To authenticate the app you need to get a refreshtoken from the XBox live ID service.
You need to use a private/incognito browser mode and go to the URL:
_authorize.srf?client_id=0000000048093EE3&redirect_uri= _desktop.srf&response_type=token&display=touch&scope=service::user.auth.xboxlive.com::MBI_SSL&locale=en
After login the browser shows an white page. Its the URL you are interested in, in that URL the refreshtoken is available. Copy that token and open the app settings, paste the token in and press save.
Now the apps should show nice artwork.
The homey oauth2 flow is not working in this case since we do not have a proper app registration available, so I need to find a workaround to retrieve the URL from the settings page, but did not find any so far
Perhaps it would be helpful to do a comparison in output from the C# code and your JavaScript code? That would mean you initialize with the same IV and such, then compare the final message to something you know to be correct. At least you might be able to narrow down the area of the code in which the problem may lie.
Xbox Console Companion Download
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I also have been thinking about comparing from a working implementation, but in the encryption part it quickly turns into the scramble using some process unique random keys so they would be incomparable, as designed
And you are right, I am also not yet clear what I want to do with it though, but a fun challenge non the less I was thinking on a netflix light scene and a Plex light scene and a game scene. Stuff like that would be cool. But for me it just was troubling that most of my devices are now connected and managed by Homey and the king of the lot, my console collection, is ignored.
Tried to get the python working by installing a ubunto distro on my windows 10 device. Figured out how to update pyhton and pip and installed the xbox-smartglass-core module. Than figured out how to execute the tui. It made me authenticate first and presented me an empty screen (while my console was powered on) pressing the refresh kills the tui with an binding error on the udp listener.
Not sure what you mean with saving it. It used and than new ones are retrieved behind the scenes.
If you followed the instructions and used the authorize link succesfully you ended up in a blank screen with a URL that holds the token. Taking that token and storing putting it in the box should authorize the app.
The app is still beta so I do not clearly show that the app is authorized. Just test it out buy starting for example the Netflix app on your console. If the console device in homey is showing the netflix artwork than it was authorized properly. After that there is no need to ever reauthorize.
For the basic Xbox companion behaviour you do not need to do this step. Its only required to get the pretty running app info.
Small update to test with Nexus button fixed and updated to the new openxbox core package. It had a exception on protocol level cause the app the crash once in a while. They fixed that now, so hoping for some stability improvements here.
A new test version has been published to update it to SDK3.
It seems to have troubles with the Xbox series when it comes to the fancy features (showing the active app or button controls for example)
I'm attempting to install the console companion to Ubuntu for a number of reasons. My main one, however, is because I run Ubuntu on an iMac that doesn't have an HDMI port. I own an Xbox and would like to use my iMac as a monitor so I can play through the app's no latency streaming.
Microsoft is officially ending support for the Xbox Console Companion app soon, and the newer Xbox app will be its direct replacement going forward. The Xbox Console Companion app originally launched in October 2014, allowing Xbox gamers to access several features from their Xbox One consoles on PC.
After Xbox One SmartGlass was discounted by Microsoft in 2016, the Xbox app became the primary option for connectivity between Xbox One and Windows PCs. This app would allow Xbox Live users to browse and purchase Xbox One games, view achievements and game captures, and access Xbox Live community content. In 2019, the app was later rebranded to the Xbox Console Companion app as Microsoft began to prepare an all-new Xbox app featuring PC Game Pass integration. Xbox Console Companion app prompts users to download the updated Xbox app in order to gain access to additional features, and Microsoft appears to be preparing for the companion app's permanent shutdown.
The official Xbox Support page for the Xbox Console Companion app has been updated, revealing that the app will be depreciated on August 28. This means that the Xbox Console Companion app will no longer be available for download, and official support for the app will cease completely. Users who access the Xbox Console Companion app after August 28 will likely be unable to sign in since servers for the app will be shut down.
