when buying the Flight Simulator Premium Deluxe Edition - is it better to buy this sim on Steam or on the XBox App?

(The Disk version would of course be the nicest option like all flight sims before since FS2000 - but unfortunately my PC case has no option to install an internal optical drive.)

Sometimes when I want to save money for high-expensive apartment-related things for example when saving up for buying furniture into a room I stop all other expenses as good as possible which includes all paid services like Netflix Prime (with extra channels) Plus and others for one month, sometimes even three or four months before reactivating these services.


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Is the Flight Simulator still fully usable while not having the XBox App Gamepass active, or is this program somehow bound or connected to this App and has limitations when having this service sporadic not active one or two times every year for about a month?

There are ways to buy it as a once and done, and you retain ownership (as much as that characteristic exists with digital download only software). Steam definitely meets that definition. A direct purchase through MS-Store would also qualify.

But if you have Xbox console or planning to own one and have MSFS usable on both machines or that you have multiple people in your household sharing gaming devices, then yeah, get the Microsoft Store version.

Well I have made my decision and will buy the Flight Sim Deluxe Premium on Steam, which is perfect for modding purposes.

Otherwise all game folders are encrypted and DRM-blocked, but Steam games are really mine and can be modded without any hassle or DRM-blocks which is especially important for open-world-RPGs (like The Witcher 3 or Final Fantasy XV) and of course for the precious Flight Sim 20.

I dont need the flight sim on other gaming machines or shared licenses or so because I dont play games when I cannot have games in the best graphics possible.

Everything on ultrahighest graphics settings plus modding the graphic settings even higher is the most important thing and it is not possible for the user to manually choose an own personalized graphics configuration or use mods in console games.

That`s why I rarely play on consoles (and if I play, only special exclusive titles like Last of Us or Bloodborne or Alan Wake or so, but many of these games will arrive on PC soon or are already available, and for collection porposes I have almost all my games also in the shelf as nice Steelbook editions if possible.)

After I put in my payment method and it tries to load the review page I keep getting this error when trying to sign up for a developer account. I've tried using a new browser I've used a total of 3 different browsers I've tried using a different PC and even my phone. And it's for the Xbox game development. To have access to the developer app on the Xbox. I have tried multiple days to get this to work and never works this is day 3 currently. Every time I save my billing address I get a screen that says "Sorry, something went wrong. Please try again later." this is the error info.

Every time I try again I get a new error code too. I've tried everything even clearing my cookies, and deleting my browser and nothing has worked. Is there a way I can just buy it from my Xbox or just buy it a whole different way? or is there any way you guys can find a way to fix this?

I am having the exact same issue also tried all of the steps above and even tried using my wife's microsoft accounts and different credit cards ect... also contact support link is not of any use because you need a workspace which for me is blank...

Hi all, I spent the morning in chat with Microsoft technical support. It has been escalated to tier 3 and they said they would have an answer in 6-8 hours. I'll post here what the response is when I get it.

I've talked with the store team. The team has already noticed this behavior, but they need more information from you guys. Please open a free support ticket here: Contact Us. Go to Contact us tab , find Non-Technical Support - Dashboard and choose SUBMIT AN INCIDENT. Then you could share more details with the team so they can assist.

Seems to have worked for me now, payment taken and everything. However when I go to the page to register my xbox I don't see any option to add a new device. Might be an issue on the browser I'm using or something. But there are definitely new sections added to the partner centre which weren't there before.

I was having the same issue. I got it to work this morning. What I did was going into my Microsoft account and under manage account I seen that I had multiple addresses. Deleted all except the one I was registering under. Used the google incognito browser and was able to register.

I was having the same issue but got it to work this morning. What I did was log into my Microsoft live account. Under manage I noticed a had multiple addresses. Deleted all except the one I was trying to register with. Used google incognito browser and was able to register.

A ResetEra user spotted and tested the feature in a recent post. Simply put, you can use the Xbox app to download games ahead of time to save yourself some headache when it's finally time to play. That's nothing new in and of itself, but this option is now available for games you haven't purchased, though obviously you'll need to buy the game to access it on your Xbox.

There are a few big upsides to this beyond the time saved. Firstly, people who prefer buying physical games should, in theory, be able to use this feature to pre-load games as if they were buying digital. With no pre-load option, buying physical games has pretty much always guaranteed a lengthy download-install double-whammy at the start of your first play session, and this feature can work around that.

The other advantage here is the ability to pre-load without purchasing. Whether you're waiting for pay day, waiting for reviews to drop before committing to an early purchase, or just waiting for a random credit card or Xbox account error to be resolved, this feature will let you eliminate day-one download times without needing to buy anything first. This is probably more niche than the option to pre-load and then buy physically, but it also seems like one of those features you won't need until you really need it.

Austin freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree, and he's been with GamesRadar+ since 2019. They've yet to realize that his position as a senior writer is just a cover up for his career-spanning Destiny column, and he's kept the ruse going with a focus on news and the occasional feature, all while playing as many roguelikes as possible."}), " -0-7/js/authorBio.js"); } else { console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); }Austin WoodSocial Links NavigationAustin freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree, and he's been with GamesRadar+ since 2019. They've yet to realize that his position as a senior writer is just a cover up for his career-spanning Destiny column, and he's kept the ruse going with a focus on news and the occasional feature, all while playing as many roguelikes as possible.

In the market for a gaming headset? If you are, you'll probably be aware of the vast range of options out there. Manufacturers like Corsair, Razer, LucidSound, Turtle Beach, HyperX, and beyond make a vast range of audio products, many of which feature in our best Xbox headsets roundup. Our aforementioned guides provide tons of options, but if you're interested in doing some of your own research, here are some tips and general rules of thumb when you're hunting for a new pair of headphones.

One potentially confusing aspect of buying a headset from the outset is the issue of compatibility. Some headsets might be advertised as "Licensed by Xbox" and still work on Nintendo Switch, PlayStation, PC, and so on. When it comes to compatibility, there are a few general rules and ports which can provide clarity on what platforms your prospective headset will run on.

With compatibility locked down, you'll next want to consider wirelessness vs. wired headsets. Wireless headsets used to be a bit iffy when it came to signal quality. Still, the technology has improved to the point where differentiating between wired and wireless audio is nearly impossible to the naked ear. Bluetooth remains a bit dodgy, but generally, your Xbox or PC headset will use a proprietary radio signal which is far stronger. As such, it effectively comes down to preference.

If you're not a fan of headsets draining your controller's battery or don't like your workspace cluttered with cables, a wireless headset may be the best option for you. Some headsets even allow the mixing of multiple radio signals, such as the Lucidsound LS50X, letting you mix a Bluetooth source from a phone or laptop with a wireless USB source from a console or PC. Wireless headsets are generally more expensive as a trade-off, though. You can get a similar sound experience for much, much less if you're willing to buy something with cables, like the HyperX CloudX headset.

Speaker size, generally around 40mm or 50mm, refers to the speaker's physical size inside the earcup. Larger speakers can potentially produce a more immersive experience, with some reaching up to 60mm. For surround sound algorithms like Windows Sonic and Dolby Atmos, potentially, larger speakers can provide a greater sense of positional awareness. The speaker's quality and the tuning of the audio reproduction also can play a large part in how you will perceive the audio on the other end. Even things like ear shape and skull shape can affect how different people experience different headsets, and naturally, everybody's hearing degrades as we age. A youngster may experience a headset very different from an older gamer, for example. 152ee80cbc

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