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@rraud Thanks for this. I agree with you that editing a mono signal is easier, I just need to figure out how to make the device record as mono and and not stereo when using a mono (shotgun) mic. My work flow is as follows, when recording interview footage, I use both a lav and shotgun (sometimes even a field mic as well), onto separate SD cards. That way I have a great back up system in case audio fails on any device. Ideally, I marry the two sources on a DAW because the lav tends to pick the lower end of the interviewees' voice, and the shotgun mic, the higher range. I figure to marry the raw audio footage on either Sound Forge or Vegas Pro. There is also the step of adding sound effects, background music and so on and the final mix--which I suspect would be best done on Sound Forge. Apparently it can import/export video. And yes, I record in lossless, WAV format.

@rraud Thanks for your response, I was able to convert the left-channel-only audio to mono. To clarify, I always record (field footage) onto SD cards. One mic (lav or shotgun) is plugged into the camera (lav) and the other (shotgun) is plugged into a Tascam DR60 MK II, which is the one I am struggling to learn. There is also an old Zoom H2 if I need more audio sources. The lav records stereo and the shotgun records mono. I am not sure if phasing will be an issue if mic placements are different. Because I subscribe to Vegas Pro, I have access to Sound Forge audio studio 14.Normally, I use Audacity for recording voice-over-to-computer, but will try with Soundforge. For voice-over work, I have a home-built recording studio like this one:

The Black King has been dispossessed of everything...

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His wrath shall be his undoing, yet he cares not.

In his dark folly, bits of white pieces will fly.

this game is excellent, but I just purchased it on switch (i already own it on itch) and noticed two glaring issues, the first and foremost being that there is no way to check enemy health on switch, which is seriously inconvenient, the second is that the shotgun cone always automatically extends as far as possible, making it a little tricky to determine close up shots when you have a high arc. Once again, I love this game, but I was disappointed when I ran into these issues.

I think you should do the tutorial again because you definitely can check the enemies' health and it's explained there. ? You just need to press the - button. For the shotgun cone unfortunately this was the best solution we could come up with without making the controls unnecessarily complicated. Thanks for getting it on Switch! ?

The Artifact Cache was added in the background in the last release, now it is accessible via q2cli. The Artifact Cache is a directory structure that stores QIIME 2 Results in an unzipped form on disk in a consistent way controlled by QIIME 2. This is particularly useful for large reference databases and shotgun sequencing where the data is very large, and it is easier to use up more storage space than to be constantly taking the CPU time to zip and unzip it to and from a .qza.

Shotgun proteomics, also known as data-dependent acquisition (DDA), plays an important role in the generation of spectral libraries, qualitative proteome analysis, and the identification of post-translational modifications. In addition, recent innovations in isobaric labeling quantification, with the introduction of novel tags and wider multiplexing options, add accurate quantification of the proteome and widen the applications of shotgun proteomics for quantitative analysis.

If you need to isolate a single sound source, or split a recording into single-instrument tracks, the shotgun mode allows you to do this in post production. Combined with the sound field display, it is easy to point and click on the sound sources you want to isolate. be457b7860

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