Microsoft encourages fans who enjoyed the companion app's features to download the new Xbox app to continue engaging with services and communities from Xbox One and Xbox Series X|S through Windows. Moreover, the Xbox Console Companion website now redirects to the Xbox app website, which allows users to download the newer app for mobile and Windows. The Xbox app is included with installations of Windows 11, so users who transition from Windows 10 will have immediate access to the app without needing to download it from the Microsoft Store.
The lack of a public announcement regarding the Xbox Console Companion app's end of service date may be upsetting to fans who have supported Microsoft and the app for nearly eight years. Users only have a month of access left for the Xbox Console Companion app, and frustration regarding the app's shutdown could be avoided if the notice was sent out earlier in the year. Fortunately, the app's shutdown will not affect Xbox Game Pass subscriptions and recent Xbox Series X|S features since the Xbox Console Companion app was focused on connectivity with Xbox One consoles.
Although Xbox app is missing features from the Xbox Console Companion app, Microsoft will likely introduce various updates over time to improve the overall user experience. Some of the Xbox community's most requested features for the new Xbox app include direct downloads for game captures and the ability to connect multiple Xbox controllers at once. The current Xbox app allows gamers to access the latest PC Game Pass titles, so Microsoft may want to continue improving the app to entice more new subscribers to join the platform.
The Xbox app is an app for Windows 8, Windows 10, Windows 11, Android, iOS and Tizen. It acts as a companion app for Xbox video game consoles, providing access to Xbox network community features, remote control, as well as second screen functionality (formerly branded as SmartGlass) with selected games, applications, and content.
On Windows 10, the app additionally serves as a launcher for PC games installed on a device (including games obtained from Microsoft Store, Bethesda.net, Battle.net, Steam, GOG.com, Epic Games Store, Humble Bundle, Origin and Ubisoft Connect), provided access to the system's screen recording functions, and streaming of games from an Xbox One console on a local network.
During E3 2019, the existing version of the Xbox app for Windows 10 was renamed Xbox Console Companion, and a new Xbox app was introduced in beta. This app is more specifically oriented towards PC gaming, serving as a front-end to games distributed on Microsoft Store, and as the client for PC Game Pass.
Through the app, users can access their activity feed, Xbox Live friends and messages, manage their party, watch saved Game DVR clips, browse OneGuide, and view their achievements. Some games and apps can provide second screen integration via the app, displaying supplemental content. The app can also be used as a remote control for the console.[3][4]
The Windows 10 version of Xbox Console Companion allows users to stream games from an Xbox One console over a local network, and has the ability to view and edit Game DVR recordings from an Xbox One console. It also serves as a front-end for a PC version of Game DVR on supported hardware (Game DVR settings were moved to the Settings app on Windows 10 version 1703),[5] and has a library display for games installed on the device, such as those obtained via Microsoft Store, Bethesda.net, Battle.net, Steam, GOG.com, Epic Games Store, Humble Bundle, Origin and Ubisoft Connect.[6][7][8]
Xbox 360 SmartGlass was originally announced at E3 2012, for Windows 8, Android and iOS. Microsoft demonstrated use cases for the new app within both games and entertainment, including a minimap for Ascend: New Gods, a second screen experience for School of Rock with supplemental content, and Game of Thrones (with interactive maps and family tree diagrams).[10] With the release of Xbox One in November 2013, Microsoft released an accompanying Xbox One SmartGlass app for Android, iOS, Windows 8.1, and Windows Phone, which contained more extensive functionality for controlling the console.[11][12]
Windows 10 introduced a revamped version of SmartGlass referred to simply as Xbox, which notably added a library display for PC games, and the ability to stream games from an Xbox One console on a local network.[13] On June 12, 2016, the mobile versions of the Xbox One Smartglass apps were updated for parity with the desktop version, and renamed "Xbox" as well.[14] Xbox 360 SmartGlass was not updated and was discontinued in May 2018.
The mobile apps were updated alongside the Xbox One's May 2019 software update, adding cross-platform status indicators to friends.[15] In May 2019, Microsoft also revamped the Xbox Game Bar feature of Windows 10 into a widget-based overlay, which features pop-up windows for features such as screen recording, managing audio inputs, viewing the Xbox Live friends list, and monitoring system components.[16] 7f9dd03232
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